Esempio n. 1
0
        public static bool TryRecoverFromUnwalkablePosition(bool error, Pawn pawn)
        {
            bool flag = false;

            for (int i = 0; i < GenRadial.RadialPattern.Length; i++)
            {
                IntVec3 intVec = pawn.Position + GenRadial.RadialPattern[i];
                if (PatchStartPath.PawnCanOccupy(intVec, pawn))
                {
                    if (intVec == pawn.Position)
                    {
                        return(true);
                    }
                    pawn.Position = intVec;
                    pawn.Notify_Teleported(true, false);
                    flag = true;
                    break;
                }
            }
            if (!flag)
            {
                pawn.Destroy(DestroyMode.Vanish);
            }
            return(flag);
        }
Esempio n. 2
0
        public static bool Prefix(Pawn_PathFollower __instance)
        {
            Pawn pawn = Traverse.Create(__instance).Field("pawn").GetValue <Pawn>();

            if (pawn.RaceProps.Animal)
            {
                TerrainDef terrain = pawn.Position.GetTerrain(pawn.Map);
                if (terrain.HasTag("TKKN_Swim") || terrain.HasTag("TKKN_Lava"))
                {
                    if (!PatchStartPath.PawnCanOccupy(pawn.Position, pawn) && !PatchStartPath.TryRecoverFromUnwalkablePosition(true, pawn))
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }