/// <summary>
 /// initialize the game
 /// </summary>
 private void InitializeGame()
 {
     _usingGame       = true;
     _gameKingdom     = new Kingdom();
     _gameOgre        = new Ogre();
     _gameConsoleView = new ConsoleView(_gameOgre, _gameKingdom);
     _gameDragon      = new Dragon();
 }
Esempio n. 2
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        public static List <string> StatusBox(Player player, Kingdom kingdom)
        {
            List <string> statusBoxText = new List <string>();

            statusBoxText.Add($"Experience Points: {player.ExperiencePoints}\n");
            statusBoxText.Add($"Health: {player.Health}\n");
            statusBoxText.Add($"Lives: {player.Lives}\n");

            return(statusBoxText);
        }
Esempio n. 3
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        /// <summary>
        /// initialize the major game objects
        /// </summary>
        private void InitializeGame()
        {
            _gamePlayer      = new Player();
            _gameKingdom     = new Kingdom();
            _gameConsoleView = new ConsoleView(_gamePlayer, _gameKingdom);
            _playingGame     = true;

            //
            //add initial items to player inventory
            //
            _gamePlayer.Inventory.Add(_gameKingdom.GetGameObjectById(12) as PlayerObject);

            _gamePlayer.MapLocationID = 1;

            Console.CursorVisible = false;
        }