private void testingggg() { var mt = new MemTile(1234, 4321); mt.liquid = 1; var gg = "start"; if (mt.liquid > 0) { gg = "middle"; } gg = "end"; System.Console.WriteLine(gg); }
public static void SetTile(int x, int y, MemTile tile) { #if MemTile if (null == data) { Prepare(8400, 2400); } // System.Console.WriteLine(x + ',' + y); if (null == Terraria.Main.tile[x, y]) { Terraria.Main.tile[x, y] = new MemTile(x, y); } else { Terraria.Main.tile[x, y].x = (short)x; Terraria.Main.tile[x, y].y = (short)y; } if (tile != null) { data[x, y] = data[tile.x, tile.y]; } #endif }
public bool HasSameSlope(MemTile tile) { return (data[x, y]._sTileHeader & 29696) == (tile.sTileHeader & 29696); }
public bool isTheSameAs(MemTile compTile) { //if (compTile == null) //{ // return false; //} if (data[x, y]._sTileHeader != compTile.sTileHeader) { return false; } if (this.active()) { if (data[x, y]._type != compTile.type) { return false; } if (Terraria.Main.tileFrameImportant[(int)data[x, y]._type] && (data[x, y]._frameX != compTile.frameX || data[x, y]._frameY != compTile.frameY)) { return false; } } if (data[x, y]._wall != compTile.wall || data[x, y]._liquid != compTile.liquid) { return false; } if (compTile.liquid == 0) { if (this.wallColor() != compTile.wallColor()) { return false; } } else if (data[x, y]._bTileHeader != compTile.bTileHeader) { return false; } return true; }
public void CopyFrom(MemTile from) { data[x, y]._type = from.type; data[x, y]._wall = from.wall; data[x, y]._liquid = from.liquid; data[x, y]._sTileHeader = from.sTileHeader; data[x, y]._bTileHeader = from.bTileHeader; data[x, y]._bTileHeader2 = from.bTileHeader2; data[x, y]._bTileHeader3 = from.bTileHeader3; data[x, y]._frameX = from.frameX; data[x, y]._frameY = from.frameY; }
public MemTile(MemTile copy) { //if (copy == null) //{ // data[x, y]._type = 0; // data[x, y]._wall = 0; // data[x, y]._liquid = 0; // data[x, y]._sTileHeader = 0; // data[x, y]._bTileHeader = 0; // data[x, y]._bTileHeader2 = 0; // data[x, y]._bTileHeader3 = 0; // data[x, y]._frameX = 0; // data[x, y]._frameY = 0; // return; //} this.x = copy.x; this.y = copy.y; data[x, y]._type = copy.type; data[x, y]._wall = copy.wall; data[x, y]._liquid = copy.liquid; data[x, y]._sTileHeader = copy.sTileHeader; data[x, y]._bTileHeader = copy.bTileHeader; data[x, y]._bTileHeader2 = copy.bTileHeader2; data[x, y]._bTileHeader3 = copy.bTileHeader3; data[x, y]._frameX = copy.frameX; data[x, y]._frameY = copy.frameY; }