Esempio n. 1
0
        public void OnClientMessage_MessageGetGameRoomPlayersRequest(int clientID, MessageGetGameRoomPlayersRequest message, GameRoomManager gameRoomManager, GameClientManager gameClientManager)
        {
            var roomID           = message.RoomID;
            var roomHostClientID = gameRoomManager.GetGameRoomHostClientIDFromGameRoomID(message.RoomID);

            var players       = new List <ANetworkPlayer>();
            var playerManager = new PlayerManager();

            players.Add(playerManager.GeneratePlayerFromClientID(roomHostClientID, message.RoomID, gameClientManager, gameRoomManager)); //the first clientID will be the host


            var clientIDs = gameRoomManager.GetGameClientsInRoom(roomID);

            for (int i = 0; i < clientIDs.Count; i++)
            {
                if (clientIDs[i] != roomHostClientID)
                {
                    players.Add(playerManager.GeneratePlayerFromClientID(clientIDs[i], message.RoomID, gameClientManager, gameRoomManager));
                }
            }

            var messageResponse = new MessageGetGameRoomPlayersResponse(players);
            var gameClient      = gameClientManager.GetGameClientFromClientID(clientID);

            SendDataToClient(gameClient, messageResponse);
        }
Esempio n. 2
0
        public void SendDataToClientsInRoom(int roomID, GameRoomManager gameRoomManager, GameClientManager gameClientManager, byte[] data)
        {
            var clientIDs      = gameRoomManager.GetGameClientsInRoom(roomID);
            var theGameClients = gameClientManager.GetGameClientsFromClientIDs(clientIDs.ToList());

            SendDataToClients(theGameClients, data);
        }
Esempio n. 3
0
        public void OnClientMessage_MessageJoinGameRoomRequest(int clientID, MessageJoinGameRoomRequest message, GameRoomManager gameRoomManager, GameClientManager gameClientManager)
        {
            gameRoomManager.AddPlayerToGameRoom(clientID, message.RoomID, 1);

            var clientIDs        = gameRoomManager.GetGameClientsInRoom(message.RoomID);
            var playerThatJoined = new PlayerManager().GeneratePlayerFromClientID(clientID, message.RoomID, gameClientManager, gameRoomManager);
            var theGameClients   = gameClientManager.GetGameClientsFromClientIDs(clientIDs.ToList());

            SendDataToClients(theGameClients, new MessageJoinGameRoomResponse(playerThatJoined));
        }