Esempio n. 1
0
        public static GameObject CreateScrollbar(TMP_DefaultControls.Resources resources)
        {
            GameObject gameObject  = TMP_DefaultControls.CreateUIElementRoot("Scrollbar", TMP_DefaultControls.s_ThinElementSize);
            GameObject gameObject2 = TMP_DefaultControls.CreateUIObject("Sliding Area", gameObject);
            GameObject gameObject3 = TMP_DefaultControls.CreateUIObject("Handle", gameObject2);
            Image      image       = gameObject.AddComponent <Image>();

            image.sprite = resources.background;
            image.type   = Image.Type.Sliced;
            image.color  = TMP_DefaultControls.s_DefaultSelectableColor;
            Image image2 = gameObject3.AddComponent <Image>();

            image2.sprite = resources.standard;
            image2.type   = Image.Type.Sliced;
            image2.color  = TMP_DefaultControls.s_DefaultSelectableColor;
            RectTransform component = gameObject2.GetComponent <RectTransform>();

            component.sizeDelta = new Vector2(-20f, -20f);
            component.anchorMin = Vector2.zero;
            component.anchorMax = Vector2.one;
            RectTransform component2 = gameObject3.GetComponent <RectTransform>();

            component2.sizeDelta = new Vector2(20f, 20f);
            Scrollbar scrollbar = gameObject.AddComponent <Scrollbar>();

            scrollbar.handleRect    = component2;
            scrollbar.targetGraphic = image2;
            TMP_DefaultControls.SetDefaultColorTransitionValues(scrollbar);
            return(gameObject);
        }
Esempio n. 2
0
        public static GameObject CreateInputField(TMP_DefaultControls.Resources resources)
        {
            GameObject gameObject  = TMP_DefaultControls.CreateUIElementRoot("TextMeshPro - InputField", TMP_DefaultControls.s_ThickElementSize);
            GameObject gameObject2 = TMP_DefaultControls.CreateUIObject("Text Area", gameObject);
            GameObject gameObject3 = TMP_DefaultControls.CreateUIObject("Placeholder", gameObject2);
            GameObject gameObject4 = TMP_DefaultControls.CreateUIObject("Text", gameObject2);
            Image      image       = gameObject.AddComponent <Image>();

            image.sprite = resources.inputField;
            image.type   = Image.Type.Sliced;
            image.color  = TMP_DefaultControls.s_DefaultSelectableColor;
            TMP_InputField tmp_InputField = gameObject.AddComponent <TMP_InputField>();

            TMP_DefaultControls.SetDefaultColorTransitionValues(tmp_InputField);
            gameObject2.AddComponent <RectMask2D>();
            RectTransform component = gameObject2.GetComponent <RectTransform>();

            component.anchorMin = Vector2.zero;
            component.anchorMax = Vector2.one;
            component.sizeDelta = Vector2.zero;
            component.offsetMin = new Vector2(10f, 6f);
            component.offsetMax = new Vector2(-10f, -7f);
            TextMeshProUGUI textMeshProUGUI = gameObject4.AddComponent <TextMeshProUGUI>();

            textMeshProUGUI.text = string.Empty;
            textMeshProUGUI.enableWordWrapping = false;
            textMeshProUGUI.extraPadding       = true;
            textMeshProUGUI.richText           = true;
            TMP_DefaultControls.SetDefaultTextValues(textMeshProUGUI);
            TextMeshProUGUI textMeshProUGUI2 = gameObject3.AddComponent <TextMeshProUGUI>();

            textMeshProUGUI2.text               = "Enter text...";
            textMeshProUGUI2.fontSize           = 14f;
            textMeshProUGUI2.fontStyle          = FontStyles.Italic;
            textMeshProUGUI2.enableWordWrapping = false;
            textMeshProUGUI2.extraPadding       = true;
            Color color = textMeshProUGUI.color;

            color.a *= 0.5f;
            textMeshProUGUI2.color = color;
            RectTransform component2 = gameObject4.GetComponent <RectTransform>();

            component2.anchorMin = Vector2.zero;
            component2.anchorMax = Vector2.one;
            component2.sizeDelta = Vector2.zero;
            component2.offsetMin = new Vector2(0f, 0f);
            component2.offsetMax = new Vector2(0f, 0f);
            RectTransform component3 = gameObject3.GetComponent <RectTransform>();

            component3.anchorMin         = Vector2.zero;
            component3.anchorMax         = Vector2.one;
            component3.sizeDelta         = Vector2.zero;
            component3.offsetMin         = new Vector2(0f, 0f);
            component3.offsetMax         = new Vector2(0f, 0f);
            tmp_InputField.textViewport  = component;
            tmp_InputField.textComponent = textMeshProUGUI;
            tmp_InputField.placeholder   = textMeshProUGUI2;
            tmp_InputField.fontAsset     = textMeshProUGUI.font;
            return(gameObject);
        }
Esempio n. 3
0
        public static GameObject CreateDropdown(TMP_DefaultControls.Resources resources)
        {
            GameObject gameObject   = TMP_DefaultControls.CreateUIElementRoot("Dropdown", TMP_DefaultControls.s_ThickElementSize);
            GameObject gameObject2  = TMP_DefaultControls.CreateUIObject("Label", gameObject);
            GameObject gameObject3  = TMP_DefaultControls.CreateUIObject("Arrow", gameObject);
            GameObject gameObject4  = TMP_DefaultControls.CreateUIObject("Template", gameObject);
            GameObject gameObject5  = TMP_DefaultControls.CreateUIObject("Viewport", gameObject4);
            GameObject gameObject6  = TMP_DefaultControls.CreateUIObject("Content", gameObject5);
            GameObject gameObject7  = TMP_DefaultControls.CreateUIObject("Item", gameObject6);
            GameObject gameObject8  = TMP_DefaultControls.CreateUIObject("Item Background", gameObject7);
            GameObject gameObject9  = TMP_DefaultControls.CreateUIObject("Item Checkmark", gameObject7);
            GameObject gameObject10 = TMP_DefaultControls.CreateUIObject("Item Label", gameObject7);
            GameObject gameObject11 = TMP_DefaultControls.CreateScrollbar(resources);

            gameObject11.name = "Scrollbar";
            TMP_DefaultControls.SetParentAndAlign(gameObject11, gameObject4);
            Scrollbar component = gameObject11.GetComponent <Scrollbar>();

            component.SetDirection(Scrollbar.Direction.BottomToTop, true);
            RectTransform component2 = gameObject11.GetComponent <RectTransform>();

            component2.anchorMin = Vector2.right;
            component2.anchorMax = Vector2.one;
            component2.pivot     = Vector2.one;
            component2.sizeDelta = new Vector2(component2.sizeDelta.x, 0f);
            TextMeshProUGUI textMeshProUGUI = gameObject10.AddComponent <TextMeshProUGUI>();

            TMP_DefaultControls.SetDefaultTextValues(textMeshProUGUI);
            textMeshProUGUI.alignment = TextAlignmentOptions.Left;
            Image image = gameObject8.AddComponent <Image>();

            image.color = new Color32(245, 245, 245, byte.MaxValue);
            Image image2 = gameObject9.AddComponent <Image>();

            image2.sprite = resources.checkmark;
            Toggle toggle = gameObject7.AddComponent <Toggle>();

            toggle.targetGraphic = image;
            toggle.graphic       = image2;
            toggle.isOn          = true;
            Image image3 = gameObject4.AddComponent <Image>();

            image3.sprite = resources.standard;
            image3.type   = Image.Type.Sliced;
            ScrollRect scrollRect = gameObject4.AddComponent <ScrollRect>();

            scrollRect.content                     = (RectTransform)gameObject6.transform;
            scrollRect.viewport                    = (RectTransform)gameObject5.transform;
            scrollRect.horizontal                  = false;
            scrollRect.movementType                = ScrollRect.MovementType.Clamped;
            scrollRect.verticalScrollbar           = component;
            scrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
            scrollRect.verticalScrollbarSpacing    = -3f;
            Mask mask = gameObject5.AddComponent <Mask>();

            mask.showMaskGraphic = false;
            Image image4 = gameObject5.AddComponent <Image>();

            image4.sprite = resources.mask;
            image4.type   = Image.Type.Sliced;
            TextMeshProUGUI textMeshProUGUI2 = gameObject2.AddComponent <TextMeshProUGUI>();

            TMP_DefaultControls.SetDefaultTextValues(textMeshProUGUI2);
            textMeshProUGUI2.alignment = TextAlignmentOptions.Left;
            Image image5 = gameObject3.AddComponent <Image>();

            image5.sprite = resources.dropdown;
            Image image6 = gameObject.AddComponent <Image>();

            image6.sprite = resources.standard;
            image6.color  = TMP_DefaultControls.s_DefaultSelectableColor;
            image6.type   = Image.Type.Sliced;
            TMP_Dropdown tmp_Dropdown = gameObject.AddComponent <TMP_Dropdown>();

            tmp_Dropdown.targetGraphic = image6;
            TMP_DefaultControls.SetDefaultColorTransitionValues(tmp_Dropdown);
            tmp_Dropdown.template    = gameObject4.GetComponent <RectTransform>();
            tmp_Dropdown.captionText = textMeshProUGUI2;
            tmp_Dropdown.itemText    = textMeshProUGUI;
            textMeshProUGUI.text     = "Option A";
            tmp_Dropdown.options.Add(new TMP_Dropdown.OptionData
            {
                text = "Option A"
            });
            tmp_Dropdown.options.Add(new TMP_Dropdown.OptionData
            {
                text = "Option B"
            });
            tmp_Dropdown.options.Add(new TMP_Dropdown.OptionData
            {
                text = "Option C"
            });
            tmp_Dropdown.RefreshShownValue();
            RectTransform component3 = gameObject2.GetComponent <RectTransform>();

            component3.anchorMin = Vector2.zero;
            component3.anchorMax = Vector2.one;
            component3.offsetMin = new Vector2(10f, 6f);
            component3.offsetMax = new Vector2(-25f, -7f);
            RectTransform component4 = gameObject3.GetComponent <RectTransform>();

            component4.anchorMin        = new Vector2(1f, 0.5f);
            component4.anchorMax        = new Vector2(1f, 0.5f);
            component4.sizeDelta        = new Vector2(20f, 20f);
            component4.anchoredPosition = new Vector2(-15f, 0f);
            RectTransform component5 = gameObject4.GetComponent <RectTransform>();

            component5.anchorMin        = new Vector2(0f, 0f);
            component5.anchorMax        = new Vector2(1f, 0f);
            component5.pivot            = new Vector2(0.5f, 1f);
            component5.anchoredPosition = new Vector2(0f, 2f);
            component5.sizeDelta        = new Vector2(0f, 150f);
            RectTransform component6 = gameObject5.GetComponent <RectTransform>();

            component6.anchorMin = new Vector2(0f, 0f);
            component6.anchorMax = new Vector2(1f, 1f);
            component6.sizeDelta = new Vector2(-18f, 0f);
            component6.pivot     = new Vector2(0f, 1f);
            RectTransform component7 = gameObject6.GetComponent <RectTransform>();

            component7.anchorMin        = new Vector2(0f, 1f);
            component7.anchorMax        = new Vector2(1f, 1f);
            component7.pivot            = new Vector2(0.5f, 1f);
            component7.anchoredPosition = new Vector2(0f, 0f);
            component7.sizeDelta        = new Vector2(0f, 28f);
            RectTransform component8 = gameObject7.GetComponent <RectTransform>();

            component8.anchorMin = new Vector2(0f, 0.5f);
            component8.anchorMax = new Vector2(1f, 0.5f);
            component8.sizeDelta = new Vector2(0f, 20f);
            RectTransform component9 = gameObject8.GetComponent <RectTransform>();

            component9.anchorMin = Vector2.zero;
            component9.anchorMax = Vector2.one;
            component9.sizeDelta = Vector2.zero;
            RectTransform component10 = gameObject9.GetComponent <RectTransform>();

            component10.anchorMin        = new Vector2(0f, 0.5f);
            component10.anchorMax        = new Vector2(0f, 0.5f);
            component10.sizeDelta        = new Vector2(20f, 20f);
            component10.anchoredPosition = new Vector2(10f, 0f);
            RectTransform component11 = gameObject10.GetComponent <RectTransform>();

            component11.anchorMin = Vector2.zero;
            component11.anchorMax = Vector2.one;
            component11.offsetMin = new Vector2(20f, 1f);
            component11.offsetMax = new Vector2(-10f, -2f);
            gameObject4.SetActive(false);
            return(gameObject);
        }