public static Quaternion Slide(Quaternion current, Quaternion target, float percentLeftAfter1Second = .05f) { float p = 1 - Mathf.Pow(percentLeftAfter1Second, Time.deltaTime); return(AnimMath.Lerp(current, target, p)); }
public static Vector3 Slide(Vector3 current, Vector3 target, float percentLeftAfter1Second) { float p = 1 - Mathf.Pow(percentLeftAfter1Second, Time.deltaTime); return(AnimMath.Lerp(current, target, p)); }