public Fix64 AngleToRad(Fix64Vector2 b) { return(Fix64.ReduceAngleRadians(Fix64.Atan2((this.Y - b.Y), (b.X - this.X)))); }
public Fix64 AngleTo(Fix64Vector2 b) { return(Fix64.ReduceAngle(Fix64.ToDegress(Fix64.Atan2((this.Y - b.Y), (b.X - this.X))))); }