Esempio n. 1
0
        void PollLoopWidgets()
        {
            for (int i = loopPanelWidgets.Count - 1; i >= 0; i--)
            {
                if (!simulator.HasLoop(loopPanelWidgets[i].trackedLoopID))
                {
                    Destroy(loopPanelWidgets[i].gameObject);
                    loopPanelWidgets.RemoveAt(i);
                }
            }
            foreach (HeatLoop loop in simulator.HeatLoops)
            {
                bool generateWidget = true;
                for (int i = loopPanelWidgets.Count - 1; i >= 0; i--)
                {
                    if (loopPanelWidgets[i].trackedLoopID == loop.ID)
                    {
                        generateWidget = false;
                    }
                }

                if (generateWidget)
                {
                    Utils.Log("[UI]: Generatoing a new loop widget", LogType.UI);
                    GameObject newObj = (GameObject)Instantiate(SystemHeatUILoader.ToolbarPanelLoopPrefab, Vector3.zero, Quaternion.identity);
                    newObj.transform.SetParent(loopPanelScrollRoot.transform);
                    //newWidget.transform.localPosition = Vector3.zero;
                    ToolbarPanelLoopWidget newWidget = newObj.AddComponent <ToolbarPanelLoopWidget>();
                    newWidget.AssignSimulator(simulator);
                    newWidget.SetLoop(loop.ID);
                    newWidget.SetVisible(true);
                    loopPanelWidgets.Add(newWidget);
                }
            }
        }
Esempio n. 2
0
        void PollLoopWidgets()
        {
            for (int i = loopPanelWidgets.Count - 1; i >= 0; i--)
            {
                if (!simulator.HeatLoops.ContainsKey(loopPanelWidgets[i].trackedLoopID))
                {
                    Destroy(loopPanelWidgets[i].gameObject);
                    loopPanelWidgets.RemoveAt(i);
                }
            }
            foreach (KeyValuePair <int, HeatLoop> keyValuePair in simulator.HeatLoops)
            {
                bool generateWidget = true;
                for (int i = loopPanelWidgets.Count - 1; i >= 0; i--)
                {
                    if (loopPanelWidgets[i].trackedLoopID == keyValuePair.Key)
                    {
                        generateWidget = false;
                    }
                }

                if (generateWidget)
                {
                    GameObject newObj = (GameObject)Instantiate(SystemHeatUILoader.ToolbarPanelLoopPrefab, Vector3.zero, Quaternion.identity);
                    newObj.transform.SetParent(loopPanelScrollRoot.transform);
                    //newWidget.transform.localPosition = Vector3.zero;
                    ToolbarPanelLoopWidget newWidget = newObj.AddComponent <ToolbarPanelLoopWidget>();
                    newWidget.AssignSimulator(simulator);
                    newWidget.SetLoop(keyValuePair.Value.ID);
                    newWidget.SetVisible(true);
                    loopPanelWidgets.Add(newWidget);
                }
            }
        }