Esempio n. 1
0
        //TO DO
        public static void LoadPauseMenu(PlayerProfile currProfile)
        {
            List<MenuItem> pausedMenuItems = new List<MenuItem>()
            {
                new MenuItem(10, 43,"Resume game", true ),
                new MenuItem(25, 43, "Exit game", false)
            };

            PrintMenu(pausedMenuItems);

            int selectedItem = 0;

            while (true)
            {
                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo pressedKey = Console.ReadKey(true);

                    if (pressedKey.Key == ConsoleKey.LeftArrow)
                    {
                        if (selectedItem > 0)
                        {
                            pausedMenuItems[selectedItem - 1].Selected = true;
                            pausedMenuItems[selectedItem].Selected = false;
                            selectedItem--;
                        }
                    }
                    else if (pressedKey.Key == ConsoleKey.RightArrow)
                    {
                        if (selectedItem < pausedMenuItems.Count - 1)
                        {
                            pausedMenuItems[selectedItem + 1].Selected = true;
                            pausedMenuItems[selectedItem].Selected = false;
                            selectedItem++;
                        }
                    }
                    else if (pressedKey.Key == ConsoleKey.Enter)
                    {
                        if (pausedMenuItems[0].Selected)
                        {
                            ConsoleAction.Clear(10, 43, 30,  1);
                            return;
                        }
                        else
                        {
                            Console.Clear();
                            Engine.SetDefaults(currProfile);
                            LoadMainMenu(currProfile);
                        }
                    }
                    PrintMenu(pausedMenuItems);
                }
            }
        }
Esempio n. 2
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        public static void LoadMainMenu(PlayerProfile currProfile)
        {
            Console.Clear();
            PrintLogo();

            List<MenuItem> menuItems = new List<MenuItem>()
            {
                new MenuItem(30, 20, "New Game", true),
                new MenuItem(30, 25, "Select Level", false),
                new MenuItem(30, 30, "Hight scores",false),
                new MenuItem(30, 35, "Credits",false),
                new MenuItem(30, 40, "Exit game",false)
            };

            string command = LoadCommand(menuItems);

            switch (command)
            {
                case "New Game":
                    Console.Clear();
                    Engine.StartGame(1, currProfile); break;
                case "Select Level":
                    ConsoleAction.Clear(30, 20, 20, 25);
                    LoadLevelsMenu(currProfile);
                    break;
                case "Hight scores":
                    ConsoleAction.Clear(30, 20, 20, 25);
                    VisualiseHightScores(currProfile);
                    while (true)
                    {
                        if (Console.KeyAvailable) LoadMainMenu(currProfile);
                    }
                case "Credits":
                    ConsoleAction.Clear(30, 20, 20, 25);
                    ConsoleAction.PrintOnPos("Comming soon", 30, 20, ConsoleColor.Red);
                    ConsoleAction.PrintOnPos("Enter any key to return", 30, 22, ConsoleColor.Red);
                    while (true)
                    {
                        if (Console.KeyAvailable) LoadMainMenu(currProfile);
                    }
                case "Exit game": Exit(); break;
                case "return": LoadProfileMenu(); break;
                default:
                    break;
            }
        }
Esempio n. 3
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        //Converts score from PlayerProfile to string dor Profile.txt
        private static string ScoresAsString(PlayerProfile profile)
        {
            StringBuilder builder = new StringBuilder();
            if (profile.BestScores.Count == 0)
            {                   //number of levels
                for (int i = 0; i < Level.NumberOfLevels(); i++)
                {
                    builder.AppendFormat("{0}-0;", i + 1);
                }
            }
            foreach (var item in profile.BestScores)
            {
                builder.AppendFormat("{0}-{1};", item.Key, item.Value);
            }

            return builder.ToString();
        }
Esempio n. 4
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        //Write created profile
        public static void WriteToFile(PlayerProfile profile)
        {
            string[] profiles = new string[numberOfProfiles];

            using (StreamReader reader = new StreamReader(profilesPath))
            {

                for (int i = 0; i < numberOfProfiles; i++)
                {
                    profiles[i] = reader.ReadLine();
                }

                string scores = ScoresAsString(profile);
                profiles[profile.ProfileNumber] = string.Format("{0}.Name:{1},Color:{2},Scores:{3}",
                    profile.ProfileNumber + 1, profile.Name, profile.PersonalTank.Color, scores);
            }
            using (StreamWriter writer = new StreamWriter(profilesPath))
            {
                for (int i = 0; i < numberOfProfiles; i++)
                {
                    writer.WriteLine(profiles[i]);
                }
            }
        }
Esempio n. 5
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        public static void StartGame(int level, PlayerProfile player)
        {
            DateTime timeGameStart = DateTime.Now;
            //To use it for add score for every play time minute
            int passedMinutes = 1;
            int waves = 1 + level;
            int lives = gamerLives;

            Level currentLevel = new Level(level);
            List<CannonBall> cannonBalls = new List<CannonBall>();
            List<Tank> enemyTanks = new List<Tank>();
            SoundEngine.StartGameSound();

            PlayerTank playerTank = player.PersonalTank;

            enemyTanks.Add(player.PersonalTank);

            List<LevelObject> allLevelObjects = new List<LevelObject>(currentLevel.LoadLevel());
            allLevelObjects.Add(player.PersonalTank);

            int enemyTankPosition = 1;
            int enemyTanksCount = 5;

            for (int i = 0; i < enemyTanksCount; i++)
            {
                allLevelObjects.Add(new EnemySmartTank(playerTank, allLevelObjects, enemyTankPosition, 1, Directions.Down));
                enemyTankPosition += 15;
            }
            enemyTankPosition = 1;

            currentLevel.PrintLevel();
            playerTank.Print();

            for (int i = 0; i < allLevelObjects.Count; i++)
            {
                if (allLevelObjects[i] is EnemySmartTank)
                {
                    allLevelObjects[i].Print();
                }
            }

            while (true)
            {
                while (Console.KeyAvailable)
                {
                    ConsoleKeyInfo pressedKey = Console.ReadKey(true);

                    if (pressedKey.Key == ConsoleKey.UpArrow || pressedKey.Key == ConsoleKey.DownArrow ||
                        pressedKey.Key == ConsoleKey.LeftArrow || pressedKey.Key == ConsoleKey.RightArrow)
                    {
                        if (HitManager.ManageTankAndWallHit(playerTank, allLevelObjects, pressedKey)) // changed from LevelObjects
                        {
                            playerTank.Move(pressedKey);
                            if (DateTime.Now > timeGameStart.AddSeconds(5))
                            {
                                SoundEngine.MoveSound();
                            }

                        }

                    }
                    else if (pressedKey.Key == ConsoleKey.Spacebar)
                    {
                        //implement fire
                        SoundEngine.FireSound();
                        int[] barrelCoords = playerTank.GetTankBarrel();
                        cannonBalls.Add(new SimpleCannonBall(playerTank.Y + barrelCoords[0], playerTank.X + barrelCoords[1], 1, 100, playerTank.Direction, true));
                    }
                    else if (pressedKey.Key == ConsoleKey.Escape)
                    {
                        Menu.LoadPauseMenu(player);
                    }
                }

                Thread.Sleep(50);

                // If players tank is hitted, lose life
                // Shoot if possible and update direction and position
                for (int i = 0; i < allLevelObjects.Count; i++)
                {
                    if (allLevelObjects[i] is PlayerTank)
                    {
                        PlayerTank currentPlayerTank = allLevelObjects[i] as PlayerTank;

                        if (currentPlayerTank.IsDestroyed)
                        {
                            lives--;
                            currentPlayerTank.LooseLive();

                            //clear position
                            if (currentPlayerTank.Direction == Directions.Up || currentPlayerTank.Direction == Directions.Down)
                            {
                                ConsoleAction.Clear(playerTank.X, playerTank.Y, 6, 2);
                            }
                            else if (currentPlayerTank.Direction == Directions.Left || currentPlayerTank.Direction == Directions.Right)
                            {
                                ConsoleAction.Clear(playerTank.X, playerTank.Y, 3, 3);
                            }
                            currentPlayerTank.SetDefaultPosition();
                            currentPlayerTank.Print();

                            if (currentPlayerTank.IsGameOver)
                            {
                                EndGame(player, currentLevel.LevelNumber);
                            }
                            continue;
                        }
                    }

                    if (allLevelObjects[i] is EnemySmartTank)
                    {
                        EnemySmartTank currentEnemyTank = allLevelObjects[i] as EnemySmartTank;
                        if (currentEnemyTank.CanShootToPlayertank())
                        {
                            int[] barrelCoords = (allLevelObjects[i] as EnemySmartTank).GetTankBarrel();
                            cannonBalls.Add(new SimpleCannonBall(allLevelObjects[i].Y + barrelCoords[0], allLevelObjects[i].X + barrelCoords[1], 1, 100, currentEnemyTank.Direction, false));
                        }

                        currentEnemyTank.Update();
                    }
                }

                // Remove destroyed objects
                for (int i = 0; i < allLevelObjects.Count; i++)
                {
                    if ((allLevelObjects[i] is IDestroyable) && !(allLevelObjects[i] is PlayerTank))
                    {
                        if ((allLevelObjects[i] as IDestroyable).IsDestroyed)
                        {
                            // Check coordinate to clear for different type of objects(tank, cannonball, brick)
                            ConsoleAction.Clear(allLevelObjects[i].X, allLevelObjects[i].Y, allLevelObjects[i].LoadVisual()[0].Length, allLevelObjects[i].LoadVisual().Length);
                            allLevelObjects.RemoveAt(i);
                        }
                    }
                }
                //check if base is dstroyed
                if (HitManager.IsBaseDestroyed(allLevelObjects))
                {
                    EndGame(player, currentLevel.LevelNumber);
                }

                // Move all cannonballs
                for (int i = 0; i < cannonBalls.Count; i++)
                {
                    ConsoleAction.Clear(cannonBalls[i].Y, cannonBalls[i].X, 1, 1);

                    cannonBalls[i].Move();
                    cannonBalls[i].Print();
                }

                // Check if some cannonball hit an object
                HitManager.ManageShotsAndLevelObject(cannonBalls, allLevelObjects, player);

                // Remove destroyed cannonballs
                for (int i = 0; i < cannonBalls.Count; i++)
                {
                    if (cannonBalls[i].IsDestroyed)
                    {
                        ConsoleAction.Clear(cannonBalls[i].Y, cannonBalls[i].X, 1, 1);
                        cannonBalls.RemoveAt(i);
                    }
                }
                //Destroy enemies
                if (!allLevelObjects.Any(x => x is EnemyTank))
                {
                    waves--;
                    if (waves == 0)
                    {
                        player.AddScore(500);
                        WinGame(player, currentLevel.LevelNumber);
                    }
                    else
                    {
                        for (int i = 0; i < enemyTanksCount; i++)
                        {
                            allLevelObjects.Add(new EnemySmartTank(playerTank, allLevelObjects, enemyTankPosition, 1, Directions.Down));
                            enemyTankPosition += 15;
                        }
                        for (int i = 0; i < allLevelObjects.Count; i++)
                        {
                            if (allLevelObjects[i] is EnemySmartTank)
                            {
                                allLevelObjects[i].Print();
                            }
                        }
                        enemyTankPosition = 1;
                    }
                }

                //Add score point for playing minute
                if (DateTime.Now.Minute == timeGameStart.AddMinutes(passedMinutes).Minute)
                {
                    passedMinutes++;
                    player.AddScore(10);

                }
                RePrintLevelObjects(allLevelObjects);
                PrintStats(player, lives);
            }
        }
Esempio n. 6
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        private static void WinGame(PlayerProfile player, int levelNumber)
        {
            Console.Clear();
            SoundEngine.StartGameSound();
            player.SetScore(player.CurrentScore, (byte)levelNumber);
            ProfileManager.WriteToFile(player);

            ConsoleAction.PrintOnPos("YOU WIN !!!", 35, 20, ConsoleColor.Green);
            ConsoleAction.PrintOnPos(string.Format("Your Score: {0} points", player.CurrentScore), 35, 24, ConsoleColor.Green);

            SetDefaults(player);

            ConsoleAction.PrintOnPos("Press Esc to go back to the main menu", 35, 28, ConsoleColor.White);

            if (levelNumber < Level.NumberOfLevels())
            {
                ConsoleAction.PrintOnPos("Press Enter for the next level", 35, 32, ConsoleColor.White);
            }

            while (true)
            {
                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo pressedKey = Console.ReadKey(true);

                    if (pressedKey.Key == ConsoleKey.Escape)
                    {
                        Console.Clear();
                        Menu.LoadMainMenu(player);
                    }
                    else if (pressedKey.Key == ConsoleKey.Enter)
                    {
                        Console.Clear();
                        StartGame(levelNumber + 1, player);
                    }
                }
            }
        }
Esempio n. 7
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 //stack overflow problem !!!!
 private static void PrintStats(PlayerProfile player, int lives)
 {
     ConsoleAction.PrintOnPos(string.Format("Name: {0}", player.Name), 10, 42, ConsoleColor.Cyan);
     ConsoleAction.PrintOnPos(string.Format("Lives: {0}", lives), 19 + player.Name.Length, 42, ConsoleColor.Cyan);
     ConsoleAction.PrintOnPos(string.Format("Score: {0}", player.CurrentScore), 29 + player.Name.Length, 42, ConsoleColor.Cyan);
 }
Esempio n. 8
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        private static void EndGame(PlayerProfile player, int levelNumber)
        {
            Console.Clear();
            SoundEngine.EndGameSound();

            ConsoleAction.PrintOnPos("GAME OVER !!!", 35, 20, ConsoleColor.Red);
            ConsoleAction.PrintOnPos(string.Format("Your Score: {0} points",player.CurrentScore ), 35, 24, ConsoleColor.Green);
            ConsoleAction.PrintOnPos("Press Esc or Enter key to continue", 35, 28, ConsoleColor.White);

            player.SetScore(player.CurrentScore, (byte)levelNumber);
            ProfileManager.WriteToFile(player);
            SetDefaults(player);

            while (true)
            {
                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo pressedKey = Console.ReadKey(true);

                    if (pressedKey.Key == ConsoleKey.Escape || pressedKey.Key == ConsoleKey.Enter)
                    {
                        Console.Clear();
                        Menu.LoadMainMenu(player);
                    }
                }
            }
        }
Esempio n. 9
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 public static void SetDefaults(PlayerProfile profile)
 {
     profile.PersonalTank.SetDefaultValues();
     profile.ResetCurrentScore();
 }
Esempio n. 10
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        public static void ManageShotsAndLevelObject(List<CannonBall> shots, List<LevelObject> targets, PlayerProfile player)
        {
            foreach (var shot in shots)
            {
                foreach (var target in targets)
                {
                    if (IsShotPositionEqualLevelObject(shot, target))
                    {
                        if (!(target is IReprintable))
                        {
                            SoundEngine.HitSound();
                        }

                        if (target is IDestroyable)
                        {
                            int shotPower = shot.ShootPower;
                            int targetHealth = (target as IDestroyable).Health;

                            shot.LooseHealth(targetHealth);
                            (target as IDestroyable).LooseHealth(shotPower);
                        }
                        else if (target is IHitable)
                        {
                            shot.LooseHealth(shot.ShootPower);
                        }

                        if (shot.IsFiredFromPlayer)
                        {

                            if (target as EnemyTank != null)
                            {
                                if ((target as EnemyTank).IsDestroyed)
                                {
                                    player.AddScore(100);
                                }
                            }
                            else if (target as BrickWall != null)
                            {
                                if ((target as BrickWall).IsDestroyed)
                                {
                                    player.AddScore(25);
                                }
                            }
                            else if (target as SteelWall != null)
                            {
                                if ((target as SteelWall).IsDestroyed)
                                {
                                    player.AddScore(40);
                                }
                            }
                        }
                    }
                }
            }
        }
Esempio n. 11
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 private static void VisualiseHightScores(PlayerProfile currProfile)
 {
     string line = "";
     for (byte i = 0; i < Level.NumberOfLevels(); i++)
     {
         if (i < currProfile.BestScores.Count)
         {
             line = string.Format("Level {0} : {1} points", i+1, currProfile.GetLevelScore((byte)(i+1)));
         }
         else
         {
             line = string.Format("Level {0} : Not played", i+1);
         }
         ConsoleAction.PrintOnPos(line, 30, 20 + (i * 2), ConsoleColor.Green);
     }
     ConsoleAction.PrintOnPos("Enter any key to return", 30, 20 + (Level.NumberOfLevels() * 2), ConsoleColor.Red);
 }
Esempio n. 12
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        private static void LoadLevelsMenu(PlayerProfile profile)
        {
            List<MenuItem> levelMenuItems = new List<MenuItem>();

            for (int i = 0; i < Level.NumberOfLevels(); i++)
            {
                levelMenuItems.Add(new MenuItem(30, 20 + (i * 2), string.Format("Level {0}", i + 1), false));
            }

            levelMenuItems[0].Selected = true;

            string selectedLevelCommand = LoadCommand(levelMenuItems);

            int selectedLevel = 1;

            foreach (var item in levelMenuItems)
            {
                if (item.Name == selectedLevelCommand)
                {
                    Console.Clear();
                    Engine.StartGame(selectedLevel, profile);
                }
                selectedLevel++;
            }
        }
Esempio n. 13
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        public static PlayerProfile LoadProfileMenu()
        {
            List<MenuItem> menuItems = new List<MenuItem>()
            {
                new MenuItem(30, 18, "Create Profile", true),
                new MenuItem(30, 23, "Load Profile", false)
            };

            string command = LoadCommand(menuItems);

            if (command == "Create Profile")
            {
                Console.Clear();
                PrintLogo();
                sbyte profileNumber = ProfileManager.GetEmptySloth();

                if (profileNumber < 0)
                {
                    ConsoleAction.PrintOnPos("No empty sloth! Choose a profile to replace it!", 30, 18, ConsoleColor.Red);
                    List<MenuItem> profileItems = ProfileManager.GetProfilesAsMenu();

                    string deleteCommand = LoadCommand(profileItems);
                    sbyte position = 0;

                    foreach (var item in profileItems)
                    {
                        if (deleteCommand == item.Name)
                        {
                            break;
                        }
                        position++;
                    }

                    //PlayerProfile.DeleteProfile(position);
                    profileNumber = position;

                }

                ConsoleAction.PrintOnPos("Profile name: ", 30, 17, ConsoleColor.Green);
                string name = Console.ReadLine();

                while (name.Length > 10 || name.Length < 3)
                {
                    ConsoleAction.Clear(30, 17, 30, 2);
                    ConsoleAction.PrintOnPos("Name must has 3-10 symbols: ", 30, 17, ConsoleColor.Red);
                    ConsoleAction.PrintOnPos("Profile name: ", 30, 18, ConsoleColor.Green);
                    name = Console.ReadLine();
                }

                ConsoleAction.PrintOnPos("Choose tank color: ", 30, 19, ConsoleColor.Green);
                //TO DO : Check for same name

                ConsoleColor color = LoadColorsMenu();

                PlayerProfile player = new PlayerProfile(name, new Dictionary<byte, ulong>(), new PlayerTank(color), profileNumber);

                ProfileManager.WriteToFile(player);

                LoadMainMenu(player);
            }
            else if (command == "Load Profile")
            {
                Console.Clear();
                PrintLogo();
                List<MenuItem> profileItems = ProfileManager.GetProfilesAsMenu();

                string selectedCommand = LoadCommand(profileItems);
                if (selectedCommand == "return")
                {
                    LoadProfileMenu();
                }
                sbyte position = 0;

                foreach (var item in profileItems)
                {
                    if (selectedCommand == item.Name)
                    {
                        LoadMainMenu(ProfileManager.LoadProfile(position));
                    }
                    position++;
                }

            }

            return new PlayerProfile("guest", new Dictionary<byte, ulong>(), new PlayerTank(), 9);
        }