Esempio n. 1
0
 void RefreshMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     var net = (INetworkManager)TankAGame.ThisGame.Services.GetService(typeof(INetworkManager));
     net.Discover();
     for (int i = MenuEntries.Count - 1; i >= 4; --i)
         MenuEntries.RemoveAt(i);
 }
Esempio n. 2
0
        void MapSelected(object sender, PlayerIndexEventArgs e)
        {
            MenuEntry m = sender as MenuEntry;
            if (m == null)
                return;

            LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                new GameplayScreen(GameLogicMode.Single, m.Text.Substring(5)));
        }
Esempio n. 3
0
        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to quit this game?";

            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);

            confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
        }
Esempio n. 4
0
 void HostModeChooserSelected(object sender, PlayerIndexEventArgs e)
 {
     if (currentMode == GameLogicMode.HostQuake)
     {
         currentMode = GameLogicMode.HostCS;
         hostModeChooser.Text = "Host mode: Counter-strike";
     }
     else
     {
         currentMode = GameLogicMode.HostQuake;
         hostModeChooser.Text = "Host mode: Quake";
     }
 }
Esempio n. 5
0
        /// <summary>
        /// Event handler for when the Frobnicate menu entry is selected.
        /// </summary>
        void FrobnicateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            frobnicate = !frobnicate;

            SetMenuEntryText();
        }
Esempio n. 6
0
        /// <summary>
        /// Event handler for when the Elf menu entry is selected.
        /// </summary>
        void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            elf++;

            SetMenuEntryText();
        }
Esempio n. 7
0
        /// <summary>
        /// Event handler for when the Ungulate menu entry is selected.
        /// </summary>
        void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentUngulate++;

            if (currentUngulate > Ungulate.ChuQuangTu)
                currentUngulate = 0;

            SetMenuEntryText();
        }
Esempio n. 8
0
        /// <summary>
        /// Event handler for when the Language menu entry is selected.
        /// </summary>
        void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentLanguage = (currentLanguage + 1) % languages.Length;

            SetMenuEntryText();
        }
Esempio n. 9
0
 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(),
                                                    new MainMenuScreen());
 }
Esempio n. 10
0
 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     // Single play mode.
     ScreenManager.AddScreen(new SingleMenuScreen(), e.PlayerIndex);
 }
Esempio n. 11
0
 void HostMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new HostMenuScreen(), e.PlayerIndex);
 }
Esempio n. 12
0
 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to exit" message box.
 /// </summary>
 void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.Game.Exit();
 }
Esempio n. 13
0
 void TeamMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     var client = (ITankAClient)TankAGame.ThisGame.Services.GetService(typeof(ITankAClient));
     client.ChangeCSTeam();
     if (teamMenuEntry.Text == "Team: 0")
     {
         teamMenuEntry.Text = "Team: 1";
     }
     else
     {
         teamMenuEntry.Text = "Team: 0";
     }
 }
Esempio n. 14
0
        void ServerMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            MenuEntry m = sender as MenuEntry;
            if (m == null)
                return;

            var net = (INetworkManager)TankAGame.ThisGame.Services.GetService(typeof(INetworkManager));
            net.Connect(IPAddress.Parse(m.Text));
        }
Esempio n. 15
0
 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }