Esempio n. 1
0
        public static S3DLine GetMouseLay()
        {
            var game_base = GameBase.GetInstance();
            int mx, my;

            DX.VECTOR vp1, vp2;
            mx = game_base.input.mouse_sutatus.position.X;
            my = game_base.input.mouse_sutatus.position.Y;
            // マウスポインタがある画面上の座標に該当する3D空間上の Near 面の座標を取得
            vp1 = DX.ConvScreenPosToWorldPos(DX.VGet(mx, my, 0.0f));
            // マウスポインタがある画面上の座標に該当する3D空間上の Far 面の座標を取得
            vp2 = DX.ConvScreenPosToWorldPos(DX.VGet(mx, my, 1.0f));

            return(new S3DLine(new S3DPoint(vp1.x, vp1.y, vp1.z), new S3DPoint(vp2.x, vp2.y, vp2.z)));
        }
Esempio n. 2
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        public GameBase(Form form, int window_size_w, int window_size_h, DlgMainLoopOneFrame dlg_main_loop_one_frame = null, bool is_fps_show = false)
        {
            game_base                    = this;
            this.form                    = form;
            this.window_size_w           = window_size_w;
            this.window_size_h           = window_size_h;
            this.is_fps_show             = is_fps_show;
            this.dlg_main_loop_one_frame = dlg_main_loop_one_frame;
            form.ClientSize              = new Size(window_size_w, window_size_h);

            int sh = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height;
            int sw = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width;

            form.Location = new Point((sw - form.Size.Width) / 2, (sh - form.Size.Height) / 2);

            WaitTimer.InitClass();
            input = new Input(form);
            DX.SetUserWindow(form.Handle); //DxLibの親ウインドウをこのフォームウインドウにセット
            DX.DxLib_Init();
            DX.SetDrawMode(DX.DX_DRAWMODE_BILINEAR);
        }
Esempio n. 3
0
 private void Form1_Load(object sender, EventArgs e)
 {
     game_base = new GameBase(this, 1024, 720, null, true);
     game_main = new GameMain(game_base);                      // DxLib初期化後にこちらを処理したいので
     game_base.dlg_main_loop_one_frame = game_main.MainLoop;   // 上記の理由につきやや強引(引数でやりたいところ)
 }