Esempio n. 1
0
        static NetworkFacade()
        {
            Client              = new NetworkClient(GlobalSettings.Default.LoginServerIP, GlobalSettings.Default.LoginServerPort);
            Client.OnConnected += new OnConnectedDelegate(UIPacketSenders.SendLoginRequest);
            Controller          = new NetworkController();
            Controller.Init(Client);

            //PacketHandlers.Init();
            PacketHandlers.Register((byte)PacketType.LOGIN_NOTIFY, false, 2, new OnPacketReceive(Controller._OnLoginNotify));
            PacketHandlers.Register((byte)PacketType.LOGIN_FAILURE, false, 2, new OnPacketReceive(Controller._OnLoginFailure));
            PacketHandlers.Register((byte)PacketType.INVALID_VERSION, false, 2, new OnPacketReceive(Controller._OnInvalidVersion));
            PacketHandlers.Register((byte)PacketType.CHARACTER_LIST, true, 0, new OnPacketReceive(Controller._OnCharacterList));
            PacketHandlers.Register((byte)PacketType.CITY_LIST, true, 0, new OnPacketReceive(Controller._OnCityList));
            PacketHandlers.Register((byte)PacketType.CHARACTER_CREATION_STATUS, true, 0, new OnPacketReceive(Controller._OnCharacterCreationProgress));

            PacketHandlers.Register((byte)PacketType.CHARACTER_CREATE_CITY, true, 0, new OnPacketReceive(Controller._OnCharacterCreationStatus));
            //TODO: Register handler for 0x65 - character city creation failed...
            PacketHandlers.Register((byte)PacketType.REQUEST_CITY_TOKEN, true, 0, new OnPacketReceive(Controller._OnCityToken));
            PacketHandlers.Register((byte)PacketType.CITY_TOKEN, true, 0, new OnPacketReceive(Controller._OnCityTokenResponse));
        }
Esempio n. 2
0
 private PacketHandler FindPacketHandler(byte ID)
 {
     return(PacketHandlers.Get(ID));
 }