private static void LoadWindows()
 {
     //waiting = true;
     //foreach (var del in WindowLoadingDelegates)
     //{
     //    waiting = true;
     //    del.DynamicInvoke();
     //    while (waiting) { }
     //}
     GroupWindow               = new GroupWindow();
     CooldownWindow            = new CooldownWindow();
     BossWindow                = new BossWindow();
     BuffWindow                = new BuffWindow();
     CharacterWindow           = new CharacterWindow();
     ClassWindow               = new ClassWindow();
     InfoWindow                = new InfoWindow();
     FlightDurationWindow      = new FlightDurationWindow();
     LfgListWindow             = new LfgListWindow();
     SkillConfigWindow         = new SkillConfigWindow();
     GroupAbnormalConfigWindow = new GroupAbnormalConfigWindow();
     CivilUnrestWindow         = new CivilUnrestWindow();
     FloatingButton            = new FloatingButtonWindow();
     ChatWindowManager.Instance.InitWindows();
     //GroupWindow.Show();
     //CooldownWindow.Show();
     //BossWindow.Show();
     //BuffWindow.Show();
     //CharacterWindow.Show();
     //ClassWindow.Show();
 }
        public CooldownWindow()
        {
            Instance = this;
            Opacity  = 0;
            InitializeComponent();

            //SkillsDatabase.Progress += UpdateLoadGauge;
            SkillIconControl.SkillEnded += SkillIconControl_SkillEnded;

            NormalSkillsPanel.ItemsSource = SkillManager.NormalSkillsQueue;
            LongSkillsPanel.ItemsSource   = SkillManager.LongSkillsQueue;

            NormalSkillsPanel.DataContext = SkillManager.NormalSkillsQueue;
            LongSkillsPanel.DataContext   = SkillManager.LongSkillsQueue;
        }
Esempio n. 3
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        private static void LoadCooldownWindow()
        {
            var cooldownWindowThread = new Thread(new ThreadStart(() =>
            {
                SynchronizationContext.SetSynchronizationContext(new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
                CooldownWindow = new CooldownWindow();
                //CooldownWindow.AllowsTransparency = SettingsManager.CooldownWindowSettings.AllowTransparency;

                CooldownWindow.Show();
                waiting = false;
                Dispatcher.Run();
            }));

            cooldownWindowThread.Name = "Cooldown bar thread";
            cooldownWindowThread.SetApartmentState(ApartmentState.STA);
            cooldownWindowThread.Start();
            Debug.WriteLine("Cd window loaded");
        }
        private static void LoadCooldownWindow()
        {
            var cooldownWindowThread = new Thread(() =>
            {
                SynchronizationContext.SetSynchronizationContext(
                    new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
                Thread.CurrentThread.Priority = ThreadPriority.Highest;
                CooldownWindow = new CooldownWindow();
                if (CooldownWindow.WindowSettings.Enabled)
                {
                    CooldownWindow.Show();
                }
                AddDispatcher(Thread.CurrentThread.ManagedThreadId, Dispatcher.CurrentDispatcher);
                Dispatcher.Run();
                RemoveDispatcher(Thread.CurrentThread.ManagedThreadId);
            })
            {
                Name = "Cdwn"
            };

            cooldownWindowThread.SetApartmentState(ApartmentState.STA);
            cooldownWindowThread.Start();
        }
        public static void Init()
        {
            CooldownWindow  = new CooldownWindow();
            CharacterWindow = new CharacterWindow();
            BossGauge       = new BossGageWindow();
            BuffBar         = new AbnormalitiesWindow();

            ContextMenu = new ContextMenu();

            TrayIcon = new System.Windows.Forms.NotifyIcon()
            {
                Icon    = Icon.ExtractAssociatedIcon(Process.GetCurrentProcess().MainModule.FileName),
                Visible = true
            };
            TrayIcon.MouseDown += NI_MouseDown;
            var v = Assembly.GetExecutingAssembly().GetName().Version;

            TrayIcon.Text = String.Format("TCC v{0}.{1}.{2}", v.Major, v.Minor, v.Build);
            var ForceShowButton = new MenuItem()
            {
                Header = "Force visibility on"
            };

            ClickThruButton = new MenuItem()
            {
                Header = "Click through"
            };
            var CloseButton = new MenuItem()
            {
                Header = "Close"
            };

            CharacterWindowVisibilityButton = new MenuItem()
            {
                Header = "Unhide character window"
            };
            CharacterWindowVisibilityButton.Click += (s, ev) =>
            {
                CharacterWindow.Visibility = Visibility.Visible;
            };
            CooldownWindowVisibilityButton = new MenuItem()
            {
                Header = "Unhide cooldowns bar"
            };
            CooldownWindowVisibilityButton.Click += (s, ev) =>
            {
                CooldownWindow.Visibility = Visibility.Visible;
            };

            BossGaugeWindowVisibilityButton = new MenuItem()
            {
                Header = "Unhide boss bar"
            };
            BossGaugeWindowVisibilityButton.Click += (s, ev) =>
            {
                BossGauge.Visibility = Visibility.Visible;
            };
            BuffBarWindowVisibilityButton = new MenuItem()
            {
                Header = "Unhide buffs bar"
            };
            BuffBarWindowVisibilityButton.Click += (s, ev) =>
            {
                BuffBar.Visibility = Visibility.Visible;
            };


            CloseButton.Click     += (s, ev) => App.CloseApp();
            ClickThruButton.Click += (s, ev) => ToggleClickThru();
            ForceShowButton.Click += (s, ev) => ForceShow();

            ContextMenu.Items.Add(CooldownWindowVisibilityButton);
            ContextMenu.Items.Add(BuffBarWindowVisibilityButton);
            ContextMenu.Items.Add(BossGaugeWindowVisibilityButton);
            ContextMenu.Items.Add(CharacterWindowVisibilityButton);
            ContextMenu.Items.Add(new Separator());
            ContextMenu.Items.Add(ClickThruButton);
            ContextMenu.Items.Add(CloseButton);


            FocusManager.FocusTimer = new DispatcherTimer()
            {
                Interval = TimeSpan.FromSeconds(1)
            };
            FocusManager.FocusTimer.Tick += FocusManager.CheckForegroundWindow;

            FocusManager.ForegroundWindowChanged += FocusManager_ForegroundWindowChanged;
        }