Esempio n. 1
0
 private void timer1_Tick(object sender, EventArgs e)
 {
     if (currentGame.ProcessWeaponEffects() == false)
     {
         currentGame.GravityStep();
         DrawBackground();
         DrawGameplay();
         displayPanel.Invalidate();
         if (currentGame.GravityStep() == true)
         {
             return;
         }
         else
         {
             timer1.Enabled = false;
             if (currentGame.FinishTurn() == true)
             {
                 NewTurn();
             }
             else
             {
                 Dispose();
                 currentGame.NextRound();
                 return;
             }
         }
     }
     else
     {
         DrawGameplay();
         displayPanel.Invalidate();
         return;
     }
 }