/// <summary> /// Constructor. Instantiates the event handlers and the database connection. /// </summary> /// <param name="m_Current_Name"> The old name of the profile. </param> public frm_Renaming(string m_Current_Name) { InitializeComponent(); db_Link = new DB_Connect(); current_Name = m_Current_Name; //Sound cues pic_Renaming_Confirm.MouseEnter += new System.EventHandler(this.play_Sound_Enter); pic_Renaming_Cancel.MouseEnter += new System.EventHandler(this.play_Sound_Enter); }
/// <summary> /// Constructor. Instantiates the database connection and the event handlers. /// Instantiates the music player aswell and gets the sounds location then launch the first music. /// </summary> public frm_Tablut() { InitializeComponent(); db_Link = new DB_Connect(); //Background sound is_In_Game = false; music_Player = new System.Windows.Media.MediaPlayer(); music_Player.MediaEnded += new System.EventHandler(this.sound_Ended); sound_Path = System.IO.Path.Combine(root_Location, @"Content\Menu_Fantasy.WAV"); music_Player.Open(new Uri(sound_Path)); music_Player.Play(); //Initializing event //Sound cues //menu pic_Menu_Create_Profile.MouseEnter += new System.EventHandler(this.play_Sound_Enter); pic_Menu_Manage_Profile.MouseEnter += new System.EventHandler(this.play_Sound_Enter); pic_Menu_Play.MouseEnter += new System.EventHandler(this.play_Sound_Enter); pic_Menu_Close.MouseEnter += new System.EventHandler(this.play_Sound_Enter); //profile creation pic_Create_Profile_Create.MouseEnter += new System.EventHandler(this.play_Sound_Enter); pic_Create_Profile_Cancel.MouseEnter += new System.EventHandler(this.play_Sound_Enter); //profile managment pic_Manage_Profile_Menu.MouseEnter += new System.EventHandler(this.play_Sound_Enter); pic_Manage_Profile_Rename.MouseEnter += new System.EventHandler(this.play_Sound_Enter); pic_Manage_Profile_Reset.MouseEnter += new System.EventHandler(this.play_Sound_Enter); pic_Manage_Profile_Delete.MouseEnter += new System.EventHandler(this.play_Sound_Enter); //Player selection pic_Player_Selection_Start.MouseEnter += new System.EventHandler(this.play_Sound_Enter); pic_Player_Selection_Cancel.MouseEnter += new System.EventHandler(this.play_Sound_Enter); //Game pic_Game_Menu.MouseEnter += new System.EventHandler(this.play_Sound_Enter); pic_Game_Close.MouseEnter += new System.EventHandler(this.play_Sound_Enter); //Game over pic_Game_Over_Menu.MouseEnter += new System.EventHandler(this.play_Sound_Enter); //Sound control pic_Speaker.MouseEnter += new System.EventHandler(this.play_Sound_Enter); }