/* * * Put an Encounter Card back into the discarded stack * */ public void discard_Encounter_Card(Encounter_Card card) { discarded_encounter_stack.Add(card); }
static void Main(string[] args) { setReaction_Index(); //Move to game Game g = new Game(); Player p = new Player(); p.Position = g.getGameSpaces().Find(pos => pos.Name.Contains("Baghdad")); for (int k = 0; k < 3; k++) //3 tour { //Exemple d'un tour //Move Spaces s = askMove(p, g); p.Position = s; //Draw encounter card Encounter_Card ec = g.pick_Encounter_Card(); int encounterTableNumber = 0; //Get Encounter Table if (ec.Type == Encounter_Card.TYPE_TERRAIN) { encounterTableNumber = ec.EncounterTable(p.Position.Type); } else if (ec.Type == Encounter_Card.TYPE_CHARACTER) { encounterTableNumber = ec.EncounterTable(g.DayPeriod); } else if (ec.Type == Encounter_Card.TYPE_CITY) { encounterTableNumber = ec.EncounterTable(0); } //Get encounter //Must throw dice //Misc m = Misc.Instance; // wtf fix this int diceroll = Misc.RandomNumber(1, 6); // wtf fix this int result = diceroll + p.Position.Value; if (p.CurrentDestiny == 3 || p.CurrentDestiny == 4) { result += 1; } else if (p.CurrentDestiny >= 5) { result += 2; } if (result > 12) { result = 12; } Encounter_Matrix em = Encounter_Matrix.Instance; Encounter e = em.getEncounter(encounterTableNumber, result); Adjective_Matrix am = Adjective_Matrix.Instance; string Adjective = am.getAdjectiveText(e.ReactionTable, e.Adjective); string Name = e.Name; if (Name == "") { Name = ec.Name; } Console.WriteLine(Adjective + " " + Name + "\n"); //Show reaction options Reaction_Matrix rm = Reaction_Matrix.Instance; for (int i = 0; i < rm.getReactionTableSize(e.ReactionTable); i++) { Console.WriteLine((i + 1) + " - " + rm.getReactionText(e.ReactionTable, i)); } //add verification int reponse = Convert.ToInt32(Console.ReadLine()); Tales_Matrix tm = Tales_Matrix.Instance; Console.WriteLine(tm.getTaleID(e.ReactionTable, e.Adjective, reponse - 1)); //IL MANQUE MAINTENANT LE DÉ DU DESTIN. //(Il y a aussi la verification si on a un skill au niveau magistral. mais on ne peut pas faire // ca tant qu'on a pas les resultats et les skill necessaire pour different resultat des Tales.) Console.ReadKey(); Console.Clear(); } Console.ReadKey(); }
public void doTurn() { Player p = player_list.ElementAt(currentPlayer); //Exemple d'un tour //Move Spaces s = askMove(p); p.Position = s; //Draw encounter card Encounter_Card ec = pick_Encounter_Card(); int encounterTableNumber = 0; //Get Encounter Table if (ec.Type == Encounter_Card.TYPE_TERRAIN) { encounterTableNumber = ec.EncounterTable(p.Position.Type); } else if (ec.Type == Encounter_Card.TYPE_CHARACTER) { encounterTableNumber = ec.EncounterTable(DayPeriod); } else if (ec.Type == Encounter_Card.TYPE_CITY) { encounterTableNumber = ec.EncounterTable(0); } //Get encounter //Must throw dice //Misc m = Misc.Instance; // wtf fix this int diceroll = Misc.RandomNumber(1, 6); // wtf fix this int result = diceroll + p.Position.Value; if (p.CurrentDestiny == 3 || p.CurrentDestiny == 4) { result += 1; } else if (p.CurrentDestiny >= 5) { result += 2; } if (result > 12) { result = 12; } Encounter_Matrix em = Encounter_Matrix.Instance; Encounter e = em.getEncounter(encounterTableNumber, result); Adjective_Matrix am = Adjective_Matrix.Instance; string Adjective = am.getAdjectiveText(e.ReactionTable, e.Adjective); string Name = e.Name; if (Name == "") { Name = ec.Name; } Console.WriteLine(Adjective + " " + Name + "\n"); //Show reaction options Reaction_Matrix rm = Reaction_Matrix.Instance; for (int i = 0; i < rm.getReactionTableSize(e.ReactionTable); i++) { Console.WriteLine((i + 1) + " - " + rm.getReactionText(e.ReactionTable, i)); } //add verification int reponse = Convert.ToInt32(Console.ReadLine()); Tales_Matrix tm = Tales_Matrix.Instance; Console.WriteLine(tm.getTaleID(e.ReactionTable, e.Adjective, reponse - 1)); //IL MANQUE MAINTENANT LE DÉ DU DESTIN. //(Il y a aussi la verification si on a un skill au niveau magistral. mais on ne peut pas faire // ca tant qu'on a pas les resultats et les skill necessaire pour different resultat des Tales.) if (ec.Type == Encounter_Card.TYPE_CITY) { Console.Write("Do you want to keep this City Card? [Y/N] "); do { } while (true); if (true) { } else { discard_Encounter_Card(ec); } } else { discard_Encounter_Card(ec); } Console.ReadKey(); Console.Clear(); }