Esempio n. 1
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 /// <summary>
 /// Adds a piece on the board, will replace whatever piece is already present
 /// </summary>
 /// <param name="piece">The piece to add</param>
 /// <param name="position">The position a att the piece to</param>
 public void AddPiece(Piece piece, Point position)
 {
     Tiles[CoordinateToIndex(position)].Piece = piece;
     pieces.Add(piece);
 }
Esempio n. 2
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        /// <summary>
        /// Will move the piece to a position if the position exists in the ValidMoves list property of the piece, it will also notify pieces that has implemented the INotifyOnMove interface
        /// </summary>
        /// <param name="piece">The piece to be moved</param>
        /// <param name="target">The position to move to</param>
        /// <returns>bool, is moved allowed?</returns>
        public bool TryMovePiece(Piece piece, Point target)
        {
            if (piece.Position == target)
                return false;

            if (piece is INotifyOnMove)
            {
                INotifyOnMove inom = (INotifyOnMove)piece;
                inom.OnMove();
            }

            List<Point> validMoves = piece.ValidMoves;

            if (validMoves.Contains(target))
            {
                MovePiece(piece, target);
                return true;
            }

            return false;
        }
Esempio n. 3
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 /// <summary>
 /// Moves a piece to another tile, the piece will replace whatever piece already present
 /// </summary>
 /// <param name="piece">The piece to be moved</param>
 /// <param name="target">The position to move to</param>
 private void MovePiece(Piece piece, Point target)
 {
     Tiles[CoordinateToIndex(target)].Piece = piece;
     Tiles[CoordinateToIndex(piece.Position)].Piece = null;
     piece.Position = target;
 }
Esempio n. 4
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        /// <summary>
        /// Highlights possible moves for the piece
        /// </summary>
        /// <param name="piece">The active piece</param>
        public void HighlightMoves(Piece piece)
        {
            List<Tile> moveList = new List<Tile>();

            moveList = ToTileList(piece.ValidMoves);

            foreach (Tile tile in moveList)
            {
                if (tile.IsEmpty())
                    tile.Highlight = new SolidColorBrush(Color.FromRgb(0, 255, 0));
                else if (tile.IsOccupiedBy(Piece.InverseSide(piece.Side)))
                    tile.Highlight = new SolidColorBrush(Color.FromRgb(255, 0, 0));
            }
        }