Esempio n. 1
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 public void AddEffect(WeaponEffect weaponEffect)
 {
     //Alex Holm N9918205
     Weapon_effects.Add(weaponEffect);
     //Record Current Game on Weapon Effect. Passing THIS into reference
     weaponEffect.RecordCurrentGame(this);
 }
Esempio n. 2
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 /// <summary>
 /// Adds given weaponEffect to the list/array of WeaponEffects. Adds the weaponEffect to the
 /// first blank spot in the list/array.
 ///
 /// Author John Santias October 2017
 /// </summary>
 /// <param name="weaponEffect">The weapon's effect to be used by the tank</param>
 public void AddWeaponEffect(WeaponEffect weaponEffect)
 {
     WeaponsEffect.Add(weaponEffect);
     weaponEffect.RecordCurrentGame(this);
 }
Esempio n. 3
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 public void AddEffect(WeaponEffect weaponEffect)
 {
     // Adding weapon effects
     weaponEffects.Add(weaponEffect);
     weaponEffect.RecordCurrentGame(this);
 }