public void Setup(string[] joints, List <Transformer> args, TREE tree) { if (joints != null) { MakeDefaults(joints.Length); root = tree.gameObject; initialRotation.Clear(); selectedJoints.Clear(); for (var i = 0; i < joints.Length; i++) { var firstList = TREEUtils.makeList(joints [i], tree.GetComponent <TREE>()); var initRotations = new List <Vector3>(); foreach (var t in firstList) { var g = TREEUtils.findJoint(t, 0, root.transform.GetChild(0).gameObject); initRotations.Add(g.transform.localEulerAngles); } initialRotation.Add(initRotations); selectedJoints.Add(firstList); } Transformers = args; } }
public static List <List <int[]> > ArgsArrayToJointList(string[] joints, TREE tree) { GameObject root = tree.gameObject; List <List <int[]> > SelectedJoints = new List <List <int[]> > (); for (int i = 0; i < joints.Length; i++) { List <int[]> firstList = TREEUtils.makeList(joints[i], tree.GetComponent <TREE>()); for (int p = 0; p < firstList.Count; p++) { GameObject g = TREEUtils.findJoint(firstList[p], 0, root.transform.GetChild(0).gameObject); } SelectedJoints.Add(firstList); } return(SelectedJoints); }
public void Setup(string[] joints, string[] args, TREE tree) { // if (!defaultsMade) { if (joints != null) { makeDefaults(joints.Length); root = tree.gameObject; defaultsMade = true; // } initialRotation.Clear(); SelectedJoints.Clear(); for (int i = 0; i < joints.Length; i++) { List <int[]> firstList = TREEUtils.makeList(joints [i], tree.GetComponent <TREE> ()); List <Vector3> initRotations = new List <Vector3> (); for (int p = 0; p < firstList.Count; p++) { GameObject g = TREEUtils.findJoint(firstList [p], 0, root.transform.GetChild(0).gameObject); initRotations.Add(g.transform.localEulerAngles); } initialRotation.Add(initRotations); SelectedJoints.Add(firstList); string[] arg = args [i].Split(new string[] { "," }, System.StringSplitOptions.None); for (int j = 0; j < arg.Length; j++) { string[] a = arg [j].Split(new string[] { ":" }, System.StringSplitOptions.None); if (a.Length > 1) { Transforms [i] [a [0]] = float.Parse(a [1]); } } } } }