public override void GetWeaponKnockback(Player player, ref float knockback) { knockback += AlchemyPlayer.ModPlayer(player).alchemyKnockback; }
public override void GetWeaponCrit(Player player, ref int crit) { crit += AlchemyPlayer.ModPlayer(player).alchemyCrit; }
public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat) { add += AlchemyPlayer.ModPlayer(player).alchemyDamagePlus; mult *= AlchemyPlayer.ModPlayer(player).alchemyDamageMultiplier; }