public bool ResetRank() { RankConfigData rankData = rankConfigModel.GetRankForXp(0); if (rankData != null) { _data.rankIndex = rankData.index; } return(Save()); }
private bool UpdateRank() { RankConfigData rankData = rankConfigModel.GetRankForXp(_data.xp); // Check if reached a new rank if (rankData != null && _data.rankIndex < rankData.index) { _data.rankIndex = rankData.index; rankUpSignal.Dispatch(rankData.index); return(Save()); } return(false); }
public IConfigData Clone() { RankConfigData c = new RankConfigData(); c.id = id; c.name = name; c.xp = xp; c.rankUpTextId = rankUpTextId; c.index = index; c.restrictions = new List <GameElementData>(restrictions.Clone()); c.properties = new List <GenericPropertyData>(properties.Clone()); return(c); }