public MainWindow(FuelBalanceController controller, Settings settings, SettingsWindow settingsWindow, HelpWindow helpWindow) : base("TAC Fuel Balancer", 500, 500) { this.controller = controller; this.settings = settings; this.settingsWindow = settingsWindow; this.helpWindow = helpWindow; SetVisible(true); var settingstexture = TextureHelper.FromResource("Tac.icons.settings.png", 16, 16); settingsContent = (settingstexture != null) ? new GUIContent(settingstexture, "Settings window") : new GUIContent("S", "Settings window"); var helptexture = TextureHelper.FromResource("Tac.icons.help.png", 16, 16); helpContent = (helptexture != null) ? new GUIContent(helptexture, "Help window") : new GUIContent("?", "Help window"); var resettexture = TextureHelper.FromResource("Tac.icons.reset.png", 16, 16); resetContent = (resettexture != null) ? new GUIContent(resettexture, "Reset resource lists") : new GUIContent("?", "Reset resource lists"); }
public MainWindow(FuelBalanceController controller, Settings settings, SettingsWindow settingsWindow, HelpWindow helpWindow) : base("TAC Fuel Balancer", 400, 500) { this.controller = controller; this.settings = settings; this.settingsWindow = settingsWindow; this.helpWindow = helpWindow; SetVisible(true); }
public MainWindow(FuelBalanceController controller, Settings settings, /* SettingsWindow settingsWindow,*/ HelpWindow helpWindow) : base("TAC Fuel Balancer", 500, 500) { Debug.Log("MainWindow"); this.controller = controller; this.settings = settings; #if false this.settingsWindow = settingsWindow; #endif this.helpWindow = helpWindow; //SetVisible(true); #if false //var settingstexture = TextureHelper.FromResource("Tac.icons.settings.png", 16, 16); Texture2D settingstexture = null; try { settingstexture = TextureHelper.FromResource("icons.settings.png", 16, 16); } catch { } settingsContent = (settingstexture != null) ? new GUIContent(settingstexture, "Settings window") : new GUIContent("S", "Settings window"); #endif //var helptexture = TextureHelper.FromResource("Tac.icons.help.png", 16, 16); Texture2D helptexture = null; try { helptexture = TextureHelper.FromResource("icons.help.png", 16, 16); } catch (Exception ex) { Debug.Log("exception loading helptexture from resource: " + ex.Message); helptexture = new Texture2D(16, 16); if (!ToolbarControl.LoadImageFromFile(ref helptexture, "GameData/TacFuelBalancer/Icons/help.png")) { helptexture = null; } } helpContent = (helptexture != null) ? new GUIContent(helptexture, "Help window") : new GUIContent("?", "Help window"); //var resettexture = TextureHelper.FromResource("Tac.icons.reset.png", 16, 16); Texture2D resettexture; try { resettexture = TextureHelper.FromResource("icons.reset.png", 16, 16); } catch (Exception ex) { Debug.Log("exception loading resettexture from resource: " + ex.Message); resettexture = new Texture2D(16, 16); if (!ToolbarControl.LoadImageFromFile(ref resettexture, "GameData/TacFuelBalancer/Icons/reset.png")) { resettexture = null; } } resetContent = (resettexture != null) ? new GUIContent(resettexture, "Reset resource lists") : new GUIContent("?", "Reset resource lists"); }