/// <summary> /// Deprecated Method for adding a new object to the ResourceLots EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToResourceLots(ResourceLot resourceLot) { base.AddObject("ResourceLots", resourceLot); }
/// <summary> /// Create a new ResourceLot object. /// </summary> /// <param name="resourceLotID">Initial value of the ResourceLotID property.</param> public static ResourceLot CreateResourceLot(global::System.Int32 resourceLotID) { ResourceLot resourceLot = new ResourceLot(); resourceLot.ResourceLotID = resourceLotID; return resourceLot; }
private bool FilterResourceLots(ResourceLot entity) { return (entity.ResourceLotStatusID == this.ResourceLotStatusID); }
private bool FilterResourceLot(ResourceLot entity) { return (entity.ResourceLotID == this.ResourceID); }
private void DetachResourceLots(ResourceLot entity) { entity.ResourceLotStatu = null; }
private void AttachResourceLots(ResourceLot entity) { entity.ResourceLotStatu = this; }
private bool FilterResourceLots(ResourceLot entity) { return (entity.ResourceDefinitionID == this.ResourceDefinitionID); }
private void DetachResourceLots(ResourceLot entity) { entity.ResourceDefinition = null; }
private void AttachResourceLots(ResourceLot entity) { entity.ResourceDefinition = this; }