Esempio n. 1
0
        public void TestFill()
        {
            data = new IBlock[chunkSize, chunkSize, chunkSize];

            for (int i = 0; i < MathExt.Pow(chunkSize - 2, 3); i++)
            {
                data[Random.Range(0, chunkSize - 0), Random.Range(1, chunkSize - 1), Random.Range(0, chunkSize - 0)] = new StoneBlock();
            }
        }
Esempio n. 2
0
        private void AddChunksToLoad(Dictionary <Vector3Int, ChunkLoadType> chunksToLoad, Vector3Int center, int targetRadius, ChunkLoadType loadType)
        {
            Vector3Int releativePos;

            for (int y = 0; y <= targetRadius; y = GetNextY(y))
            {
                int        radius = 0;
                Vector3Int offset = new Vector3Int(0, 0, -1);

                releativePos = new Vector3Int(0, y, 0);

                for (int i = 0; ; i++)
                {
                    if (i == MathExt.Pow(radius * 2 + 1, 2))
                    {
                        radius++;
                        if (radius == targetRadius + 1)
                        {
                            break;
                        }
                        releativePos = new Vector3Int(radius, y, radius);
                    }
                    else if (radius > 0)
                    {
                        SwithOffset();
                        releativePos += offset;
                    }

                    if (releativePos.magnitude <= targetRadius)
                    {
                        if (!chunksToLoad.ContainsKey(releativePos + center))
                        {
                            chunksToLoad.Add(releativePos + center, loadType);
                        }
                    }
                }

                void SwithOffset()
                {
                    if (releativePos.x == radius && releativePos.z == radius)
                    {
                        offset = new Vector3Int(0, 0, -1);
                    }
                    if (releativePos.x == radius && releativePos.z == -radius)
                    {
                        offset = new Vector3Int(-1, 0, 0);
                    }
                    if (releativePos.x == -radius && releativePos.z == -radius)
                    {
                        offset = new Vector3Int(0, 0, 1);
                    }
                    if (releativePos.x == -radius && releativePos.z == radius)
                    {
                        offset = new Vector3Int(1, 0, 0);
                    }
                }
            }

            int GetNextY(int y)
            {
                if (y == 0)
                {
                    return(1);
                }
                else if (y < 0)
                {
                    return(-y + 1);
                }
                else
                {
                    return(-y);
                }
            }
        }