public void Awake() { instance = this; thisObj = gameObject; rectT = thisObj.GetComponent <RectTransform>(); canvasGroup = thisObj.GetComponent <CanvasGroup>(); if (canvasGroup == null) { canvasGroup = thisObj.AddComponent <CanvasGroup>(); } if (demoMenu) { canvasGroup.alpha = 0; } }
IEnumerator _OnClosePerkMenu() { FadeBlur(uiBlurEffect, 2, 0); UIPerkMenu.Hide(); yield return(StartCoroutine(WaitForRealSeconds(0.25f))); }
public void _OnPerkMenu() { FadeBlur(uiBlurEffect, 0, 2); UIPerkMenu.Show(); }