private void nextButton_Click(object sender, EventArgs e) { bool humanPLayer = false; //is human player if (human.Checked == true) { humanPLayer = true; } //int tankType = int.Parse(tank1.Text); //how to find as a group if (playerNumber <= numPlayers) { if (humanPLayer) { GenericPlayer player = new PlayerController(nameBox.Text, Chassis.GetTank(tankType), Battle.PlayerColour(playerNumber)); game.RegisterPlayer(playerNumber, player); } else { GenericPlayer player = new ComputerPlayer(nameBox.Text, Chassis.GetTank(tankType), Battle.PlayerColour(playerNumber)); game.RegisterPlayer(playerNumber, player); } if (playerNumber == numPlayers - 1) { nextButton.Text = "Done!"; } playerNumber++; playerLabel.Text = String.Format("Player #{0}'s name", playerNumber); nameBox.Text = String.Format("Player {0}", playerNumber); } if (playerNumber > numPlayers) { Hide(); game.NewGame(); } }
/// <summary> /// used to move to the next player /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public void NextPlayer_Click(object sender, EventArgs e) { string playerName; int tankChoice = 1; //check that a choice has been made for both controller and tank if (!(humanChoice.Checked || computerChoice.Checked)) { MessageBox.Show("Looks like you haven't setup a controller for this player \n please choose either human or computer"); return; } if (!(basicTank.Checked || HeavyTank.Checked || quickFireTank.Checked || armoredTank.Checked)) { MessageBox.Show("Looks like you haven't setup a tank for this player \n please select one to continue"); return; } //find the choice of tank for this player if (basicTank.Checked) { tankChoice = 1; } if (quickFireTank.Checked) { tankChoice = 2; } if (HeavyTank.Checked) { tankChoice = 3; } if (armoredTank.Checked) { tankChoice = 4; } //stub more choices to come for future references //find the player's name if (inputtedName.Text == "") { // if no name inputted then go to basic name playerName = string.Format("Player {0}", setupPlayers + 1); } else { //if name inputted then set player to that name playerName = inputtedName.Text; } // add player to array of GenericPlayers if (humanChoice.Checked) { // Human player made Players[setupPlayers] = new PlayerController(playerName, TankModel.GetTank(tankChoice), Battle.TankColour(setupPlayers + 1)); } if (computerChoice.Checked) { Players[setupPlayers] = new AIOpponent(playerName, TankModel.GetTank(tankChoice), Battle.TankColour(setupPlayers + 1)); } // add entry of new player into the game currentBattle.SetPlayer(setupPlayers + 1, Players[setupPlayers]); // now move to the next player to setup setupPlayers++; //check to see if the next player is the last player if (setupPlayers + 1 == totalPlayers) { //change the nextplayer text to show that it will start the game on next click NextPlayer.Text = "Start Game!!!"; NextPlayer.ForeColor = Color.Red; } //check to see if all players are setup if (setupPlayers == totalPlayers) { //start the game currentBattle.NewGame(); this.Dispose(); return; } //reset for next player Reset(); }