private int currentButtonID = -1;       //last touched button, for touch mode only
        public void OnAbilityButton(GameObject butObj, int pointerID = -1)
        {
            int ID = GetButtonID(butObj);

            if (UIMainControl.InTouchMode())
            {
                if (currentButtonID >= 0)
                {
                    buttonList[currentButtonID].imgHighlight.enabled = false;
                }
                if (currentButtonID != ID)
                {
                    currentButtonID = ID;
                    buttonList[ID].imgHighlight.enabled = true;
                    OnHoverButton(butObj);
                    return;
                }
                ClearTouchModeButton();
            }

            string exception = AbilityManagerFaction.SelectAbility(ID);

            if (exception != "")
            {
                UIMessage.DisplayMessage(exception);
            }

            buttonList[ID].imgHighlight.enabled = true;
        }
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        public void OnPurchaseButton()
        {
            string text = PerkManager.PurchasePerk(perkItemList[selectID].perkID);

            if (text != "")
            {
                UIMessage.DisplayMessage(text);
                return;
            }

            UpdatePerkItemList();

            UpdateDisplay();
        }
        private int currentButtonID = -1;       //last touched button, for touch mode only
        public void OnAbilityButton(GameObject butObj, int pointerID = -1)
        {
            int ID = GetButtonID(butObj);

            if (UIMainControl.InTouchMode())
            {
                if (currentButtonID >= 0)
                {
                    buttonList[currentButtonID].imgHighlight.enabled = false;
                }
                currentButtonID = ID;
                buttonList[ID].imgHighlight.enabled = true;
            }
            else
            {
                string exception = GameControl.GetSelectedUnit().SelectAbility(ID);
                if (exception != "")
                {
                    UIMessage.DisplayMessage(exception);
                }
            }
        }
 public void OnReleaseAbilityButton(GameObject butObj, int pointId = -1)
 {
     if (UIMainControl.InTouchMode())
     {
         if (tooltipObj.activeSelf)
         {
             OnExitButton(null);
             if (currentButtonID >= 0)
             {
                 buttonList[currentButtonID].imgHighlight.enabled = false;
             }
             currentButtonID = -1;
         }
         else
         {
             int ID = GetButtonID(butObj);
             if (currentButtonID == ID)                   // this check is BS because the buttons seem to capture focus, but leave it in since it doesn't break anything HACK
             {
                 string exception = GameControl.GetSelectedUnit().SelectAbility(ID);
                 if (exception != "")
                 {
                     UIMessage.DisplayMessage(exception);
                     buttonList[currentButtonID].imgHighlight.enabled = false;
                 }
                 else
                 {
                     bool isInTargetMode = GameControl.GetSelectedUnit().abilityList[ID].requireTargetSelection;
                     if (!isInTargetMode)
                     {
                         buttonList[currentButtonID].imgHighlight.enabled = false;
                         currentButtonID = -1;
                     }
                 }
             }
         }
     }
 }
Esempio n. 5
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 void Awake()
 {
     instance = this;
     gameObject.GetComponent <RectTransform>().localPosition = new Vector3(0, 0, 0);
 }