Esempio n. 1
0
        void Start()
        {
            if (limitScale)
            {
                for (int i = 0; i < scalerList.Count; i++)
                {
                    if (Screen.width >= scalerList[i].referenceResolution.x)
                    {
                        instance.scalerList[i].uiScaleMode = CanvasScaler.ScaleMode.ConstantPixelSize;
                    }
                    else
                    {
                        instance.scalerList[i].uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
                    }
                }
            }

            if (perkMenuOnly)
            {
                UIHUD.GetInstance().gameObject.SetActive(false);
                UIBuildButton.GetInstance().gameObject.SetActive(false);
                UIAbilityButton.GetInstance().gameObject.SetActive(false);
                UITowerView.GetInstance().gameObject.SetActive(false);

                UIPerkMenu.DisableCloseButton();
                OnPerkMenu();
            }
        }
Esempio n. 2
0
		// Use this for initialization
		void Start () {
			instance=this;
			
			buttonSpawn.Init();
			
			txtTimer.text="";
			
			scoreObj.SetActive(false);
			
			List<Rsc> rscList=ResourceManager.GetResourceList();
			for(int i=0; i<rscList.Count; i++){
				if(i==0) rscObjList[i].Init();
				else rscObjList.Add(rscObjList[0].Clone("RscObj"+i, new Vector3(i*90, 0, 0)));
				rscObjList[i].imageIcon.sprite=rscList[i].icon;
			}
			
			OnLife(0);
			OnNewWave(1);
			OnResourceChanged(new List<int>());
			
			if(SpawnManager.AutoStart()){
				buttonSpawn.rootObj.SetActive(false);
				//StartCoroutine(AutoStartTimer());
				OnSpawnTimer(SpawnManager.GetAutoStartDelay());
			}
		}
Esempio n. 3
0
        // Use this for initialization
        void Start()
        {
            _instance     = this;
            init          = true;
            txtTimer.text = "Start Game";

            scoreObj.SetActive(false);
            OnLife(0);
            OnNewWave(1);
            OnResourceChanged(0);

            if (SpawnManager.AutoStart())
            {
                buttonSpawn.SetActive(false);
                OnSpawnTimer(SpawnManager.GetAutoStartDelay());
            }
        }
Esempio n. 4
0
        // Use this for initialization
        void Start()
        {
            instance = this;

            buttonSpawn.Init();

            txtTimer.text = "";

            scoreObj.SetActive(false);

            List <Rsc> rscList = ResourceManager.GetResourceList();

            for (int i = 0; i < rscList.Count; i++)
            {
                if (i == 0)
                {
                    rscObjList[i].Init();
                }
                else
                {
                    rscObjList.Add(rscObjList[0].Clone("RscObj" + i, new Vector3(i * 90, 0, 0)));
                }
                rscObjList[i].imageIcon.sprite = rscList[i].icon;
            }

            OnLife(0);
            OnNewWave(1);
            OnResourceChanged(new List <int>());

            if (SpawnManager.AutoStart())
            {
                buttonSpawn.rootObj.SetActive(false);
                //StartCoroutine(AutoStartTimer());
                OnSpawnTimer(SpawnManager.GetAutoStartDelay());
            }
        }
Esempio n. 5
0
 void Awake()
 {
     instance=this;
     thisObj=gameObject;
 }
Esempio n. 6
0
        void Start()
        {
            instance=this;
            txtTimer.text = "";

            OnLife(0);
            OnScore(0);

            if(SpawnManager.AutoStart()){
                OnSpawnTimer(SpawnManager.GetAutoStartDelay());
            }
        }
Esempio n. 7
0
 void Awake()
 {
     instance = this;
 }