Esempio n. 1
0
        public static void EndGame()
        {
            if (instance.gameState == _GameState.Over)
            {
                return;
            }

            instance.playerWon = instance.life > 0;
            instance.gameState = _GameState.Over;

            if (instance.playerWon)
            {
                RscManager.GainRsc(instance.rscGainOnWin);
                PerkManager.GainRsc(instance.perkRscGainOnWin);

                RscManager.CachedRsc();                         //for rsc to be carry forth to next level
                PerkManager.CachedProgress();                   //for perk progress to be carry forth to next level
                AudioManager.OnPlayerWon();
            }
            else
            {
                AudioManager.OnPlayerLost();
            }

            Debug.Log("Game Over " + instance.playerWon + "    " + instance.gameState);
            TDTK.OnGameOver(instance.playerWon);
        }
Esempio n. 2
0
        void Construction()
        {
            if (constructRemained < 0)
            {
                return;
            }

            constructRemained -= Time.fixedDeltaTime;
            if (constructRemained <= 0)
            {
                if (constructState == _ConstructState.Sell)
                {
                    RscManager.GainRsc(GetSellValue());

                    effectSold.Spawn(GetPos(), Quaternion.identity);
                    Destroyed(false);
                }
                if (constructState == _ConstructState.Upgrade)
                {
                    effectBuilt.Spawn(GetPos(), Quaternion.identity);
                    level += 1;
                    AudioManager.OnUpgradeComplete();
                    AudioManager.PlaySound(soundBuilt);
                }
                if (constructState == _ConstructState.Build)
                {
                    effectBuilt.Spawn(GetPos(), Quaternion.identity);
                    AudioManager.OnBuildComplete();
                    AudioManager.PlaySound(soundUpgraded);
                }
            }
        }
Esempio n. 3
0
        public void Cleared()
        {
            cleared = true;

            GameControl.GainLife(PerkManager.GetLifeGainOnWaveCleared(lifeGainOnCleared));
            RscManager.GainRsc(rscGainOnCleared, RscManager._GainType.WaveCleared);
            PerkManager.GainRsc(perkRscGainOnCleared);
            AbilityManager.GainRsc(PerkManager.GetAbRscGainOnWaveCleared(abilityRscGainOnCleared));

            PerkManager.WaveCleared(waveIdx + 1);
        }
Esempio n. 4
0
        //fixed update for resource, aoe and mine, check '#region support tower' for support
        void TowerFunction()
        {
            if (!GameControl.HasGameStarted())
            {
                return;
            }
            if (InConstruction() || IsStunned() || IsDestroyed())
            {
                return;
            }

            //if(GameControl.HasGameStarted() && !GameControl.IsGamePaused()) cooldown-=Time.fixedDeltaTime;
            if (cooldown > 0)
            {
                return;
            }

            if (IsResource())            // && cooldownRsc<0){
            {
                RscManager.GainRsc(GetRscGain(), RscManager._GainType.RscTower);
                cooldown = GetCooldown();              //cooldownRsc=GetCooldown();
            }

            if (IsAOE())            // && cooldownAOE<0){
            {
                List <Unit> tgtList = SpawnManager.GetUnitsWithinRange(this, GetAttackRange(), GetTargetGroup());
                if (tgtList.Count > 0)
                {
                    cooldown = GetCooldown();                  //cooldownAOE=GetCooldown();
                    for (int i = 0; i < tgtList.Count; i++)
                    {
                        tgtList[i].ApplyAttack(new AttackInfo(this, tgtList[i]));
                    }
                }
                else
                {
                    cooldown = 0.1f;               //cooldownAOE=0.1f;
                }
            }

            if (IsMine())            // && cooldownAttack<0){
            {
                List <Unit> tgtList = SpawnManager.GetUnitsWithinRange(this, TowerManager.GetGridSize() * .25f, GetTargetGroup());
                if (tgtList.Count > 0)
                {
                    tgtList[0].ApplyAttack(new AttackInfo(this, tgtList[0]));
                    Destroyed();
                }
                cooldown = 0.1f;              //cooldownAttack=0.1f;
            }
        }
Esempio n. 5
0
        public override void Destroyed(bool spawnEffDestroyed = true)
        {
            path.OnCreepExit(this);

            if (spawnEffDestroyed)
            {
                effectDestroyed.Spawn(GetPos(), Quaternion.identity);
                AudioManager.PlaySound(soundDestroyed);
            }

            if (IsSupport())
            {
                SupportClearAllTarget();
            }

            if (spawnOnDestroyed != null && sodCount > 0)
            {
                float      oHP  = sodOverride.GetHP(this);
                float      oSH  = sodOverride.GetSH(this);
                float      oSpd = sodOverride.GetSpd(this);
                int        oExp = sodOverride.GetExp(this);
                List <int> oRsc = sodOverride.GetRsc(this, rscGainOnDestroyed);

                for (int i = 0; i < sodCount; i++)
                {
                    SpawnSubCreep(spawnOnDestroyed, oHP, oSH, oSpd, oExp, oRsc);
                }
            }

            ClearAllEffect();

            if (Random.value < lifeGainedOnDestroyedChance)
            {
                GameControl.GainLife(lifeGainedOnDestroyed);
            }
            RscManager.GainRsc(rscGainOnDestroyed, RscManager._GainType.CreepKilled);

            float animDuration = AnimPlayDestroyed();

            SpawnManager.CreepDestroyed(this);
            ObjectPoolManager.Unspawn(thisObj, animDuration);
            //Destroy(thisObj);
        }
Esempio n. 6
0
        public _Status Purchase(bool useRsc = true)
        {
            if (useRsc)
            {
                if (PerkManager.UseRscManagerForCost())
                {
                    RscManager.SpendRsc(GetPurchaseCostRsc());
                }
                else
                {
                    PerkManager.SpendRsc(GetPurchaseCost());
                }
            }
            status = _Status.Purchased;

            if (PerkManager.InGameScene())
            {
                if (type == _PerkType.NewTower)
                {
                    TowerManager.AddBuildable(newTowerPID, replaceTowerPID);
                }
                if (type == _PerkType.NewAbility)
                {
                    AbilityManager.AddAbility(newAbilityPID, replaceAbilityPID);
                }
                else if (type == _PerkType.ModifyTower)              // || type==_PerkType.TowerAll){
                {
                    PerkManager.AddUnitPerkID(prefabID);            SetupCallback();
                }
                else if (type == _PerkType.ModifyAbility)              // || type==_PerkType.AbilityAll){
                {
                    PerkManager.AddAbilityPerkID(prefabID); SetupCallback();
                }
                else if (type == _PerkType.ModifyEffect)
                {
                    PerkManager.AddEffectPerkID(prefabID);  SetupCallback();
                }
                else if (type == _PerkType.ModifyPerkCost)
                {
                    PerkManager.AddPerkPerkID(prefabID);
                }
                else if (type == _PerkType.LifeCap)
                {
                    GameControl.ModifyLifeCap((int)gain);
                }
                else if (type == _PerkType.GainLife)
                {
                    GameControl.GainLife((int)gain);
                }
                else if (type == _PerkType.LifeRegen)
                {
                    if (!IsMultiplier())
                    {
                        GameControl.ModifyLifeRegen(gain);
                    }
                    else
                    {
                        GameControl.ModifyLifeRegenMultiplier(gain);
                    }
                }
                else if (type == _PerkType.LifeGainWaveCleared)
                {
                    if (!IsMultiplier())
                    {
                        PerkManager.lifeGainOnWaveClearedMod += (int)Mathf.Round(gain);
                    }
                    else
                    {
                        PerkManager.lifeGainOnWaveClearedMul *= gain;
                    }
                }
                else if (type == _PerkType.GainRsc)
                {
                    RscManager.GainRsc(gainList);
                }
                else if (type == _PerkType.RscRegen)
                {
                    if (!IsMultiplier())
                    {
                        RscManager.ModifyRegenModRate(gainList);
                    }
                    else
                    {
                        RscManager.ModifyRegenMulRate(gainList);
                    }
                }
                else if (type == _PerkType.RscGain)
                {
                    if (!IsMultiplier())
                    {
                        PerkManager.AddRscGainMod((int)gain);
                        PerkManager.AddRscGainModList(gainList);
                    }
                    else
                    {
                        PerkManager.AddRscGainMul(gain);
                        PerkManager.AddRscGainMulList(gainList);
                    }
                }
                else if (type == _PerkType.RscGainCreepDestroyed)
                {
                    if (!IsMultiplier())
                    {
                        PerkManager.AddRscGainModCreepKilled((int)gain);
                        PerkManager.AddRscGainModCreepKilledList(gainList);
                    }
                    else
                    {
                        PerkManager.AddRscGainMulCreepKilled(gain);
                        PerkManager.AddRscGainMulCreepKilledList(gainList);
                    }
                }
                else if (type == _PerkType.RscGainWaveCleared)
                {
                    if (!IsMultiplier())
                    {
                        PerkManager.AddRscGainModWaveCleared((int)gain);
                        PerkManager.AddRscGainModWaveClearedList(gainList);
                    }
                    else
                    {
                        PerkManager.AddRscGainMulWaveCleared(gain);
                        PerkManager.AddRscGainMulWaveClearedList(gainList);
                    }
                }
                else if (type == _PerkType.RscGainResourceTower)
                {
                    if (!IsMultiplier())
                    {
                        PerkManager.AddRscGainModRscTower((int)gain);
                        PerkManager.AddRscGainModRscTowerList(gainList);
                    }
                    else
                    {
                        PerkManager.AddRscGainMulRscTower(gain);
                        PerkManager.AddRscGainMulRscTowerList(gainList);
                    }
                }
                else if (type == _PerkType.AbilityRscCap)
                {
                    if (!IsMultiplier())
                    {
                        AbilityManager.MultiplyRscCap((int)Mathf.Round(gain));
                    }
                    else
                    {
                        AbilityManager.ModifyRscCap((int)Mathf.Round(gain));
                    }
                }
                else if (type == _PerkType.AbilityRscRegen)
                {
                    if (!IsMultiplier())
                    {
                        AbilityManager.ModifyRscRegen(gain);
                    }
                    else
                    {
                        AbilityManager.ModifyRscRegenMultiplier(gain);
                    }
                }
                else if (type == _PerkType.AbilityRscGainWaveCleared)
                {
                    if (!IsMultiplier())
                    {
                        PerkManager.abRscGainOnWaveClearedMod += (int)Mathf.Round(gain);
                    }
                    else
                    {
                        PerkManager.abRscGainOnWaveClearedMul *= gain;
                    }
                }
            }

            return(status);
        }