/// <summary>
        /// get a SwampLocation object using an ID
        /// </summary>
        /// <param name="ID">swamp location ID</param>
        /// <returns>requested swamp location</returns>
        public SwampLocation GetSwampLocationByID(int ID)
        {
            SwampLocation swamp = null;

            //
            // run through the space-time location list and grab the correct one
            //
            foreach (SwampLocation location in SwampLocations)
            {
                if (location.SwampLocationID == ID)
                {
                    swamp = location;
                }
            }

            //
            // the specified ID was not found in the universe
            // throw and exception
            //
            if (swamp == null)
            {
                string feedbackMessage = $"The Swamp Location ID {ID} does not exist in the current Kingdom.";
                throw new ArgumentException(ID.ToString(), feedbackMessage);
            }

            return(swamp);
        }
        /// <summary>
        /// get and validate the player's TARDIS destination
        /// </summary>
        /// <returns>space-time location</returns>
        public SwampLocation DisplayGetOgresNewDestination()
        {
            bool          validResponse = false;
            int           swampID;
            SwampLocation nextSwampLocation = new SwampLocation();

            while (!validResponse)
            {
                //
                // display header
                //
                ConsoleUtil.HeaderText = "Swamp Destination";
                ConsoleUtil.DisplayReset();

                //
                // display a table of space-time locations
                //
                DisplaySwampDestinationsTable();

                //
                // get and validate user's response for a space-time location
                //
                ConsoleUtil.DisplayPromptMessage("Choose your swamp location by using its ID: ");

                //
                // user's response is an integer
                //
                if (int.TryParse(Console.ReadLine(), out swampID))
                {
                    ConsoleUtil.DisplayMessage("");



                    try
                    {
                        nextSwampLocation = _gameKingdom.GetSwampLocationByID(swampID);

                        ConsoleUtil.DisplayReset();
                        ConsoleUtil.DisplayMessage($"You have indicated {nextSwampLocation.Name} as your destination.");
                        ConsoleUtil.DisplayMessage("");

                        if (nextSwampLocation.Accessable == true)
                        {
                            validResponse = true;
                            ConsoleUtil.DisplayMessage("Your journey continues.");
                        }
                        else
                        {
                            ConsoleUtil.DisplayMessage("It appears this destination is not available to you at this time.");
                            ConsoleUtil.DisplayMessage("Please make another choice.");
                        }
                    }
                    //
                    // user's response was not in the correct range
                    //
                    catch (ArgumentOutOfRangeException ex)
                    {
                        ConsoleUtil.DisplayMessage("It appears you entered an invalid location ID.");
                        ConsoleUtil.DisplayMessage(ex.Message);
                        ConsoleUtil.DisplayMessage("Please try again.");
                    }
                }
                //
                // user's response was not an integer
                //
                else
                {
                    ConsoleUtil.DisplayMessage("It appears you did not enter a number for the location ID.");
                    ConsoleUtil.DisplayMessage("Please try again.");
                }

                DisplayContinuePrompt();
            }

            return(nextSwampLocation);
        }