/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } /* NetworkHandler nh = new NetworkHandler(); nh.SendData("JOIN#"); nh.ReceiveData();*/ }
// listner to the server messages from main class public void listenToMessages(Game1 game) { // game.newMessage += new_sever_msg; }
public Game1() { Instance = this; graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; }