private static bool HandlePlayerBuff(GetDataHandlerArgs args) { var id = args.Data.ReadInt8(); var type = args.Data.ReadInt8(); var time = args.Data.ReadInt16(); if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.PlayerBuff, "", id); return(true); } if (!TShock.Players[id].TPlayer.hostile) { args.Player.SendData(PacketTypes.PlayerBuff, "", id); return(true); } if (TShock.Config.RangeChecks && ((Math.Abs(args.Player.TileX - TShock.Players[id].TileX) > 64) || (Math.Abs(args.Player.TileY - TShock.Players[id].TileY) > 64))) { args.Player.SendData(PacketTypes.PlayerBuff, "", id); return(true); } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendData(PacketTypes.PlayerBuff, "", id); return(true); } if (WhitelistBuffMaxTime[type] > 0 && time <= WhitelistBuffMaxTime[type]) { return(false); } args.Player.SendData(PacketTypes.PlayerBuff, "", id); return(true); }
private static bool HandleTileKill(GetDataHandlerArgs args) { var tileX = args.Data.ReadInt32(); var tileY = args.Data.ReadInt32(); if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY) { return(false); } if (TShock.CheckIgnores(args.Player)) { args.Player.SendTileSquare(tileX, tileY); return(true); } if (Main.tile[tileX, tileY].type != 0x15 && (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != 0)) //Chest { args.Player.SendTileSquare(tileX, tileY); return(true); } if (TShock.CheckTilePermission(args.Player, tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY); return(true); } return(false); }
public static bool CheckTilePermission(TSPlayer player, int tileX, int tileY) { if (!player.Group.HasPermission(Permissions.canbuild)) { player.SendMessage("You do not have permission to build!", Color.Red); return(true); } if (!player.Group.HasPermission(Permissions.editspawn) && !TShock.Regions.CanBuild(tileX, tileY, player) && TShock.Regions.InArea(tileX, tileY)) { player.SendMessage("Region protected from changes.", Color.Red); return(true); } if (TShock.Config.DisableBuild) { if (!player.Group.HasPermission(Permissions.editspawn)) { player.SendMessage("World protected from changes.", Color.Red); return(true); } } if (TShock.Config.SpawnProtection) { if (!player.Group.HasPermission(Permissions.editspawn)) { var flag = TShock.CheckSpawn(tileX, tileY); if (flag) { player.SendMessage("Spawn protected from changes.", Color.Red); return(true); } } } return(false); }
/// <summary> /// Reloads all configuration settings, groups, regions and raises the reload event. /// </summary> public void Reload(TSPlayer player) { FileTools.SetupConfig(); TShock.HandleCommandLinePostConfigLoad(Environment.GetCommandLineArgs()); TShock.Groups.LoadPermisions(); TShock.Regions.ReloadAllRegions(); Hooks.GeneralHooks.OnReloadEvent(player); }
public virtual bool SendRawData(byte[] data) { if (!RealPlayer || !ConnectionAlive) { return(false); } return(TShock.SendBytes(Netplay.serverSock[Index], data)); }
/// <summary>Creates an ItemBan system given a plugin to register events to and a database.</summary> /// <param name="plugin">The executing plugin.</param> /// <param name="database">The database the item ban information is stored in.</param> /// <returns>A new item ban system.</returns> internal ItemBans(TShock plugin, IDbConnection database) { DataModel = new ItemManager(database); Plugin = plugin; ServerApi.Hooks.GameUpdate.Register(plugin, OnGameUpdate); GetDataHandlers.PlayerUpdate += OnPlayerUpdate; GetDataHandlers.ChestItemChange += OnChestItemChange; GetDataHandlers.TileEdit += OnTileEdit; }
/// <summary> /// Reloads all configuration settings, groups, regions and raises the reload event. /// </summary> public void Reload() { FileTools.SetupConfig(); TShock.HandleCommandLinePostConfigLoad(Environment.GetCommandLineArgs()); TShock.Groups.LoadPermisions(); TShock.Regions.Reload(); TShock.ItemBans.DataModel.UpdateItemBans(); TShock.ProjectileBans.UpdateBans(); TShock.TileBans.UpdateBans(); }
private static bool HandleTileKill(GetDataHandlerArgs args) { int tilex = args.Data.ReadInt32(); int tiley = args.Data.ReadInt32(); if (tilex < 0 || tilex >= Main.maxTilesX || tiley < 0 || tiley >= Main.maxTilesY) { return(false); } if (Main.tile[tilex, tiley].type != 0x15 && (!Tools.MaxChests() && Main.tile[tilex, tiley].type != 0)) //Chest { Log.Debug(string.Format("TileKill(TileXY:{0}_{1}, Type:{2})", tilex, tiley, Main.tile[tilex, tiley].type)); Tools.ForceKick(args.Player, string.Format(TShock.Config.TileKillAbuseReason, Main.tile[tilex, tiley].type)); return(true); } if (!args.Player.Group.HasPermission(Permissions.canbuild)) { args.Player.SendMessage("You do not have permission to build!", Color.Red); args.Player.SendTileSquare(tilex, tiley); return(true); } if (!args.Player.Group.HasPermission(Permissions.editspawn) && !TShock.Regions.CanBuild(tilex, tiley, args.Player) && TShock.Regions.InArea(tilex, tiley)) { args.Player.SendMessage("Region protected from changes.", Color.Red); args.Player.SendTileSquare(tilex, tiley); return(true); } if (TShock.Config.DisableBuild) { if (!args.Player.Group.HasPermission(Permissions.editspawn)) { args.Player.SendMessage("World protected from changes.", Color.Red); args.Player.SendTileSquare(tilex, tiley); return(true); } } if (TShock.Config.SpawnProtection) { if (!args.Player.Group.HasPermission(Permissions.editspawn)) { var flag = TShock.CheckSpawn(tilex, tiley); if (flag) { args.Player.SendMessage("Spawn protected from changes.", Color.Red); args.Player.SendTileSquare(tilex, tiley); return(true); } } } return(false); }
private static bool HandleSign(GetDataHandlerArgs args) { var id = args.Data.ReadInt16(); var x = args.Data.ReadInt32(); var y = args.Data.ReadInt32(); if (TShock.CheckTilePermission(args.Player, x, y)) { args.Player.SendData(PacketTypes.SignNew, "", id); return(true); } return(false); }
private static bool HandlePlayerUpdate(GetDataHandlerArgs args) { var plr = args.Data.ReadInt8(); var control = args.Data.ReadInt8(); var item = args.Data.ReadInt8(); var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); if (item < 0 || item >= args.TPlayer.inventory.Length) { return(true); } if ((control & 32) == 32) { if (!args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned(args.TPlayer.inventory[item].name)) { args.Player.LastThreat = DateTime.UtcNow; args.Player.SendMessage(string.Format("You cannot use {0} on this server. Your actions are being ignored.", args.TPlayer.inventory[item].name), Color.Red); return(true); } } if (!pos.Equals(args.Player.LastNetPosition)) { float distance = Vector2.Distance(new Vector2((pos.X / 16f), (pos.Y / 16f)), new Vector2(Main.spawnTileX, Main.spawnTileY)); if (TShock.CheckIgnores(args.Player) && distance > 6f) { if (args.Player.IgnoreActionsForCheating) { args.Player.SendMessage("You have been disabled for cheating! Please login with a new character!", Color.Red); } else if (TShock.Config.ServerSideInventory && !args.Player.IsLoggedIn) { args.Player.SendMessage("Server Side Inventory is enabled! Please /register or /login to play!", Color.Red); } else if (TShock.Config.AlwaysPvP && !args.TPlayer.hostile) { args.Player.SendMessage("PvP is forced! Enable PvP else you can't move or do anything!", Color.Red); } args.Player.Spawn(); return(true); } } args.Player.LastNetPosition = pos; return(false); }
private static bool HandlePlayerAnimation(GetDataHandlerArgs args) { if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index); return(true); } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index); return(true); } return(false); }
private static bool HandleChestOpen(GetDataHandlerArgs args) { var x = args.Data.ReadInt32(); var y = args.Data.ReadInt32(); if (TShock.CheckIgnores(args.Player)) { return(true); } if (TShock.Config.RangeChecks && ((Math.Abs(args.Player.TileX - x) > 32) || (Math.Abs(args.Player.TileY - y) > 32))) { return(true); } return(false); }
private static bool HandleNpcStrike(GetDataHandlerArgs args) { var id = args.Data.ReadInt8(); var direction = args.Data.ReadInt8(); var dmg = args.Data.ReadInt16(); var pvp = args.Data.ReadInt8(); var crit = args.Data.ReadInt8(); if (Main.npc[id] == null) { return(true); } if (dmg > 175) { args.Player.SendData(PacketTypes.NpcUpdate, "", id); return(true); } if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.NpcUpdate, "", id); return(true); } if (Main.npc[id].townNPC && !args.Player.Group.HasPermission(Permissions.movenpc)) { args.Player.SendData(PacketTypes.NpcUpdate, "", id); return(true); } if (TShock.Config.RangeChecks && ((Math.Abs(args.Player.TileX - (Main.npc[id].position.X / 16f)) > 128) || (Math.Abs(args.Player.TileY - (Main.npc[id].position.Y / 16f)) > 128))) { args.Player.SendData(PacketTypes.NpcUpdate, "", id); return(true); } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendData(PacketTypes.NpcUpdate, "", id); return(true); } return(false); }
/* * /// <summary> * /// Maximum number of bytes to send per update per socket * /// </summary> * public int BytesPerUpdate { get; set; } * * private readonly TShock plugin; * * private PacketBuffer[] buffers = new PacketBuffer[Netplay.Clients.Length]; * * private int[] Bytes = new int[52]; * private int[] Packets = new int[52]; * private int[] Compressed = new int[52]; * #if DEBUG_NET * Command dump; * Command flush; #endif */ public PacketBufferer(TShock p) { /*plugin = p; * BytesPerUpdate = 0xFFFF; * for (int i = 0; i < buffers.Length; i++) * buffers[i] = new PacketBuffer(); * #if DEBUG_NET * dump = new Command("superadmin", Dump, "netdump"); * flush = new Command("superadmin", Flush, "netflush"); * Commands.ChatCommands.Add(dump); * Commands.ChatCommands.Add(flush); #endif * * ServerApi.Hooks.NetSendBytes.Register(plugin, ServerHooks_SendBytes); * ServerApi.Hooks.ServerSocketReset.Register(plugin, ServerHooks_SocketReset); * ServerApi.Hooks.GamePostUpdate.Register(plugin, GameHooks_Update);*/ }
private static bool HandleProjectileNew(GetDataHandlerArgs args) { var ident = args.Data.ReadInt16(); var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); var knockback = args.Data.ReadSingle(); var dmg = args.Data.ReadInt16(); var owner = args.Data.ReadInt8(); var type = args.Data.ReadInt8(); var index = TShock.Utils.SearchProjectile(ident); if (index > Main.maxProjectiles || index < 0) { return(true); } if (args.Player.Index != owner) { args.Player.SendData(PacketTypes.ProjectileNew, "", index); return(true); } if (dmg > 175) { args.Player.SendData(PacketTypes.ProjectileNew, "", index); return(true); } if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.ProjectileNew, "", index); return(true); } if (TShock.CheckProjectilePermission(args.Player, index, type)) { args.Player.LastThreat = DateTime.UtcNow; args.Player.SendData(PacketTypes.ProjectileNew, "", index); return(true); } return(false); }
private static bool UpdateNPCHome(GetDataHandlerArgs args) { var id = args.Data.ReadInt16(); var x = args.Data.ReadInt16(); var y = args.Data.ReadInt16(); var homeless = args.Data.ReadInt8(); if (!args.Player.Group.HasPermission(Permissions.movenpc)) { args.Player.SendMessage("You do not have permission to relocate NPCs.", Color.Red); args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless)); return(true); } if (TShock.CheckTilePermission(args.Player, x, y)) { args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless)); return(true); } return(false); }
private static bool HandleProjectileKill(GetDataHandlerArgs args) { var ident = args.Data.ReadInt16(); var owner = args.Data.ReadInt8(); if (args.Player.Index != owner) { return(true); } var index = TShock.Utils.SearchProjectile(ident); if (index > Main.maxProjectiles || index < 0) { return(true); } int type = Main.projectile[index].type; if (args.Player.Index != Main.projectile[index].owner) { args.Player.SendData(PacketTypes.ProjectileNew, "", index); return(true); } if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.ProjectileNew, "", index); return(true); } if (TShock.CheckProjectilePermission(args.Player, index, type)) { args.Player.LastThreat = DateTime.UtcNow; args.Player.SendData(PacketTypes.ProjectileNew, "", index); return(true); } return(false); }
private static bool HandleItemDrop(GetDataHandlerArgs args) { var id = args.Data.ReadInt16(); var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); var stacks = args.Data.ReadInt8(); var prefix = args.Data.ReadInt8(); var type = args.Data.ReadInt16(); if (type == 0) //Item removed, let client do this to prevent item duplication client side { return(false); } if (TShock.Config.RangeChecks && ((Math.Abs(args.Player.TileX - (pos.X / 16f)) > 64) || (Math.Abs(args.Player.TileY - (pos.Y / 16f)) > 64))) { args.Player.SendData(PacketTypes.ItemDrop, "", id); return(true); } Item item = new Item(); item.netDefaults(type); if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name)) { args.Player.SendData(PacketTypes.ItemDrop, "", id); return(true); } if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.ItemDrop, "", id); return(true); } return(false); }
private static bool HandleChestItem(GetDataHandlerArgs args) { var id = args.Data.ReadInt16(); var slot = args.Data.ReadInt8(); var stacks = args.Data.ReadInt8(); var prefix = args.Data.ReadInt8(); var type = args.Data.ReadInt16(); if (args.TPlayer.chest != id) { return(false); } if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.ChestItem, "", id, slot); return(true); } Item item = new Item(); item.netDefaults(type); if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name)) { args.Player.SendData(PacketTypes.ChestItem, "", id, slot); return(false); } if (TShock.CheckTilePermission(args.Player, Main.chest[id].x, Main.chest[id].y)) { args.Player.SendData(PacketTypes.ChestItem, "", id, slot); return(false); } return(false); }
private static bool HandleLiquidSet(GetDataHandlerArgs args) { int x = args.Data.ReadInt32(); int y = args.Data.ReadInt32(); byte liquid = args.Data.ReadInt8(); bool lava = args.Data.ReadBoolean(); //The liquid was picked up. if (liquid == 0) { return(false); } int plyX = Math.Abs(args.Player.TileX); int plyY = Math.Abs(args.Player.TileY); int tileX = Math.Abs(x); int tileY = Math.Abs(y); bool bucket = false; for (int i = 0; i < 44; i++) { if (args.TPlayer.inventory[i].type >= 205 && args.TPlayer.inventory[i].type <= 207) { bucket = true; break; } } if (!args.Player.Group.HasPermission(Permissions.canbuild)) { args.Player.SendMessage("You do not have permission to build!", Color.Red); args.Player.SendTileSquare(x, y); return(true); } if (lava && !args.Player.Group.HasPermission(Permissions.canlava)) { args.Player.SendMessage("You do not have permission to use lava", Color.Red); Tools.SendLogs(string.Format("{0} tried using lava", args.Player.Name), Color.Red); args.Player.SendTileSquare(x, y); return(true); } if (!lava && !args.Player.Group.HasPermission(Permissions.canwater)) { args.Player.SendMessage("You do not have permission to use water", Color.Red); Tools.SendLogs(string.Format("{0} tried using water", args.Player.Name), Color.Red); args.Player.SendTileSquare(x, y); return(true); } if (!bucket) { Log.Debug(string.Format("{0}(PlyXY:{1}_{2}, TileXY:{3}_{4}, Result:{5}_{6}, Amount:{7})", lava ? "Lava" : "Water", plyX, plyY, tileX, tileY, Math.Abs(plyX - tileX), Math.Abs(plyY - tileY), liquid)); return(Tools.HandleGriefer(args.Player, TShock.Config.IllogicalLiquidUseReason));; } if (TShock.Config.RangeChecks && ((Math.Abs(plyX - tileX) > 32) || (Math.Abs(plyY - tileY) > 32))) { Log.Debug(string.Format("Liquid(PlyXY:{0}_{1}, TileXY:{2}_{3}, Result:{4}_{5}, Amount:{6})", plyX, plyY, tileX, tileY, Math.Abs(plyX - tileX), Math.Abs(plyY - tileY), liquid)); return(Tools.HandleGriefer(args.Player, TShock.Config.LiquidAbuseReason)); } if (TShock.Config.SpawnProtection) { if (!args.Player.Group.HasPermission(Permissions.editspawn)) { var flag = TShock.CheckSpawn(x, y); if (flag) { args.Player.SendMessage("The spawn is protected!", Color.Red); args.Player.SendTileSquare(x, y); return(true); } } } return(false); }
private static bool HandleSendTileSquare(GetDataHandlerArgs args) { var size = args.Data.ReadInt16(); var tileX = args.Data.ReadInt32(); var tileY = args.Data.ReadInt32(); if (size > 5) { return(true); } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendTileSquare(tileX, tileY, size); return(true); } if (TShock.CheckIgnores(args.Player)) { args.Player.SendTileSquare(tileX, tileY); return(true); } var tiles = new NetTile[size, size]; for (int x = 0; x < size; x++) { for (int y = 0; y < size; y++) { tiles[x, y] = new NetTile(args.Data); } } bool changed = false; for (int x = 0; x < size; x++) { int realx = tileX + x; if (realx < 0 || realx >= Main.maxTilesX) { continue; } for (int y = 0; y < size; y++) { int realy = tileY + y; if (realy < 0 || realy >= Main.maxTilesY) { continue; } var tile = Main.tile[realx, realy]; var newtile = tiles[x, y]; if (TShock.CheckTilePermission(args.Player, x, y)) { continue; } if ((tile.type == 128 && newtile.Type == 128) || (tile.type == 105 && newtile.Type == 105)) { if (TShock.Config.EnableInsecureTileFixes) { return(false); } } if (tile.type == 0x17 && newtile.Type == 0x2) { tile.type = 0x2; changed = true; } else if (tile.type == 0x19 && newtile.Type == 0x1) { tile.type = 0x1; changed = true; } else if ((tile.type == 0xF && newtile.Type == 0xF) || (tile.type == 0x4F && newtile.Type == 0x4F)) { tile.frameX = newtile.FrameX; tile.frameY = newtile.FrameY; changed = true; } // Holy water/Unholy water else if (tile.type == 1 && newtile.Type == 117) { tile.type = 117; changed = true; } else if (tile.type == 1 && newtile.Type == 25) { tile.type = 25; changed = true; } else if (tile.type == 117 && newtile.Type == 25) { tile.type = 25; changed = true; } else if (tile.type == 25 && newtile.Type == 117) { tile.type = 117; changed = true; } else if (tile.type == 2 && newtile.Type == 23) { tile.type = 23; changed = true; } else if (tile.type == 2 && newtile.Type == 109) { tile.type = 109; changed = true; } else if (tile.type == 23 && newtile.Type == 109) { tile.type = 109; changed = true; } else if (tile.type == 109 && newtile.Type == 23) { tile.type = 23; changed = true; } else if (tile.type == 23 && newtile.Type == 109) { tile.type = 109; changed = true; } else if (tile.type == 53 && newtile.Type == 116) { tile.type = 116; changed = true; } else if (tile.type == 53 && newtile.Type == 112) { tile.type = 112; changed = true; } else if (tile.type == 112 && newtile.Type == 116) { tile.type = 116; changed = true; } else if (tile.type == 116 && newtile.Type == 112) { tile.type = 112; changed = true; } else if (tile.type == 112 && newtile.Type == 53) { tile.type = 53; changed = true; } else if (tile.type == 109 && newtile.Type == 2) { tile.type = 2; changed = true; } else if (tile.type == 116 && newtile.Type == 53) { tile.type = 53; changed = true; } else if (tile.type == 117 && newtile.Type == 1) { tile.type = 1; changed = true; } } } if (changed) { TSPlayer.All.SendTileSquare(tileX, tileY, size); WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size); } return(true); }
private static bool HandleTile(GetDataHandlerArgs args) { var type = args.Data.ReadInt8(); var tileX = args.Data.ReadInt32(); var tileY = args.Data.ReadInt32(); var tiletype = args.Data.ReadInt8(); if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY) { return(false); } if (args.Player.AwaitingName) { if (TShock.Regions.InAreaRegionName(tileX, tileY) == null) { args.Player.SendMessage("Region is not protected", Color.Yellow); } else { args.Player.SendMessage("Region Name: " + TShock.Regions.InAreaRegionName(tileX, tileY), Color.Yellow); } args.Player.SendTileSquare(tileX, tileY); args.Player.AwaitingName = false; return(true); } if (args.Player.AwaitingTempPoint > 0) { args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = tileX; args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].Y = tileY; args.Player.SendMessage("Set Temp Point " + args.Player.AwaitingTempPoint, Color.Yellow); args.Player.SendTileSquare(tileX, tileY); args.Player.AwaitingTempPoint = 0; return(true); } if (type == 1 || type == 3) { if (tiletype >= ((type == 1) ? Main.maxTileSets : Main.maxWallTypes)) { return(true); } if (tiletype == 48 && !args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Spikes")) { args.Player.SendTileSquare(tileX, tileY); return(true); } if (type == 1 && tiletype == 21 && TShock.Utils.MaxChests()) { args.Player.SendMessage("Reached world's max chest limit, unable to place more!", Color.Red); args.Player.SendTileSquare(tileX, tileY); return(true); } if (tiletype == 141 && !args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Explosives")) { args.Player.SendTileSquare(tileX, tileY); return(true); } } if (TShock.CheckIgnores(args.Player)) { args.Player.SendTileSquare(tileX, tileY); return(true); } if (TShock.CheckTilePermission(args.Player, tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY); return(true); } if (type == 0 && Main.tileSolid[Main.tile[tileX, tileY].type] && args.Player.Active) { args.Player.TileThreshold++; var coords = new Vector2(tileX, tileY); if (!args.Player.TilesDestroyed.ContainsKey(coords)) { args.Player.TilesDestroyed.Add(coords, Main.tile[tileX, tileY]); } } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendTileSquare(tileX, tileY); return(true); } return(false); }
private static bool HandleTile(GetDataHandlerArgs args) { byte type = args.Data.ReadInt8(); int x = args.Data.ReadInt32(); int y = args.Data.ReadInt32(); byte tiletype = args.Data.ReadInt8(); if (args.Player.AwaitingName) { if (TShock.Regions.InAreaRegionName(x, y) == null) { args.Player.SendMessage("Region is not protected", Color.Yellow); } else { args.Player.SendMessage("Region Name: " + TShock.Regions.InAreaRegionName(x, y), Color.Yellow); } args.Player.SendTileSquare(x, y); args.Player.AwaitingName = false; return(true); } if (args.Player.AwaitingTempPoint > 0) { args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = x; args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].Y = y; args.Player.SendMessage("Set Temp Point " + args.Player.AwaitingTempPoint, Color.Yellow); args.Player.SendTileSquare(x, y); args.Player.AwaitingTempPoint = 0; return(true); } if (!args.Player.Group.HasPermission(Permissions.canbuild)) { if (!args.Player.HasBeenSpammedWithBuildMessage) { args.Player.SendMessage("You do not have permission to build!", Color.Red); args.Player.HasBeenSpammedWithBuildMessage = true; } args.Player.SendTileSquare(x, y); return(true); } if (type == 1 || type == 3) { int plyX = Math.Abs(args.Player.TileX); int plyY = Math.Abs(args.Player.TileY); int tileX = Math.Abs(x); int tileY = Math.Abs(y); if (tiletype >= ((type == 1) ? Main.maxTileSets : Main.maxWallTypes)) { Tools.HandleGriefer(args.Player, string.Format(TShock.Config.TileAbuseReason, "Invalid tile type")); return(true); } if (TShock.Config.RangeChecks && ((Math.Abs(plyX - tileX) > 32) || (Math.Abs(plyY - tileY) > 32))) { if (!(type == 1 && ((tiletype == 0 && args.Player.TPlayer.selectedItem == 114) || (tiletype == 53 && args.Player.TPlayer.selectedItem == 266)))) { Log.Debug(string.Format("TilePlaced(PlyXY:{0}_{1}, TileXY:{2}_{3}, Result:{4}_{5}, Type:{6})", plyX, plyY, tileX, tileY, Math.Abs(plyX - tileX), Math.Abs(plyY - tileY), tiletype)); return(Tools.HandleGriefer(args.Player, TShock.Config.RangeCheckBanReason)); } } if (tiletype == 48 && !args.Player.Group.HasPermission(Permissions.canspike)) { args.Player.SendMessage("You do not have permission to place spikes.", Color.Red); Tools.SendLogs(string.Format("{0} tried to place spikes", args.Player.Name), Color.Red); args.Player.SendTileSquare(x, y); return(true); } if (type == 1 && tiletype == 21 && Tools.MaxChests()) { args.Player.SendMessage("Reached world's max chest limit, unable to place more!", Color.Red); Log.Info("Reached world's chest limit, unable to place more."); args.Player.SendTileSquare(x, y); return(true); } } if (!args.Player.Group.HasPermission(Permissions.editspawn) && !TShock.Regions.CanBuild(x, y, args.Player) && TShock.Regions.InArea(x, y)) { if ((DateTime.UtcNow - args.Player.LastTileChangeNotify).TotalMilliseconds > 1000) { args.Player.SendMessage("Region Name: " + TShock.Regions.InAreaRegionName(x, y) + " protected from changes.", Color.Red); args.Player.LastTileChangeNotify = DateTime.UtcNow; } args.Player.SendTileSquare(x, y); return(true); } if (TShock.Config.DisableBuild) { if (!args.Player.Group.HasPermission(Permissions.editspawn)) { if ((DateTime.UtcNow - args.Player.LastTileChangeNotify).TotalMilliseconds > 1000) { args.Player.SendMessage("World protected from changes.", Color.Red); args.Player.LastTileChangeNotify = DateTime.UtcNow; } args.Player.SendTileSquare(x, y); return(true); } } if (TShock.Config.SpawnProtection) { if (!args.Player.Group.HasPermission(Permissions.editspawn)) { var flag = TShock.CheckSpawn(x, y); if (flag) { if ((DateTime.UtcNow - args.Player.LastTileChangeNotify).TotalMilliseconds > 1000) { args.Player.SendMessage("Spawn protected from changes.", Color.Red); args.Player.LastTileChangeNotify = DateTime.UtcNow; } args.Player.SendTileSquare(x, y); return(true); } } } if (type == 0 && BlacklistTiles[Main.tile[x, y].type] && args.Player.Active) { args.Player.TileThreshold++; var coords = new Vector2(x, y); if (!args.Player.TilesDestroyed.ContainsKey(coords)) { args.Player.TilesDestroyed.Add(coords, Main.tile[x, y].Data); } } if ((DateTime.UtcNow - args.Player.LastExplosive).TotalMilliseconds < 1000) { args.Player.SendMessage("Please wait another " + (1000 - (DateTime.UtcNow - args.Player.LastExplosive).TotalMilliseconds) + " milliseconds before placing/destroying tiles", Color.Red); args.Player.SendTileSquare(x, y); return(true); } return(false); }
private static bool HandlePlayerDamage(GetDataHandlerArgs args) { var id = args.Data.ReadInt8(); var direction = args.Data.ReadInt8(); var dmg = args.Data.ReadInt16(); var pvp = args.Data.ReadInt8(); var crit = args.Data.ReadInt8(); int textlength = (int)(args.Data.Length - args.Data.Position - 1); string deathtext = ""; if (textlength > 0) { deathtext = Encoding.ASCII.GetString(args.Data.ReadBytes(textlength)); if (!TShock.Utils.ValidString(deathtext)) { return(true); } } if (TShock.Players[id] == null) { return(true); } if (dmg > 175) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); return(true); } if (!TShock.Players[id].TPlayer.hostile) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); return(true); } if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); return(true); } if (TShock.Config.RangeChecks && ((Math.Abs(args.Player.TileX - TShock.Players[id].TileX) > 128) || (Math.Abs(args.Player.TileY - TShock.Players[id].TileY) > 128))) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); return(true); } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); return(true); } return(false); }
private static bool HandleLiquidSet(GetDataHandlerArgs args) { int tileX = args.Data.ReadInt32(); int tileY = args.Data.ReadInt32(); byte liquid = args.Data.ReadInt8(); bool lava = args.Data.ReadBoolean(); //The liquid was picked up. if (liquid == 0) { return(false); } if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY) { return(false); } if (TShock.CheckIgnores(args.Player)) { args.Player.SendTileSquare(tileX, tileY); return(true); } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendTileSquare(tileX, tileY); return(true); } bool bucket = false; for (int i = 0; i < 49; i++) { if (args.TPlayer.inventory[i].type >= 205 && args.TPlayer.inventory[i].type <= 207) { bucket = true; break; } } if (!bucket) { args.Player.SendTileSquare(tileX, tileY); return(true); } if (lava && !args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Lava Bucket")) { args.Player.SendTileSquare(tileX, tileY); return(true); } if (!lava && !args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Water Bucket")) { args.Player.SendTileSquare(tileX, tileY); return(true); } if (TShock.CheckTilePermission(args.Player, tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY); return(true); } return(false); }