public static void Init () {
			// Get existing open window or if none, make a new one:
			window = (DamageArmorDBEditor)EditorWindow.GetWindow(typeof (DamageArmorDBEditor));
			//~ window.minSize=new Vector2(340, 170);
			window.minSize=new Vector2(470, 300);
			//~ window.maxSize=new Vector2(471, 301);
			
			EditorDBManager.Init();
			
		}
        public static void Init()
        {
            // Get existing open window or if none, make a new one:
            window = (DamageArmorDBEditor)EditorWindow.GetWindow(typeof(DamageArmorDBEditor));
            //~ window.minSize=new Vector2(340, 170);
            window.minSize = new Vector2(470, 300);
            //~ window.maxSize=new Vector2(471, 301);

            EditorDBManager.Init();
        }
Esempio n. 3
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 public static void OpenDamageTable()
 {
     DamageArmorDBEditor.Init();
 }