Esempio n. 1
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        public void _Show()
        {
            if (enableStatsTab)
            {
                uiStatsTab.Show();
            }

            if (perkTabType == _PerkTabType.LevelList)
            {
                uiLPerkTabDisplay.Show();
            }
            else if (perkTabType == _PerkTabType.RepeatableList)
            {
                uiPerkTabList.Show();
            }
            else if (perkTabType == _PerkTabType.Item)
            {
                uiPerkTab.Show();
            }

            isOn = true;
            if (!LevelPerkMenuOnly)
            {
                butClose.SetActive(true);
            }

            Cursor.visible = true;

            UIMainControl.FadeIn(canvasGroup, 0.25f, thisObj);
        }
Esempio n. 2
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        public void _NewUnit(Unit unit)
        {
            if (!UIMainControl.EnableHPOverlay())
            {
                return;
            }

            for (int i = 0; i < unitOverlayList.Count; i++)
            {
                if (unitOverlayList[i].unit != null)
                {
                    continue;
                }

                unitOverlayList[i].unit = unit;
                unitOverlayList[i].gameObject.SetActive(true);

                return;
            }

            GameObject newObj = UI.Clone(unitOverlayList[0].gameObject);

            unitOverlayList.Add(newObj.GetComponent <UIUnitOverlay>());

            unitOverlayList[unitOverlayList.Count - 1].unit = unit;
            unitOverlayList[unitOverlayList.Count - 1].gameObject.SetActive(true);
        }
Esempio n. 3
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        IEnumerator DelayHide()
        {
            yield return(StartCoroutine(UIMainControl.WaitForRealSeconds(0.25f)));

            isOn = false;

            thisObj.SetActive(false);
        }
Esempio n. 4
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        public void _Hide()
        {
            UIMainControl.FadeOut(canvasGroup, 0.25f);

            butClose.SetActive(false);
            Cursor.visible = false;

            StartCoroutine(DelayHide());
        }
        IEnumerator Start()
        {
            yield return(null);

            if (!UIMainControl.EnableItemSelectTab())
            {
                thisObj.SetActive(false);
            }

            List <Ability> abilityList = AbilityManager.GetAbilityList();

            for (int i = 0; i < abilityList.Count; i++)
            {
                if (i == 0)
                {
                    abilityItemList[i].Init();
                }
                else
                {
                    abilityItemList.Add(UISelectItem.Clone(abilityItemList[0].rootObj, "Item" + (i + 1)));
                }

                abilityItemList[i].imgIcon.sprite = abilityList[i].icon;
                abilityItemList[i].label.text     = abilityList[i].name;

                abilityItemList[i].selectHighlight.SetActive(false);
                //abilityItemList[i].buttonObj.SetActive(false);
            }
            if (abilityList.Count == 0)
            {
                abilityItemList[0].rootObj.SetActive(false);
            }


            UnitPlayer player = GameControl.GetPlayer();

            for (int i = 0; i < player.weaponList.Count; i++)
            {
                if (i == 0)
                {
                    weaponItemList[i].Init();
                }
                else
                {
                    weaponItemList.Add(UISelectItem.Clone(weaponItemList[0].rootObj, "Item" + (i + 1)));
                }

                weaponItemList[i].imgIcon.sprite = player.weaponList[i].icon;
                weaponItemList[i].label.text     = player.weaponList[i].weaponName;

                weaponItemList[i].selectHighlight.SetActive(false);
                //weaponItemList[i].buttonObj.SetActive(false);
            }

            tabObject.SetActive(false);
        }
Esempio n. 6
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        void Start()
        {
            player = GameControl.GetPlayer();

            joystickAim.transform.parent.gameObject.SetActive(player.enableTurretRotate);
            fireButton.SetActive(!player.enableTurretRotate);

            if (!UIMainControl.EnableItemSelectTab())
            {
                weaponAbilityTabButton.SetActive(false);
            }
            if (!UILevelPerkMenu.Enabled())
            {
                levelPerkButton.SetActive(false);
            }
            Debug.Log("StartStart  " + UILevelPerkMenu.Enabled());
        }
Esempio n. 7
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        IEnumerator Start()
        {
            yield return(null);

            if (!GameControl.EnableAbility() || AbilityManager.GetAbilityList().Count == 0)
            {
                DisableAllButtons();
                yield break;
            }

            initiated = true;

            singleButton = !UIMainControl.ListAllAbility();

            if (singleButton)
            {
                buttonList[0].Init();
                buttonList[0].labelAlt.enabled = false;
                OnSwitchAbility(AbilityManager.GetAbilityList()[AbilityManager.GetSelectID()]);
                selectT.gameObject.SetActive(false);
            }
            else
            {
                List <Ability> abilityList = AbilityManager.GetAbilityList();

                for (int i = 0; i < abilityList.Count; i++)
                {
                    if (i == 0)
                    {
                        buttonList[i].Init();
                    }
                    else
                    {
                        buttonList.Add(UIButton.Clone(buttonList[0].rootObj, "AbilityButton" + (i + 1)));
                    }

                    buttonList[i].imgIcon.sprite = abilityList[i].icon;
                    buttonList[i].labelAlt.text  = (i + 1).ToString();
                    buttonList[i].label.text     = "";
                }

                yield return(null);                     //give it one frame delay for the layoutGroup to rearrange the buttons

                selectT.localPosition = buttonList[AbilityManager.GetSelectID()].rectT.localPosition;
            }
        }
Esempio n. 8
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        public void _Show(bool won)
        {
            Cursor.visible = true;

            if (won)
            {
                lbTitle.text = "Level Cleared!";
                butContinueObj.SetActive(true);
            }
            else
            {
                lbTitle.text = "Level Lost";
                butContinueObj.SetActive(UIMainControl.ShowContinueButtonWhenLost());
            }

            UIMainControl.FadeIn(canvasGroup, 0.25f, thisObj);
        }
Esempio n. 9
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        // Update is called once per frame
        void LateUpdate()
        {
            if (unit == null)
            {
                if (thisObj.activeInHierarchy)
                {
                    thisObj.SetActive(false);
                }
                return;
            }

            if (unit.hitPoint >= unit.hitPointFull)
            {
                if (image.enabled)
                {
                    image.enabled = false;
                }
            }
            else
            {
                if (!image.enabled)
                {
                    image.enabled = true;
                }
            }


            if (!thisObj.activeInHierarchy)
            {
                return;
            }

            Vector3 screenPos = Camera.main.WorldToScreenPoint(unit.thisT.position + new Vector3(0, 2, 0));

            screenPos.z         = 0;
            rectT.localPosition = screenPos * UIMainControl.GetScaleFactor();

            rectT.sizeDelta = new Vector2((unit.hitPoint / unit.hitPointFull) * fullSize.x, fullSize.y);
        }
Esempio n. 10
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        void Update()
        {
            UnitPlayer player = GameControl.GetPlayer();

            if (player == null)
            {
                return;
            }

            cursorT.localPosition = Input.mousePosition * UIMainControl.GetScaleFactor();

            rectDefaultCursor.sizeDelta = cursorDefaultSize + new Vector2(player.GetRecoil() * 2, player.GetRecoil() * 2);

            if (player.Reloading())
            {
                ShowReloading();
                imgReloading.fillAmount = player.GetCurrentReload() / player.GetReloadDuration();
            }
            else
            {
                HideReloading();
            }
        }
Esempio n. 11
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        IEnumerator DestroyMessage(GameObject obj)
        {
            if (enableZoom)
            {
                TweenScale(obj.transform, 0.1f, new Vector3(1.1f, 1.1f, 1.1f));
                yield return(new WaitForSeconds(0.2f));

                TweenScale(obj.transform, 0.2f, new Vector3(1.0f, 1.0f, 1.0f));
            }


            float duration = 0;

            while (duration < 1.25f)
            {
                duration += Time.unscaledDeltaTime;        yield return(null);
            }

            if (fadeOut)
            {
                UIMainControl.FadeOut(obj.GetComponent <CanvasGroup>(), 0.5f);
            }
            if (scaleDown)
            {
                TweenScale(obj.transform, 0.5f, new Vector3(0.5f, 0.5f, 0.5f));
            }

            duration = 0;
            while (duration < 0.75f)
            {
                duration += Time.unscaledDeltaTime;        yield return(null);
            }

            msgTList.Remove(obj.transform);
            Destroy(obj);
        }
Esempio n. 12
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 public void _Show()
 {
     UIMainControl.FadeIn(canvasGroup, 0.25f, thisObj);
     //thisObj.SetActive(true);
 }
Esempio n. 13
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        private float scrollCD = 0;             //for switching weapon using mouse scroll


        void Awake()
        {
            instance = this;
        }
Esempio n. 14
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 public void _Hide()
 {
     UIMainControl.FadeOut(canvasGroup, 0.25f, thisObj);
 }
Esempio n. 15
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 public void _Show()
 {
     Cursor.visible = true;
     UIMainControl.FadeIn(canvasGroup, 0.25f, thisObj);
 }
Esempio n. 16
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 public void _Hide()
 {
     Cursor.visible = false;
     UIMainControl.FadeOut(canvasGroup, 0.25f, thisObj);
 }
Esempio n. 17
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 public void OnResumeButton()
 {
     UIMainControl.ResumeGame();
 }
Esempio n. 18
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 public void OnCloseButton(GameObject butObj = null, int pointerID = -1)
 {
     UIMainControl.CloseLevelPerkMenu();
 }
Esempio n. 19
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 public void OnLevelPerkButton()
 {
     UIMainControl.ToggleLevelPerkMenu();
 }
Esempio n. 20
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 public void OnMenuButton()
 {
     UIMainControl.TogglePause();
 }
Esempio n. 21
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 public void _Hide()
 {
     UIMainControl.FadeOut(canvasGroup, 0.25f, thisObj);
     //thisObj.SetActive(false);
 }