Esempio n. 1
0
        static void Main(string[] args)
        {
            //Build and create a 3d board
            //Application.Run(new Board());

            Armor WoodenShield = new Armor ("Wooden Sheild", 10, "Normal", 10, "Fire");
            Weapon RustySword = new Weapon ("Rusty Sword", 30, "Normal", 40, "Fire");

            Weapon BetterSword = new Weapon("Better Sword", 50, "Normal", 60, "Electric");
            Armor BetterArmor = new Armor("Better Armor", 50, "Normal", 20, "Electric");

            SpellEffect poison = new SpellEffect("Poison", "Normal", 2, 3);

            Spell NewSpell = new Spell("testSpell", 5, 20, "Fire", poison);
            Spell NextSpell = new Spell("nextSpell", 2, 5, "Fire");

            Character Joe = new Character("Joe", 5, 5, 5, 5, 5, RustySword, WoodenShield);
            Character Bob = new Character ("Bob", 10, 10, 5, 2, 2, RustySword, WoodenShield);

            Bob.LevelCharacter(3);

            Console.WriteLine(Bob.getWeapon().getName());
            Bob.changeWeapon(BetterSword);
            Console.WriteLine(Bob.getWeapon().getName());
            Bob.changeWeapon(RustySword);

            Console.WriteLine(Joe.getHP());
            //Joe.hurt(Bob);
            Console.WriteLine(Joe.getHP());
            Joe.heal(100F);
            Console.WriteLine(Joe.getHP());

            //change weapon test
            Bob.changeWeapon(BetterSword);
            Bob.Attack(Joe);
            Console.WriteLine(Joe.getHP());
            Joe.heal(100F);
            Console.WriteLine(Joe.getHP());

            Joe.changeArmor(BetterArmor);
            Bob.Attack(Joe);
            Console.WriteLine(Joe.getHP());
            Joe.heal(100F);
            Console.WriteLine(Joe.getHP());

            //string path = serializer(Joe);
            //Character Joe2 = deserializer(path);

            Joe.LearnSpell(NewSpell);
            Joe.LearnSpell(NewSpell);

            Joe.CastSpell(Bob);

            List<SpellEffect> effectList = new List<SpellEffect>();
            effectList = SpellEffect.ImportEffects("../../ImportFiles/effect-list.csv", effectList);

            List<Spell> spellList = new List<Spell>();
            spellList = Spell.ImportSpells("../../ImportFiles/spell-list.csv", spellList, effectList);

            foreach (Spell spell in spellList)
            {
                Console.WriteLine(spell.getName());
            }

            //StartMenu game = new StartMenu();
            StartMenu menu = new StartMenu();

            menu.startMenu();

            //Wait
            Console.ReadKey();
        }
Esempio n. 2
0
        private static void takeAction(Character character, int enemy)
        {
            int position = 0;
            int posMax = 2;
            bool turnTaken = false;

            while (!turnTaken)
            {
                Console.Clear();
                Console.WriteLine("    Attacking: {0}", character.getName());

                if (position == 0)
                {
                    Console.ForegroundColor = ConsoleColor.Green;
                    Console.WriteLine("    Attack");
                    Console.ForegroundColor = ConsoleColor.White;
                }
                else { Console.WriteLine("    Attack"); }
                if (position == 1)
                {
                    Console.ForegroundColor = ConsoleColor.Green;
                    Console.WriteLine("    Cast Spell");
                    Console.ForegroundColor = ConsoleColor.White;
                }
                else { Console.WriteLine("    Cast Spell"); }
                if (position == 2)
                {
                    Console.ForegroundColor = ConsoleColor.Green;
                    Console.WriteLine("    Defend");
                    Console.ForegroundColor = ConsoleColor.White;
                }
                else { Console.WriteLine("    Defend"); }

                //Read Key Input
                ConsoleKeyInfo keypressed = Console.ReadKey(false);
                if ((int)keypressed.Key == (char)ConsoleKey.DownArrow && position < posMax)
                {
                    position += 1;
                }
                else if ((int)keypressed.Key == (char)ConsoleKey.UpArrow && position > 0)
                {
                    position -= 1;
                }
                else if ((int)keypressed.Key == (char)ConsoleKey.Enter)
                {
                    if (position == 0)
                    {
                        character.Attack(bTeam.roster[enemy]);
                        turnTaken = true;
                    }
                    else if (position == 1)
                    {
                        bool success = character.CastSpell(bTeam.roster[enemy]);
                        if (success)
                        {
                            turnTaken = true;
                        }
                        else
                        {
                            turnTaken = false;
                        }
                    }
                    else if (position == 2)
                    {
                        character.setDefenseFlag(true);
                        turnTaken = true;
                    }
                }
            }
        }