Esempio n. 1
0
        public static void WriteUnitFbiFile(Fbi unit)
        {
            TdfNode sourceRoot;

            using (var f = new StreamReader(unit.File, Encoding.GetEncoding(1252)))
            {
                sourceRoot = TdfNode.LoadTdf(f);
            }

            var targetUnitInfo = ToTdfNode(unit);

            var instructions = TdfCompare.ComputePropertyMapping(sourceRoot.Keys["UNITINFO"], targetUnitInfo, 1);

            TdfCompare.PerformInstructions(unit.File, instructions);
        }
Esempio n. 2
0
        private static TdfNode ToTdfNode(Fbi unit)
        {
            var n = new TdfNode("UNITINFO");

            n.Entries["UnitName"]               = TdfConvert.ToStringInfo(unit.ID);
            n.Entries["Side"]                   = TdfConvert.ToStringInfo(unit.Side);
            n.Entries["Name"]                   = TdfConvert.ToStringInfo(unit.Name);
            n.Entries["Description"]            = TdfConvert.ToStringInfo(unit.Description);
            n.Entries["Category"]               = TdfConvert.ToStringInfo(unit.Category);
            n.Entries["BuildCostEnergy"]        = TdfConvert.ToStringInfo(unit.BuildCostEnergy);
            n.Entries["BuildCostMetal"]         = TdfConvert.ToStringInfo(unit.BuildCostMetal);
            n.Entries["MaxDamage"]              = TdfConvert.ToStringInfo(unit.MaxDamage);
            n.Entries["DamageModifier"]         = TdfConvert.ToStringInfo(unit.DamageModifier);
            n.Entries["EnergyUse"]              = TdfConvert.ToStringInfo(unit.EnergyUse);
            n.Entries["BuildTime"]              = TdfConvert.ToStringInfo(unit.BuildTime);
            n.Entries["WorkerTime"]             = TdfConvert.ToStringInfo(unit.WorkerTime);
            n.Entries["BuildDistance"]          = TdfConvert.ToStringInfo(unit.BuildDistance);
            n.Entries["SightDistance"]          = TdfConvert.ToStringInfo(unit.SightDistance);
            n.Entries["RadarDistance"]          = TdfConvert.ToStringInfo(unit.RadarDistance);
            n.Entries["SonarDistance"]          = TdfConvert.ToStringInfo(unit.SonarDistance);
            n.Entries["RadarDistanceJam"]       = TdfConvert.ToStringInfo(unit.RadarDistanceJam);
            n.Entries["SonarDistanceJam"]       = TdfConvert.ToStringInfo(unit.SonarDistanceJam);
            n.Entries["Stealth"]                = TdfConvert.ToStringInfo(unit.Stealth);
            n.Entries["CloakCost"]              = TdfConvert.ToStringInfo(unit.CloakCost);
            n.Entries["CloakCostMoving"]        = TdfConvert.ToStringInfo(unit.CloakCostMoving);
            n.Entries["MinCloakDistance"]       = TdfConvert.ToStringInfo(unit.MinCloakDistance);
            n.Entries["EnergyStorage"]          = TdfConvert.ToStringInfo(unit.EnergyStorage);
            n.Entries["MetalStorage"]           = TdfConvert.ToStringInfo(unit.MetalStorage);
            n.Entries["MetalMake"]              = TdfConvert.ToStringInfo(unit.MetalMake);
            n.Entries["MakesMetal"]             = TdfConvert.ToStringInfo(unit.MakesMetal);
            n.Entries["EnergyMake"]             = TdfConvert.ToStringInfo(unit.EnergyMake);
            n.Entries["WindGenerator"]          = TdfConvert.ToStringInfo(unit.WindGenerator);
            n.Entries["MaxVelocity"]            = TdfConvert.ToStringInfo(unit.MaxVelocity);
            n.Entries["BrakeRate"]              = TdfConvert.ToStringInfo(unit.BrakeRate);
            n.Entries["Acceleration"]           = TdfConvert.ToStringInfo(unit.Acceleration);
            n.Entries["TurnRate"]               = TdfConvert.ToStringInfo(unit.TurnRate);
            n.Entries["CanMove"]                = TdfConvert.ToStringInfo(unit.CanMove);
            n.Entries["CanAttack"]              = TdfConvert.ToStringInfo(unit.CanAttack);
            n.Entries["CanCapture"]             = TdfConvert.ToStringInfo(unit.CanCapture);
            n.Entries["CanDgun"]                = TdfConvert.ToStringInfo(unit.CanDgun);
            n.Entries["CanGuard"]               = TdfConvert.ToStringInfo(unit.CanGuard);
            n.Entries["CanPatrol"]              = TdfConvert.ToStringInfo(unit.CanPatrol);
            n.Entries["CanReclamate"]           = TdfConvert.ToStringInfo(unit.CanReclamate);
            n.Entries["CanStop"]                = TdfConvert.ToStringInfo(unit.CanStop);
            n.Entries["CanLoad"]                = TdfConvert.ToStringInfo(unit.CanLoad);
            n.Entries["CantBeTransported"]      = TdfConvert.ToStringInfo(unit.CantBeTransported);
            n.Entries["TransportCapacity"]      = TdfConvert.ToStringInfo(unit.TransportCapacity);
            n.Entries["Corpse"]                 = TdfConvert.ToStringInfo(unit.Corpse);
            n.Entries["HealTime"]               = TdfConvert.ToStringInfo(unit.HealTime);
            n.Entries["TransportSize"]          = TdfConvert.ToStringInfo(unit.TransportSize);
            n.Entries["OnOffable"]              = TdfConvert.ToStringInfo(unit.OnOffable);
            n.Entries["ShootMe"]                = TdfConvert.ToStringInfo(unit.ShootMe);
            n.Entries["NoAutoFire"]             = TdfConvert.ToStringInfo(unit.NoAutoFire);
            n.Entries["FireStandOrders"]        = TdfConvert.ToStringInfo(unit.FireStandOrders);
            n.Entries["StandingFireOrder"]      = TdfConvert.ToStringInfo(unit.StandingFireOrder);
            n.Entries["MobileStandOrders"]      = TdfConvert.ToStringInfo(unit.MobileStandOrders);
            n.Entries["StandingMoveOrder"]      = TdfConvert.ToStringInfo(unit.StandingMoveOrder);
            n.Entries["MaxWaterDepth"]          = TdfConvert.ToStringInfo(unit.MaxWaterDepth);
            n.Entries["MinWaterDepth"]          = TdfConvert.ToStringInfo(unit.MinWaterDepth);
            n.Entries["Floater"]                = TdfConvert.ToStringInfo(unit.Floater);
            n.Entries["Upright"]                = TdfConvert.ToStringInfo(unit.Upright);
            n.Entries["MoveRate1"]              = TdfConvert.ToStringInfo(unit.MoveRate1);
            n.Entries["MoveRate2"]              = TdfConvert.ToStringInfo(unit.MoveRate2);
            n.Entries["FootPrintX"]             = TdfConvert.ToStringInfo(unit.FootPrintX);
            n.Entries["FootPrintZ"]             = TdfConvert.ToStringInfo(unit.FootPrintZ);
            n.Entries["MaxSlope"]               = TdfConvert.ToStringInfo(unit.MaxSlope);
            n.Entries["CanFly"]                 = TdfConvert.ToStringInfo(unit.CanFly);
            n.Entries["HoverAttack"]            = TdfConvert.ToStringInfo(unit.HoverAttack);
            n.Entries["Amphibious"]             = TdfConvert.ToStringInfo(unit.Amphibious);
            n.Entries["WaterLine"]              = TdfConvert.ToStringInfo(unit.WaterLine);
            n.Entries["ImmuneToParalyzer"]      = TdfConvert.ToStringInfo(unit.ImmuneToParalyzer);
            n.Entries["Cruisealt"]              = TdfConvert.ToStringInfo(unit.Cruisealt);
            n.Entries["BankScale"]              = TdfConvert.ToStringInfo(unit.BankScale);
            n.Entries["PitchScale"]             = TdfConvert.ToStringInfo(unit.PitchScale);
            n.Entries["SoundCategory"]          = TdfConvert.ToStringInfo(unit.SoundCategory);
            n.Entries["NoChaseCategory"]        = TdfConvert.ToStringInfo(unit.NoChaseCategory);
            n.Entries["wpri_badtargetcategory"] = TdfConvert.ToStringInfo(unit.wpri_badtargetcategory);
            n.Entries["wsec_badtargetcategory"] = TdfConvert.ToStringInfo(unit.wsec_badtargetcategory);
            n.Entries["wspe_badtargetcategory"] = TdfConvert.ToStringInfo(unit.wspe_badtargetcategory);
            n.Entries["MovementClass"]          = TdfConvert.ToStringInfo(unit.MovementClass);
            n.Entries["ExplodeAs"]              = TdfConvert.ToStringInfo(unit.ExplodeAs);
            n.Entries["SelfDestructAs"]         = TdfConvert.ToStringInfo(unit.SelfDestructAs);
            n.Entries["DefaultMissionType"]     = TdfConvert.ToStringInfo(unit.DefaultMissionType);

            return(n);
        }
Esempio n. 3
0
        private static Fbi ToFbi(string file, TdfNode unitInfo)
        {
            var unit = new Fbi();

            unit.File = file;

            unit.ID                     = unitInfo.GetStringOrDefault("UnitName");
            unit.Side                   = unitInfo.GetStringOrDefault("Side");
            unit.Name                   = unitInfo.GetStringOrDefault("Name");
            unit.Description            = unitInfo.GetStringOrDefault("Description");
            unit.Category               = unitInfo.GetStringOrDefault("Category");
            unit.BuildCostEnergy        = unitInfo.GetDoubleOrDefault("BuildCostEnergy");
            unit.BuildCostMetal         = unitInfo.GetDoubleOrDefault("BuildCostMetal");
            unit.MaxDamage              = unitInfo.GetDoubleOrDefault("MaxDamage");
            unit.DamageModifier         = unitInfo.GetDoubleOrDefault("DamageModifier");
            unit.EnergyUse              = unitInfo.GetDoubleOrDefault("EnergyUse");
            unit.BuildTime              = unitInfo.GetDoubleOrDefault("BuildTime");
            unit.WorkerTime             = unitInfo.GetDoubleOrDefault("WorkerTime");
            unit.BuildDistance          = unitInfo.GetDoubleOrDefault("BuildDistance");
            unit.SightDistance          = unitInfo.GetDoubleOrDefault("SightDistance");
            unit.RadarDistance          = unitInfo.GetDoubleOrDefault("RadarDistance");
            unit.SonarDistance          = unitInfo.GetDoubleOrDefault("SonarDistance");
            unit.RadarDistanceJam       = unitInfo.GetDoubleOrDefault("RadarDistanceJam");
            unit.SonarDistanceJam       = unitInfo.GetDoubleOrDefault("SonarDistanceJam");
            unit.Stealth                = unitInfo.GetDoubleOrDefault("Stealth");
            unit.CloakCost              = unitInfo.GetDoubleOrDefault("CloakCost");
            unit.CloakCostMoving        = unitInfo.GetDoubleOrDefault("CloakCostMoving");
            unit.MinCloakDistance       = unitInfo.GetDoubleOrDefault("MinCloakDistance");
            unit.EnergyStorage          = unitInfo.GetDoubleOrDefault("EnergyStorage");
            unit.MetalStorage           = unitInfo.GetDoubleOrDefault("MetalStorage");
            unit.MetalMake              = unitInfo.GetDoubleOrDefault("MetalMake");
            unit.MakesMetal             = unitInfo.GetDoubleOrDefault("MakesMetal");
            unit.EnergyMake             = unitInfo.GetDoubleOrDefault("EnergyMake");
            unit.WindGenerator          = unitInfo.GetDoubleOrDefault("WindGenerator");
            unit.MaxVelocity            = unitInfo.GetDoubleOrDefault("MaxVelocity");
            unit.BrakeRate              = unitInfo.GetDoubleOrDefault("BrakeRate");
            unit.Acceleration           = unitInfo.GetDoubleOrDefault("Acceleration");
            unit.TurnRate               = unitInfo.GetDoubleOrDefault("TurnRate");
            unit.CanMove                = unitInfo.GetDoubleOrDefault("CanMove");
            unit.CanAttack              = unitInfo.GetDoubleOrDefault("CanAttack");
            unit.CanCapture             = unitInfo.GetDoubleOrDefault("CanCapture");
            unit.CanDgun                = unitInfo.GetDoubleOrDefault("CanDgun");
            unit.CanGuard               = unitInfo.GetDoubleOrDefault("CanGuard");
            unit.CanPatrol              = unitInfo.GetDoubleOrDefault("CanPatrol");
            unit.CanReclamate           = unitInfo.GetDoubleOrDefault("CanReclamate");
            unit.CanStop                = unitInfo.GetDoubleOrDefault("CanStop");
            unit.CanLoad                = unitInfo.GetDoubleOrDefault("CanLoad");
            unit.CantBeTransported      = unitInfo.GetDoubleOrDefault("CantBeTransported");
            unit.TransportCapacity      = unitInfo.GetDoubleOrDefault("TransportCapacity");
            unit.Corpse                 = unitInfo.GetStringOrDefault("Corpse");
            unit.HealTime               = unitInfo.GetDoubleOrDefault("HealTime");
            unit.TransportSize          = unitInfo.GetDoubleOrDefault("TransportSize");
            unit.OnOffable              = unitInfo.GetDoubleOrDefault("OnOffable");
            unit.ShootMe                = unitInfo.GetDoubleOrDefault("ShootMe");
            unit.NoAutoFire             = unitInfo.GetDoubleOrDefault("NoAutoFire");
            unit.FireStandOrders        = unitInfo.GetDoubleOrDefault("FireStandOrders");
            unit.StandingFireOrder      = unitInfo.GetDoubleOrDefault("StandingFireOrder");
            unit.MobileStandOrders      = unitInfo.GetDoubleOrDefault("MobileStandOrders");
            unit.StandingMoveOrder      = unitInfo.GetDoubleOrDefault("StandingMoveOrder");
            unit.MaxWaterDepth          = unitInfo.GetDoubleOrDefault("MaxWaterDepth");
            unit.MinWaterDepth          = unitInfo.GetDoubleOrDefault("MinWaterDepth");
            unit.Floater                = unitInfo.GetDoubleOrDefault("Floater");
            unit.Upright                = unitInfo.GetDoubleOrDefault("Upright");
            unit.MoveRate1              = unitInfo.GetDoubleOrDefault("MoveRate1");
            unit.MoveRate2              = unitInfo.GetDoubleOrDefault("MoveRate2");
            unit.FootPrintX             = unitInfo.GetDoubleOrDefault("FootPrintX");
            unit.FootPrintZ             = unitInfo.GetDoubleOrDefault("FootPrintZ");
            unit.MaxSlope               = unitInfo.GetDoubleOrDefault("MaxSlope");
            unit.CanFly                 = unitInfo.GetDoubleOrDefault("CanFly");
            unit.HoverAttack            = unitInfo.GetDoubleOrDefault("HoverAttack");
            unit.Amphibious             = unitInfo.GetDoubleOrDefault("Amphibious");
            unit.WaterLine              = unitInfo.GetDoubleOrDefault("WaterLine");
            unit.ImmuneToParalyzer      = unitInfo.GetDoubleOrDefault("ImmuneToParalyzer");
            unit.Cruisealt              = unitInfo.GetDoubleOrDefault("Cruisealt");
            unit.BankScale              = unitInfo.GetDoubleOrDefault("BankScale");
            unit.PitchScale             = unitInfo.GetDoubleOrDefault("PitchScale");
            unit.SoundCategory          = unitInfo.GetStringOrDefault("SoundCategory");
            unit.NoChaseCategory        = unitInfo.GetStringOrDefault("NoChaseCategory");
            unit.wpri_badtargetcategory = unitInfo.GetStringOrDefault("wpri_badtargetcategory");
            unit.wsec_badtargetcategory = unitInfo.GetStringOrDefault("wsec_badtargetcategory");
            unit.wspe_badtargetcategory = unitInfo.GetStringOrDefault("wspe_badtargetcategory");
            unit.MovementClass          = unitInfo.GetStringOrDefault("MovementClass");
            unit.ExplodeAs              = unitInfo.GetStringOrDefault("ExplodeAs");
            unit.SelfDestructAs         = unitInfo.GetStringOrDefault("SelfDestructAs");
            unit.DefaultMissionType     = unitInfo.GetStringOrDefault("DefaultMissionType");

            if (unit.Category != null)
            {
                if (unit.Category.Contains("LEVEL1"))
                {
                    unit.Level = "L1";
                }
                else if (unit.Category.Contains("LEVEL2"))
                {
                    unit.Level = "L2";
                }
                else if (unit.Category.Contains("LEVEL3"))
                {
                    unit.Level = "L3";
                }
                else if (unit.Category.Contains("LEVEL4"))
                {
                    unit.Level = "L4";
                }
                else if (unit.Category.Contains("LEVEL5"))
                {
                    unit.Level = "L5";
                }
            }

            var tedClass = unitInfo.GetStringOrDefault("TEDCLASS") ?? "";

            unit.Vehcl    = tedClass.Contains("TANK");
            unit.KBot     = tedClass.Contains("KBOT") || tedClass.Contains("COMMANDER");
            unit.Building = new[] { "ENERGY", "METAL", "PLANT", "FORT", "SPECIAL" }.Any(x => tedClass.Contains(x));
            unit.Ship     = tedClass.Contains("SHIP") || tedClass.Contains("WATER");
            unit.Cnstr    = tedClass.Contains("CNSTR") || (unit.Category != null && unit.Category.Contains("CNSTR"));
            unit.Air      = tedClass.Contains("VTOL");

            unit.Weapons = new List <string>();
            for (var i = 1; i <= 5; ++i)
            {
                var weapon = unitInfo.GetStringOrDefault($"WEAPON{i}");
                if (weapon != null)
                {
                    unit.Weapons.Add(weapon.ToUpper());
                }
            }

            var explodeAs = unitInfo.GetStringOrDefault("EXPLODEAS");

            if (explodeAs != null)
            {
                unit.Weapons.Add(explodeAs.ToUpper());
            }

            var selfDestruct = unitInfo.GetStringOrDefault("SELFDESTRUCT");

            if (selfDestruct != null)
            {
                unit.Weapons.Add(selfDestruct.ToUpper());
            }

            unit.Changed = false;
            return(unit);
        }