Esempio n. 1
0
 public void Remove(TimedItem <TEArtsType> item)
 {
     lock (List)
     {
         if (List.ContainsKey(item.TimeOut))
         {
             List[item.TimeOut].Remove(item);
         }
         if (List[item.TimeOut].Count == 0)
         {
             nextTimer();
         }
     }
 }
Esempio n. 2
0
        public TimedItem <TEArtsType> Add(TimedItem <TEArtsType> i)
        {
            if (i.TimeOut <= DateTime.Now)
            {
                i.ResetTime();
            }
            long     m = 0;
            TimeSpan t = (i.TimeOut - DateTime.Now);

            if (t.TotalMilliseconds > long.MaxValue)
            {
                m           = long.MaxValue;
                i.NextTimer = t.TotalMilliseconds - long.MaxValue;
            }
            else
            {
                m = (long)(t.TotalMilliseconds);
            }
            List <TimedItem <TEArtsType> > ts = null;

            lock (List)
            {
                if (List.ContainsKey(i.TimeOut))
                {
                    ts = List[i.TimeOut];
                }
                else
                {
                    ts = new List <TimedItem <TEArtsType> >();
                }
                ts.Add(i);
                if (Next > i.TimeOut)
                {
                    Timer.Change(m, Timeout.Infinite);
                }
            }
            return(i);
        }
Esempio n. 3
0
        public TimedItem <TEArtsType> Add(TEArtsType item, long mill, Action <TEArtsType> onTimeOut)
        {
            TimedItem <TEArtsType> i = new TimedItem <TEArtsType>(Millisecond);

            return(Add(i));
        }