Esempio n. 1
0
        /// <summary>
        /// Check if it is possible to move in the specified direction without colliding with anything.
        /// </summary>
        private bool CanMove(Vector2 velocity)
        {
            CircleCollider newCollider = (CircleCollider)Collider;

            newCollider.Position += velocity;

            if (Level.Collidables.Any(c => c != this && (c is Tank || c is Obstacle) && c.Collider.Intersects(newCollider)))
            {
                return(false);
            }

            var screenBounds = new Rectangle(0, 0, 1280, 720);

            if (!screenBounds.Contains(newCollider.GetRekt()))
            {
                return(false);
            }

            return(true);
        }
Esempio n. 2
0
 public bool Intersects(CircleCollider circle)
 {
     return(circle.Intersects(this));
 }