Esempio n. 1
0
 internal Game_Ranking(Game_Ranking ranking, Difficulty_Modes difficulty) :
     this(ranking.ChapterId, difficulty, new DataRanking(ranking.Data))
 {
 }
Esempio n. 2
0
        public Window_Ranking(Game_Ranking ranking)
        {
            Ranking = ranking;

            Banner                 = new Sprite(Global.Content.Load <Texture2D>(@"Graphics/Pictures/Ranking_Banner"));
            Banner.loc             = new Vector2(0, 24);
            Banner.visible         = false;
            Banner.stereoscopic    = Config.RANKING_BANNER_DEPTH;
            Black_Fill             = new Sprite(Global.Content.Load <Texture2D>(@"Graphics/White_Square"));
            Black_Fill.dest_rect   = new Rectangle(0, 0, Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT);
            Black_Fill.tint        = new Color(0, 0, 0, 0);
            White_Screen           = new Sprite(Global.Content.Load <Texture2D>(@"Graphics/White_Square"));
            White_Screen.dest_rect = new Rectangle(0, 0, Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT);
            White_Screen.tint      = new Color(0, 0, 0, 0);
            Burst              = new Ranking_Burst();
            Burst.loc          = new Vector2(Config.WINDOW_WIDTH / 2, Config.WINDOW_HEIGHT / 2 + 16);
            Burst.tint         = new Color(0, 0, 0, 0);
            Burst.stereoscopic = Config.RANKING_BURST_DEPTH;
            Rank         = new Icon_Sprite();
            Rank.texture = Global.Content.Load <Texture2D>(@"Graphics/Pictures/Ranking_Letters");
            Rank.size    = new Vector2(144, 144);
            Rank.columns = 4;
            Rank.loc     = new Vector2(104, 128);
            Rank.offset  = new Vector2(72, 72);
            Rank.index   = Ranking.ranking_index;
            Rank.tint    = new Color(0, 0, 0, 0);

            Window_Img       = new SystemWindowHeadered();
            Window_Img.width = 120;
            Window_Img.set_lines(4);
            Window_Img.loc          = new Vector2(320, 80);
            Window_Img.stereoscopic = Config.RANKING_WINDOW_DEPTH;
            Text = new List <TextSprite>();
            // Chapter name and difficulty
            var name = new TextSprite(
                Config.UI_FONT, Global.Content, "Yellow",
                new Vector2(12, 8),
                Global.data_chapters[ranking.ChapterId].ShortName);

            name.stereoscopic = Config.RANKING_WINDOW_DEPTH;
            Text.Add(name);
            var difficulty = new RightAdjustedText(
                Config.UI_FONT, Global.Content, "Blue",
                new Vector2(Window_Img.width - 12, 8),
                ranking.Difficulty.ToString());

            difficulty.stereoscopic = Config.RANKING_WINDOW_DEPTH;
            Text.Add(difficulty);

            for (int i = 0; i < 4; i++)
            {
                var label = new TextSprite();
                label.loc = new Vector2(8, 24 + i * 16);
                label.SetFont(Config.UI_FONT, Global.Content, "Yellow");
                label.stereoscopic = Config.RANKING_WINDOW_DEPTH;
                Text.Add(label);
            }
            Text[Text.Count - 4].text = "Turns";
            Text[Text.Count - 3].text = "Combat";
            Text[Text.Count - 2].text = "Experience";
            Text[Text.Count - 1].text = "Total";
            //Text[3].text = "MVP";
            for (int i = 0; i < 4; i++)
            {
                var value = new RightAdjustedText();
                value.loc = new Vector2(Window_Img.width - 8, 24 + i * 16);
                value.SetFont(Config.UI_FONT, Global.Content, "Blue");
                value.stereoscopic = Config.RANKING_WINDOW_DEPTH;
                Text.Add(value);
            }
            Text[Text.Count - 4].text = "0";
            Text[Text.Count - 3].text = "0";
            Text[Text.Count - 2].text = "0";
            Text[Text.Count - 1].text = "0";
            update();
        }
Esempio n. 3
0
 public Game_Ranking(Game_Ranking ranking) :
     this(ranking.ChapterId, ranking.Difficulty, new DataRanking(ranking.Data))
 {
 }
Esempio n. 4
0
 public void SetRanking(string key, Game_Ranking value)
 {
     Data[key] = new Game_Ranking(value);
 }