Esempio n. 1
0
        public SkillItem crtItem = null; // 当前选中Item
        private void Select(SkillItem item) // 点击Item时
        {
            if (crtItem != null) // 如果当前有选中的Item
                crtItem.selected = false; // 则切换为不选中
            item.selected = true; // 点击的Item 选中
            crtItem = item; // 保存当前点击的Item

            infoText.text = crtItem.skillData.ToString();
        }
Esempio n. 2
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 /// <summary>
 /// 初始化技能
 /// </summary>
 private void InitSkill()
 {
     infoText    = Find <Text>("infoText");
     skillSelect = GetComponent <SkillSelect>();
     for (int i = 0; i < skills.Length; i++)
     {
         SkillItem tempSkillItem = Instantiate(skillItemPrefab, container);
         tempSkillItem.data = skills[i] as SkillInfo;
         tempSkillItem.GetComponent <Button>().onClick.AddListener(
             delegate { Select(tempSkillItem); });
         //默认选中第一个技能
         if (i == 0)
         {
             Select(tempSkillItem);
         }
     }
 }
Esempio n. 3
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 /// <summary>
 /// SkillItem点击处理
 /// </summary>
 /// <param name="item"></param>
 private void Select(SkillItem item)
 {
     // 将现在选中Item的状态切换为不选中
     if (crtItem != null)
     {
         crtItem.selected = false;
         //将上一个技能信息清空
         skillSelect.SkillData = null;
     }
     // 保存item
     crtItem = item.GetComponent <SelectableButton>();
     // 将新的item状态切换为选中
     crtItem.selected = true;
     //将当前技能的信息保存到skillData中
     skillSelect.SkillData = item.data;
     // 显示当前英雄信息
     infoText.text = item.data.ToString();
 }
Esempio n. 4
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        public Button[] skillButtons;// 技能按钮

        private void Start()
        {
            Debug.Log( "SkillPanel::Start " + skills.Length );
            // 移除content现有HeroItem
            for (int i = content.childCount - 1 ; i >= 0 ; i--)
            {
                Destroy( content.GetChild( i ).gameObject );
            }
            // 遍历list
            for (int i = 0 ; i < skills.Length ; i++)
            {
                // 实例化HeroItem
                SkillItem item = Instantiate( skillItemPrefab, content );
                item.SetData( skills[i] as SkillInfo );
                // 添加点击事件
                item.GetComponent<Button>().onClick.AddListener(
                    delegate
                    {
                        Select( item );
                    } );
                // x,y
                item.GetComponent<RectTransform>().anchoredPosition = new Vector2( 94, -54 - 105 * i );
                // 自动选中第一个
                if (i == 0) Select( item );
            }

            // 设置scroll view content 的高度
            content.GetComponent<RectTransform>().SetSizeWithCurrentAnchors( RectTransform.Axis.Vertical, 105 * skills.Length + 20 );

            // 设置技能
            for (int i = 0 ; i < skillButtons.Length ; i++) // 所有技能按钮
            {
                Button b = skillButtons[i];
                b.name = i + "";
                b.onClick.AddListener( delegate ()
                {
                    SetSkill( b );  // 点击时设置技能
                } );
            }

        }