Esempio n. 1
0
        /// <summary>
        /// adds the given attack effect to AttackEffects
        /// </summary>
        /// <param name="weaponEffect"> This weapon effect is added</param>
        public void AddEffect(AttackEffect weaponEffect)
        {
            theAttackEffects.Add(weaponEffect); // adds the element to the list

            // call setcurrentgame on new element
            // finds the last element of list ( the newly added attackeffect and calls function
            theAttackEffects[(theAttackEffects.Count - 1)].SetCurrentGame(this);
        }
Esempio n. 2
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        public void AddEffect(AttackEffect weaponEffect)
        {
            /// <summary>
            ///
            /// This method adds the given AttackEffect to its list/array of AttackEffects.
            ///
            /// </summary>

            _effect.Add(weaponEffect);
        }
Esempio n. 3
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        public void RemoveWeaponEffect(AttackEffect weaponEffect)
        {
            /// <summary>
            ///
            /// This method removes the AttackEffect referenced by weaponEffect from the array or list used by
            /// Game to store active AttackEffects.
            ///
            /// </summary>

            _effect.Remove(weaponEffect);
        }
Esempio n. 4
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 public void EndEffect(AttackEffect weaponEffect)
 {
     lAttackEffect.Remove(weaponEffect);
 }
Esempio n. 5
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 public void AddWeaponEffect(AttackEffect weaponEffect)
 {
     weaponEffect.RecordCurrentGame(this);
     lAttackEffect.Add(weaponEffect);
 }
Esempio n. 6
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 /// <summary>
 /// removes referenced weapon effect from attackeffects
 /// </summary>
 /// <param name="weaponEffect">remove this effect</param>
 public void RemoveWeaponEffect(AttackEffect weaponEffect)
 {
     theAttackEffects.Remove(weaponEffect); // removes the element
 }
Esempio n. 7
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 public void CancelEffect(AttackEffect weaponEffect)
 {
     attackEffectList.Remove(weaponEffect);
 }