Esempio n. 1
0
        public void OnUpgradeButton(int index)
        {
            if (UIMainControl.InTouchMode())
            {
                if (currentState != 2)
                {
                    currentState = 2;
                    SetCurrentStateToTwo(index);
                    return;
                }
                else
                {
                    if (currentUpgradeIndex == index)
                    {
                        ClearState();
                        OnExitUpgradeButton();
                    }
                    else
                    {
                        SetCurrentStateToTwo(index);
                        return;
                    }
                }
            }

            string exception = currentTower.Upgrade(index);

            if (exception != "")
            {
                UIMessage.DisplayMessage(exception);
            }
        }
Esempio n. 2
0
        private int currentButtonID = -1;       //last touched button, for touch mode only
        public void OnTowerButton(GameObject butObj, int pointerID = -1)
        {
            int ID = GetButtonID(butObj);

            if (UIMainControl.InTouchMode() && !BuildManager.UseDragNDrop())
            {
                if (currentButtonID >= 0)
                {
                    buttonList[currentButtonID].imgHighlight.enabled = false;
                }
                if (currentButtonID != ID)
                {
                    currentButtonID = ID;
                    buttonList[ID].imgHighlight.enabled = true;
                    OnHoverButton(butObj);
                    return;
                }
                ClearTouchModeButton();
            }

            string exception = BuildManager.BuildTower(ID, buildInfo, pointerID);

            if (exception != "")
            {
                UIMessage.DisplayMessage(exception);
                return;
            }

            buildInfo = null;

            if (!BuildManager.UseDragNDrop())
            {
                Hide();
            }
        }
Esempio n. 3
0
        private int currentButtonID = -1;       //last touched button, for touch mode only
        public void OnAbilityButton(GameObject butObj, int pointerID = -1)
        {
            int ID = GetButtonID(butObj);

            if (UIMainControl.InTouchMode())
            {
                if (currentButtonID >= 0)
                {
                    buttonList[currentButtonID].imgHighlight.enabled = false;
                }
                if (currentButtonID != ID)
                {
                    //OnAbilitySelectingTarget(true);	//to turn on cancel button
                    butCancelCanvasG.alpha        = 1;
                    butCancelCanvasG.interactable = true;

                    currentButtonID = ID;
                    buttonList[ID].imgHighlight.enabled = true;
                    OnHoverButton(butObj);
                    return;
                }
                ClearTouchModeButton();
            }

            string exception = AbilityManager.SelectAbility(ID, pointerID);

            if (exception != "")
            {
                UIMessage.DisplayMessage(exception);
            }
        }
Esempio n. 4
0
        public void _Hide()
        {
            if (UIMainControl.InTouchMode())
            {
                ClearTouchModeButton();
            }

            UIMainControl.FadeOut(canvasGroup, 0.25f);
            StartCoroutine(DelayHide());
        }
Esempio n. 5
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        void Start()
        {
            if (!AbilityManager.IsOn() || AbilityManager.GetAbilityCount() == 0)
            {
                thisObj.SetActive(false);
                return;
            }

            List <Ability> abList = AbilityManager.GetAbilityList();

            for (int i = 0; i < abList.Count; i++)
            {
                if (i == 0)
                {
                    buttonList[0].Init();
                }
                else if (i > 0)
                {
                    buttonList.Add(UIButton.Clone(buttonList[0].rootObj, "AbilityButton" + (i + 1)));
                }

                buttonList[i].imgIcon.sprite       = abList[i].icon;
                buttonList[i].imgHighlight.enabled = false;
                buttonList[i].label.text           = "";

                if (abList[i].usedRemained > 0)
                {
                    buttonList[i].label.text = abList[i].usedRemained.ToString();
                }
                //else buttonList[i].label.text="∞";

                if (UIMainControl.InTouchMode())
                {
                    buttonList[i].SetCallback(null, null, this.OnAbilityButton, null);
                }
                else
                {
                    buttonList[i].SetCallback(this.OnHoverButton, this.OnExitButton, this.OnAbilityButton, null);
                }
            }


            tooltipRscItem.Init();


            butCancelCanvasG = butCancelObj.AddComponent <CanvasGroup>();
            OnAbilitySelectingTarget(false);

            UIItemCallback cancelCallback = butCancelObj.AddComponent <UIItemCallback>();

            cancelCallback.SetDownCallback(this.OnCancelAbilityButton);
            //cancelCallback.SetUpCallback(up);

            tooltipObj.SetActive(false);
        }
Esempio n. 6
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        void Start()
        {
            List <Rsc> rscList = ResourceManager.GetResourceList();

            for (int i = 0; i < rscList.Count; i++)
            {
                if (i == 0)
                {
                    rscItemList[0].Init();
                }
                else
                {
                    rscItemList.Add(UIObject.Clone(rscItemList[0].rootObj, "Rsc" + (i + 1)));
                }

                rscItemList[i].imgRoot.sprite = rscList[i].icon;
                rscItemList[i].label.text     = rscList[i].value.ToString();
            }

            rscPanelObj.SetActive(false);

            //buttonParentDefaultPos=buttonParent.localPosition;

            towerPanelPosX = towerPanelRectT.localPosition.x;

            if (UIMainControl.InTouchMode())
            {
                butSell.SetCallback(null, null, this.OnSellButton, null);
                butUpgrade1.SetCallback(null, null, this.OnUpgradeButton1, null);
                butUpgrade2.SetCallback(null, null, this.OnUpgradeButton2, null);
            }
            else
            {
                butSell.SetCallback(this.OnHoverSellButton, this.OnExitSellButton, this.OnSellButton, null);
                butUpgrade1.SetCallback(this.OnHoverUpgradeButton1, this.OnExitUpgradeButton, this.OnUpgradeButton1, null);
                butUpgrade2.SetCallback(this.OnHoverUpgradeButton2, this.OnExitUpgradeButton, this.OnUpgradeButton2, null);
            }

            butSell.imgHighlight.enabled     = false;
            butUpgrade1.imgHighlight.enabled = false;
            butUpgrade2.imgHighlight.enabled = false;

            //thisObj.SetActive(false);
        }
Esempio n. 7
0
        public void _Show(UnitTower tower)
        {
            if (UIMainControl.InTouchMode())
            {
                ClearState();
                rscPanelObj.SetActive(false);
            }

            bool fadeIn = currentTower == null;

            currentTower = tower;
            UpdateDisplay();

            //buttonParent.localPosition=buttonParentDefaultPos;

            thisT.localPosition = Vector3.zero;
            if (fadeIn)
            {
                UIMainControl.FadeIn(canvasGroup, 0.25f);
            }
        }
Esempio n. 8
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        public void OnSellButton(GameObject butObj = null, int index = -1)
        {
            if (UIMainControl.InTouchMode())
            {
                if (currentState != 1)
                {
                    ClearState();
                    OnHoverSellButton();
                    currentState = 1;
                    butSell.imgHighlight.enabled = true;
                    return;
                }
                else
                {
                    ClearState();
                    OnExitSellButton();
                }
            }

            currentTower.Sell();
            Hide();
        }
Esempio n. 9
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        void Start()
        {
            if (BuildManager.GetInstance() == null)
            {
                return;
            }

            List <UnitTower> towerList = BuildManager.GetTowerList();

            for (int i = 0; i < towerList.Count; i++)
            {
                if (i == 0)
                {
                    buttonList[0].Init();
                }
                else if (i > 0)
                {
                    buttonList.Add(UIButton.Clone(buttonList[0].rootObj, "BuildButton" + (i + 1)));
                }

                buttonList[i].imgIcon.sprite       = towerList[i].iconSprite;
                buttonList[i].imgHighlight.enabled = false;

                if (UIMainControl.InTouchMode())
                {
                    buttonList[i].SetCallback(null, null, this.OnTowerButton, null);
                }
                else
                {
                    buttonList[i].SetCallback(this.OnHoverButton, this.OnExitButton, this.OnTowerButton, null);
                }
            }

            if (!BuildManager.UseDragNDrop())
            {
                canvasGroup.alpha   = 0;
                rectT.localPosition = new Vector3(0, 99999, 0);
            }

            if (!BuildManager.UseDragNDrop() && UIMainControl.UsePieMenu())
            {
                layoutGroup.enabled = false;
                tooltipObj.transform.localPosition -= new Vector3(0, 60, 0);
            }
            else
            {
                layoutGroup.enabled = true;
            }


            List <Rsc> rscList = ResourceManager.GetResourceList();

            for (int i = 0; i < rscList.Count; i++)
            {
                if (i == 0)
                {
                    tooltipRscItemList[0].Init();
                }
                else
                {
                    tooltipRscItemList.Add(UIObject.Clone(tooltipRscItemList[0].rootObj, "Rsc" + (i + 1)));
                }

                tooltipRscItemList[i].imgRoot.sprite = rscList[i].icon;
                tooltipRscItemList[i].label.text     = rscList[i].value.ToString();
            }

            if (!BuildManager.UseDragNDrop())
            {
                butCancelObj.SetActive(false);
            }
            else
            {
                butCancelCanvasG = butCancelObj.AddComponent <CanvasGroup>();
                butCancelObj.transform.SetAsLastSibling();
                OnDragNDrop(false);
            }

            tooltipObj.SetActive(false);
        }