Esempio n. 1
0
 public static void CaptureItemPath(TSSItem item, ItemKey key)
 {
     if (item.path != null && item.path.enabled)
     {
         if (item.path.loop)
         {
             item.path.SetPointPos(0, TSSPathBase.ToLocal(item.path, item.transform.position), true);
             item.path.SetPointPos(0, TSSPathBase.ToLocal(item.path, item.transform.position), true);
             item.values.positions[0] = item.transform.localPosition;
             item.values.positions[1] = item.transform.localPosition;
             return;
         }
         item.path.SetPointPos(key == 0 ? 0 : item.path.count - 1, TSSPathBase.ToLocal(item.path, item.transform.position));
         item.path.UpdateSpacedPoints();
     }
 }
Esempio n. 2
0
        public static void InitValues(ref TSSItemValues values)
        {
            if (values.inited)
            {
                return;
            }

            values.inited      = true;
            values.startAction = ActivationMode.closeBranchImmediately;
            values.activations = new ActivationMode[stateCount] {
                ActivationMode.closeBranch, ActivationMode.openBranch
            };
            values.delays    = new float[stateCount];
            values.durations = new float[stateCount] {
                1, 1
            };
            values.childBefore     = new bool[stateCount];
            values.chainDirections = new ChainDirection[stateCount];
            values.chainDelays     = new float[stateCount] {
                0.2f, 0.2f
            };
            values.brakeChainDelay = true;
            values.firstChildDelay = new float[stateCount] {
                0.2f, 0.2f
            };
            values.buttonDuration = 0.5f;
            values.onKeyboard     = new List <KeyCode>();
            values.positions      = new Vector3[stateCount] {
                Vector3.zero, Vector3.zero
            };
            values.rotations = new Quaternion[stateCount] {
                Quaternion.identity, Quaternion.identity
            };
            values.eulerRotations = new Vector3[stateCount] {
                Vector3.zero, Vector3.zero
            };
            values.scales = new Vector3[stateCount] {
                Vector3.one, Vector3.one
            };
            values.colors = new Color[stateCount] {
                Color.white, Color.white
            };
            values.alphas = new float[stateCount] {
                0, 1
            };
            values.imageFills = new float[stateCount] {
                0, 1
            };
            values.numbers = new float[stateCount] {
                0, 100
            };
            values.texts           = new string[stateCount];
            values.rects           = new Vector4[stateCount];
            values.anchors         = new Vector4[stateCount];
            values.anchorPositions = new Vector2[stateCount] {
                Vector3.zero, Vector3.zero
            };
            values.intensities = new float[stateCount] {
                0, 1
            };
            values.lightRange = new float[stateCount] {
                0, 1
            };
            values.soundRange = new float[stateCount] {
                0, 1
            };
            values.sphereRange = new float[stateCount] {
                0, 1
            };
            values.floatFormat = "0";

            values.path             = TSSPathBase.GetDefaultPath();
            values.pathSmoothFactor = 0.5f;
            values.pathResolution   = 1;
            values.pathSpacing      = 10;
            values.rotationMask     = Vector3.one;

            values.timeScaled = true;
        }