public void GetCapsule(ref CapsuleData data, out PhysicsMaterial material, int index)
        {
            int materialIndex = -1;

            EngineApplicationInterface.IPhysicsShape.GetCapsuleWithMaterial(this.Pointer, ref data, ref materialIndex, index);
            material = new PhysicsMaterial(materialIndex);
        }
 public bool Equals(PhysicsMaterial m) => this.Index == m.Index;
 public float GetRestitution() => PhysicsMaterial.GetRestitutionAtIndex(this.Index);
 public float GetSoftness() => PhysicsMaterial.GetSoftnessAtIndex(this.Index);
 public float GetStaticFriction() => PhysicsMaterial.GetStaticFrictionAtIndex(this.Index);
 public PhysicsMaterialFlags GetFlags() => PhysicsMaterial.GetFlagsAtIndex(this.Index);