public void GetCapsule(ref CapsuleData data, out PhysicsMaterial material, int index) { int materialIndex = -1; EngineApplicationInterface.IPhysicsShape.GetCapsuleWithMaterial(this.Pointer, ref data, ref materialIndex, index); material = new PhysicsMaterial(materialIndex); }
public bool Equals(PhysicsMaterial m) => this.Index == m.Index;
public float GetRestitution() => PhysicsMaterial.GetRestitutionAtIndex(this.Index);
public float GetSoftness() => PhysicsMaterial.GetSoftnessAtIndex(this.Index);
public float GetStaticFriction() => PhysicsMaterial.GetStaticFrictionAtIndex(this.Index);
public PhysicsMaterialFlags GetFlags() => PhysicsMaterial.GetFlagsAtIndex(this.Index);