/// <summary> /// Set the specified value on the player. /// </summary> public void SetPlayerData(string path, object val) { DataNode node = mTcp.Set(path, val); if (isConnected) { BinaryWriter writer = BeginSend(Packet.RequestSetPlayerData); writer.Write(mTcp.id); writer.Write(path); writer.WriteObject(val); EndSend(); } if (onSetPlayerData != null) { onSetPlayerData(mTcp, path, node); } }