Esempio n. 1
0
        public FocalLengthFit ComputeFocalLengthFit()
        {
            if (m_FocalLengthFit != null)
                return m_FocalLengthFit;

            List<DistSolveEntry> entries = new List<DistSolveEntry>();

            for (int i = 0; i < m_Pairs.Count; i++)
            {
                if (!m_Pairs[i].FitInfo.UsedInSolution) continue;
                if (m_Pairs[i].FitInfo.ExcludedForHighResidual) continue;

                for (int j = 0; j < m_Pairs.Count; j++)
                {
                    if (i == j) continue;
                    if (!m_Pairs[j].FitInfo.UsedInSolution) continue;
                    if (m_Pairs[j].FitInfo.ExcludedForHighResidual) continue;

                    DistSolveEntry entry = new DistSolveEntry();
                    entry.DX = Math.Abs(m_Pairs[i].x - m_Pairs[j].x);
                    entry.DY = Math.Abs(m_Pairs[i].y - m_Pairs[j].y);

                    entry.StarNo1 = m_Pairs[i].StarNo;
                    entry.StarNo2 = m_Pairs[j].StarNo;

                    // NOTE: two ways of computing distances - by vx,vy,vz and Elongation()
                    //entry.DistRadians = Math.Acos(m_Pairs[i].VX * m_Pairs[j].VX + m_Pairs[i].VY * m_Pairs[j].VY + m_Pairs[i].VZ * m_Pairs[j].VZ);

                    double elong = AngleUtility.Elongation(m_Pairs[i].RADeg, m_Pairs[i].DEDeg, m_Pairs[j].RADeg, m_Pairs[j].DEDeg);
                    entry.DistRadians = elong * Math.PI / 180.0;

                    if (entry.DX == 0 || entry.DY == 0) continue;

                    entries.Add(entry);
                }
            }

            SafeMatrix A = new SafeMatrix(entries.Count, 2);
            SafeMatrix X = new SafeMatrix(entries.Count, 1);

            int numStars = 0;
            foreach (DistSolveEntry entry in entries)
            {
                A[numStars, 0] = entry.DX * entry.DX;
                A[numStars, 1] = entry.DY * entry.DY;

                X[numStars, 0] = entry.DistRadians * entry.DistRadians;

                numStars++;
            }

            // Insufficient stars to solve the plate
            if (numStars < 3) return null;

            SafeMatrix a_T = A.Transpose();
            SafeMatrix aa = a_T * A;
            SafeMatrix aa_inv = aa.Inverse();
            SafeMatrix bx = (aa_inv * a_T) * X;

            double a = bx[0, 0];
            double b = bx[1, 0];

            double residualSum = 0;
            int numResiduals = 0;

            foreach (DistSolveEntry entry in entries)
            {
                entry.ResidualRadians = entry.DistRadians - Math.Sqrt(a * entry.DX * entry.DX + b * entry.DY * entry.DY);
                entry.ResidualPercent = entry.ResidualRadians * 100.0 / entry.DistRadians;
                entry.ResidualArcSec = 3600.0 * entry.ResidualRadians * 180.0 / Math.PI;

                numResiduals++;
                residualSum += entry.ResidualRadians * entry.ResidualRadians;
            }

            double variance = Math.Sqrt(residualSum / (numResiduals - 1));

            return new FocalLengthFit(a, b, variance, entries);
        }
Esempio n. 2
0
        public FocalLengthFit ComputeFocalLengthFit()
        {
            if (m_FocalLengthFit != null)
            {
                return(m_FocalLengthFit);
            }

            List <DistSolveEntry> entries = new List <DistSolveEntry>();

            for (int i = 0; i < m_Pairs.Count; i++)
            {
                if (!m_Pairs[i].FitInfo.UsedInSolution)
                {
                    continue;
                }
                if (m_Pairs[i].FitInfo.ExcludedForHighResidual)
                {
                    continue;
                }

                for (int j = 0; j < m_Pairs.Count; j++)
                {
                    if (i == j)
                    {
                        continue;
                    }
                    if (!m_Pairs[j].FitInfo.UsedInSolution)
                    {
                        continue;
                    }
                    if (m_Pairs[j].FitInfo.ExcludedForHighResidual)
                    {
                        continue;
                    }

                    DistSolveEntry entry = new DistSolveEntry();
                    entry.DX = Math.Abs(m_Pairs[i].x - m_Pairs[j].x);
                    entry.DY = Math.Abs(m_Pairs[i].y - m_Pairs[j].y);

                    entry.StarNo1 = m_Pairs[i].StarNo;
                    entry.StarNo2 = m_Pairs[j].StarNo;

                    // NOTE: two ways of computing distances - by vx,vy,vz and Elongation()
                    //entry.DistRadians = Math.Acos(m_Pairs[i].VX * m_Pairs[j].VX + m_Pairs[i].VY * m_Pairs[j].VY + m_Pairs[i].VZ * m_Pairs[j].VZ);

                    double elong = AngleUtility.Elongation(m_Pairs[i].RADeg, m_Pairs[i].DEDeg, m_Pairs[j].RADeg, m_Pairs[j].DEDeg);
                    entry.DistRadians = elong * Math.PI / 180.0;

                    if (entry.DX == 0 || entry.DY == 0)
                    {
                        continue;
                    }

                    entries.Add(entry);
                }
            }

            SafeMatrix A = new SafeMatrix(entries.Count, 2);
            SafeMatrix X = new SafeMatrix(entries.Count, 1);

            int numStars = 0;

            foreach (DistSolveEntry entry in entries)
            {
                A[numStars, 0] = entry.DX * entry.DX;
                A[numStars, 1] = entry.DY * entry.DY;

                X[numStars, 0] = entry.DistRadians * entry.DistRadians;

                numStars++;
            }

            // Insufficient stars to solve the plate
            if (numStars < 3)
            {
                return(null);
            }

            SafeMatrix a_T    = A.Transpose();
            SafeMatrix aa     = a_T * A;
            SafeMatrix aa_inv = aa.Inverse();
            SafeMatrix bx     = (aa_inv * a_T) * X;

            double a = bx[0, 0];
            double b = bx[1, 0];

            double residualSum  = 0;
            int    numResiduals = 0;

            foreach (DistSolveEntry entry in entries)
            {
                entry.ResidualRadians = entry.DistRadians - Math.Sqrt(a * entry.DX * entry.DX + b * entry.DY * entry.DY);
                entry.ResidualPercent = entry.ResidualRadians * 100.0 / entry.DistRadians;
                entry.ResidualArcSec  = 3600.0 * entry.ResidualRadians * 180.0 / Math.PI;

                numResiduals++;
                residualSum += entry.ResidualRadians * entry.ResidualRadians;
            }

            double variance = Math.Sqrt(residualSum / (numResiduals - 1));

            return(new FocalLengthFit(a, b, variance, entries));
        }