static void Main(string[] args)
        {
            sbyte a1 = 1;

            System.SByte a2 = 1;
            byte         b1 = 2;

            System.Byte b2 = 2;
            short       c1 = 3;

            System.Int16 c2 = 3;
            ushort       d1 = 4;

            System.UInt16 d2 = 4;
            int           e1 = 5;

            System.Int32 e2 = 5;
            uint         f1 = 6;

            System.UInt32 f2 = 6;
            long          g1 = 7;

            System.Int64 g2 = 7;
            ulong        h1 = 8;

            System.UInt64 h2 = 8;
            char          i1 = 'a';

            System.Char i2 = 'a';
            float       k1 = 10;

            System.Single k2 = 10;
            double        l1 = 11;

            System.Double l2 = 11;
            bool          m1 = true;

            System.Boolean m2 = true;
            decimal        n1 = 12;

            System.Decimal n2 = 12;
            object         o1 = new object { };

            System.Object o2 = new object { };
            string        p1 = "Hello";

            System.String p2 = "Hello";

            Console.WriteLine(a1.GetType() + "\n" + a2.GetType() + "\n" +
                              b1.GetType() + "\n" + b2.GetType() + "\n" +
                              c1.GetType() + "\n" + c2.GetType() + "\n" +
                              d1.GetType() + "\n" + d2.GetType() + "\n" +
                              e1.GetType() + "\n" + e2.GetType() + "\n" +
                              f1.GetType() + "\n" + f2.GetType() + "\n" +
                              g1.GetType() + "\n" + g2.GetType() + "\n" +
                              h1.GetType() + "\n" + h2.GetType() + "\n" +
                              i1.GetType() + "\n" + i2.GetType() + "\n" +
                              k1.GetType() + "\n" + k2.GetType() + "\n" +
                              l1.GetType() + "\n" + l2.GetType() + "\n" +
                              m1.GetType() + "\n" + m2.GetType() + "\n" +
                              n1.GetType() + "\n" + n2.GetType() + "\n" +
                              o1.GetType() + "\n" + o2.GetType() + "\n" +
                              p1.GetType() + "\n" + p2.GetType() + "\n");
        }
        static void Main(string[] args)
        {
            Console.WriteLine("***** Data Types *****");

            // 12 is-a System.Int32 which is-a System.ValueType
            // which is-a System.Object.
            Console.WriteLine(12.GetHashCode());
            Console.WriteLine(12.Equals(23));
            Console.WriteLine(12.GetType().BaseType);
            Console.WriteLine(12.ToString());
            Console.WriteLine(12); // ToString() called automatically.

            // Exercise a ushort.
            Console.WriteLine("\n***** Fun with unsigned shorts *****");
            System.UInt16 myUInt16 = 30000;
            Console.WriteLine("Max for an UInt16 is: {0} ", UInt16.MaxValue);
            Console.WriteLine("Min for an UInt16 is: {0} ", UInt16.MinValue);
            Console.WriteLine("Value is: {0} ", myUInt16);
            Console.WriteLine("I am a: {0} ", myUInt16.GetType());

            // Now in System.UInt16 shorthand (e.g. a ushort).
            ushort myOtherUInt16 = 12000;

            Console.WriteLine("Max for an UInt16 is: {0} ", ushort.MaxValue);
            Console.WriteLine("Min for an UInt16 is: {0} ", ushort.MinValue);
            Console.WriteLine("Value is: {0} ", myOtherUInt16);
            Console.WriteLine("I am a: {0} ", myOtherUInt16.GetType());

            Console.WriteLine("\n***** Fun with doubles *****");
            Console.WriteLine("-> double.Epsilon: {0}", double.Epsilon);
            Console.WriteLine("-> double.PositiveInfinity: {0}", double.PositiveInfinity);
            Console.WriteLine("-> double.NegativeInfinity: {0}", double.NegativeInfinity);
            Console.WriteLine("-> double.MaxValue: {0}", double.MaxValue);
            Console.WriteLine("-> double.MinValue: {0}", double.MinValue);

            Console.WriteLine("\n***** Fun with bools *****");
            // No more ad-hoc Boolean types in C#!
            // bool b = 0;        // Illegal!
            // bool b2 = -1;      // Also illegal!
            bool b3 = true;    // No problem.
            bool b4 = false;   // No problem.

            Console.WriteLine("-> bool.FalseString: {0}", bool.FalseString);
            Console.WriteLine("-> bool.TrueString: {0}", bool.TrueString);

            // Test the truth of the following statements...
            Console.WriteLine("\n***** Fun with chars *****");
            Console.WriteLine("-> char.IsDigit('K'): {0}", char.IsDigit('K'));
            Console.WriteLine("-> char.IsDigit('9'): {0}", char.IsDigit('9'));
            Console.WriteLine("-> char.IsLetter('10', 1): {0}", char.IsLetter("10", 1));
            Console.WriteLine("-> char.IsLetter('p'): {0}", char.IsLetter('p'));
            Console.WriteLine("-> char.IsWhiteSpace('Hello There', 5): {0}",
                              char.IsWhiteSpace("Hello There", 5));
            Console.WriteLine("-> char.IsWhiteSpace('Hello There', 6): {0}",
                              char.IsWhiteSpace("Hello There", 6));
            Console.WriteLine("-> char.IsLetterOrDigit('?'): {0}",
                              char.IsLetterOrDigit('?'));
            Console.WriteLine("-> char.IsPunctuation('!'): {0}",
                              char.IsPunctuation('!'));
            Console.WriteLine("-> char.IsPunctuation('>'): {0}",
                              char.IsPunctuation('>'));
            Console.WriteLine("-> char.IsPunctuation(','): {0}",
                              char.IsPunctuation(','));

            // Test the truth of the following statements...
            Console.WriteLine("\n***** Fun with parsing *****");
            bool myBool = bool.Parse("True");

            Console.WriteLine("-> Value of myBool: {0}", myBool);
            double myDbl = double.Parse("99.884");

            Console.WriteLine("-> Value of myDbl: {0}", myDbl);
            int myInt = int.Parse("8");

            Console.WriteLine("-> Value of myInt: {0}", myInt);
            char myChar = char.Parse("w");

            Console.WriteLine("-> Value of myChar: {0}\n", myChar);

            Console.WriteLine("\n***** Fun with DateTime *****");
            // This constructor takes (year, month, day)
            DateTime dt = new DateTime(2004, 10, 17);

            // What day of the month is this?
            Console.WriteLine("The day of {0} is {1}", dt.Date, dt.DayOfWeek);
            dt.AddMonths(2);  // Month is now December.
            Console.WriteLine("Daylight savings: {0}", dt.IsDaylightSavingTime());

            Console.WriteLine("\n***** Fun with TimeSpan *****");
            // This constructor takes (hrs, minutes, seconds)
            TimeSpan ts = new TimeSpan(4, 30, 0);

            Console.WriteLine(ts);

            // Subtract 15 minutes from the current TimeSpan and
            // print the result.
            Console.WriteLine(ts.Subtract(new TimeSpan(0, 15, 0)));

            Console.ReadLine();
        }
Esempio n. 3
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        static void Main(string[] args)
        {
            bool a = true;

            System.Boolean a1 = false;
            System.Type[]  a2 = { a.GetType(), a1.GetType() };
            foreach (var item in a2)
            {
                Console.Write(item.ToString() + "\n");
            }

            byte b = 10;

            System.Byte   b1 = 11;
            System.Type[] b2 = { b.GetType(), b1.GetType() };
            foreach (var item in b2)
            {
                Console.Write(item.ToString() + "\n");
            }

            sbyte c = 22;

            System.SByte  c1 = 23;
            System.Type[] c2 = { c.GetType(), c1.GetType() };
            foreach (var item in c2)
            {
                Console.Write(item.ToString() + "\n");
            }

            short d = -33;

            System.Int16  d1 = -34;
            System.Type[] d2 = { d.GetType(), d1.GetType() };
            foreach (var item in d2)
            {
                Console.Write(item.ToString() + "\n");
            }

            ushort e = 33;

            System.UInt16 e1 = 34;
            System.Type[] e2 = { e.GetType(), e1.GetType() };
            foreach (var item in e2)
            {
                Console.Write(item.ToString() + "\n");
            }

            int f = 44;

            System.Int32  f1 = 45;
            System.Type[] f2 = { f.GetType(), f1.GetType() };
            foreach (var item in f2)
            {
                Console.Write(item.ToString() + "\n");
            }

            uint g = 55;

            System.UInt32 g1 = 56;
            System.Type[] g2 = { g.GetType(), g1.GetType() };
            foreach (var item in g2)
            {
                Console.Write(item.ToString() + "\n");
            }

            long h = -555;

            System.Int64  h1 = -556;
            System.Type[] h2 = { h.GetType(), h1.GetType() };
            foreach (var item in h2)
            {
                Console.Write(item.ToString() + "\n");
            }

            ulong i = 555;

            System.UInt64 i1 = 556;
            System.Type[] i2 = { i.GetType(), i1.GetType() };
            foreach (var item in i2)
            {
                Console.Write(item.ToString() + "\n");
            }

            float j = 666;

            System.Single j1 = 667;
            System.Type[] j2 = { j.GetType(), j1.GetType() };
            foreach (var item in j2)
            {
                Console.Write(item.ToString() + "\n");
            }

            double k = 777;

            System.Double k1 = 778;
            System.Type[] k2 = { k.GetType(), k1.GetType() };
            foreach (var item in k2)
            {
                Console.Write(item.ToString() + "\n");
            }

            decimal l = 888;

            System.Decimal l1 = 889;
            System.Type[]  l2 = { l.GetType(), l1.GetType() };
            foreach (var item in l2)
            {
                Console.Write(item.ToString() + "\n");
            }

            char m = 'a';

            System.Char   m1 = 'b';
            System.Type[] m2 = { m.GetType(), m1.GetType() };
            foreach (var item in m2)
            {
                Console.Write(item.ToString() + "\n");
            }

            string n = "Hello";

            System.String n1 = "Bye";
            System.Type[] n2 = { n.GetType(), n1.GetType() };
            foreach (var item in n2)
            {
                Console.Write(item.ToString() + "\n");
            }

            Console.ReadLine();
        }
Esempio n. 4
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        static void Main(string[] args)
        {
            // объявляю все переменные двумя способами

            sbyte a1 = 1;

            System.SByte a2 = 2;

            short b1 = 3;

            System.Int16 b2 = 4;

            int c1 = 5;

            System.Int32 c2 = 6;

            long d1 = 7;

            System.Int64 d2 = 8;

            byte e1 = 9;

            System.Byte e2 = 10;

            ushort f1 = 11;

            System.UInt16 f2 = 12;

            uint g1 = 13;

            System.UInt32 g2 = 14;

            ulong h1 = 15;

            System.UInt64 h2 = 16;

            char i1 = 'A';

            System.Char i2 = 'B';

            float j1 = 17.1F;

            System.Single j2 = 17.2F;

            double k1 = 17.11;

            System.Double k2 = 17.22;

            bool l1 = false;

            System.Boolean l2 = true;

            decimal m1 = 1.1M;

            System.Decimal m2 = 2.2M;

            object n1 = 18;

            System.Object n2 = 19;

            string o1 = "Hi!";

            System.String o2 = "Bye!";

            //получаю типы этих переменных

            Type nameA1 = a1.GetType();
            Type nameA2 = a2.GetType();

            Type nameB1 = b1.GetType();
            Type nameB2 = b2.GetType();

            Type nameC1 = c1.GetType();
            Type nameC2 = c2.GetType();

            Type nameD1 = d1.GetType();
            Type nameD2 = d2.GetType();

            Type nameE1 = e1.GetType();
            Type nameE2 = e2.GetType();

            Type nameF1 = f1.GetType();
            Type nameF2 = f2.GetType();

            Type nameG1 = g1.GetType();
            Type nameG2 = g2.GetType();

            Type nameH1 = h1.GetType();
            Type nameH2 = h2.GetType();

            Type nameI1 = i1.GetType();
            Type nameI2 = i2.GetType();

            Type nameJ1 = j1.GetType();
            Type nameJ2 = j2.GetType();

            Type nameK1 = k1.GetType();
            Type nameK2 = k2.GetType();

            Type nameL1 = l1.GetType();
            Type nameL2 = l2.GetType();

            Type nameM1 = m1.GetType();
            Type nameM2 = m2.GetType();

            Type nameN1 = n1.GetType();
            Type nameN2 = n2.GetType();

            Type nameO1 = o1.GetType();
            Type nameO2 = o2.GetType();

            //вывожу типы переменных на консоль

            Console.WriteLine(nameA1);
            Console.WriteLine(nameA2);
            Console.WriteLine(nameB1);
            Console.WriteLine(nameB2);
            Console.WriteLine(nameC1);
            Console.WriteLine(nameC2);
            Console.WriteLine(nameD1);
            Console.WriteLine(nameD2);
            Console.WriteLine(nameE1);
            Console.WriteLine(nameE2);
            Console.WriteLine(nameF1);
            Console.WriteLine(nameF2);
            Console.WriteLine(nameG1);
            Console.WriteLine(nameG2);
            Console.WriteLine(nameH1);
            Console.WriteLine(nameH2);
            Console.WriteLine(nameI1);
            Console.WriteLine(nameI2);
            Console.WriteLine(nameJ1);
            Console.WriteLine(nameJ2);
            Console.WriteLine(nameK1);
            Console.WriteLine(nameK2);
            Console.WriteLine(nameL1);
            Console.WriteLine(nameL2);
            Console.WriteLine(nameM1);
            Console.WriteLine(nameM2);
            Console.WriteLine(nameN1);
            Console.WriteLine(nameN2);
            Console.WriteLine(nameO1);
            Console.WriteLine(nameO2);
        }
Esempio n. 5
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        static void Main()
        {
            /*
             * prefix s - simple type, primitive type, built in type, value type
             * prefix f - .NET Framework type
             *
             * Numeric Types
             */

            // signed 8 bit integer
            sbyte sByte = -128;

            System.SByte fByte = 127;

            // unsigned 8 bit integer
            byte sUnByte = 0;

            System.Byte fUnByte = 255;

            // signed 16 bit integer
            short sShort = -32768;

            System.Int16 fShort = 32767;

            // unsigned 16 bit integer
            ushort sUnShort = 0;

            System.UInt16 fUnShort = 65535;

            // signed 32 bit integer
            int sInt = -2147483648;

            System.Int32 fInt = 2_147_483_647;

            // unsigned 32 bit integer
            uint sUnInt = 0;

            System.UInt32 fUnInt = 4_294_967_295;

            // signed 64 bit integer
            long sLong = -9_223_372_036_854_775_808;

            System.Int64 fLong = 0x7FFFFFFFFFFFFFFF;

            // unsigned 64 bit integer
            ulong sUnLong = 0;

            System.UInt64 fUnLong = System.UInt64.MaxValue;

            // float 32 bit floating-point value (to initialize float use suffix 'f' or 'F')
            float sFloat = -3.5F;

            System.Single fFloat = 3.5f;

            // double 64 bit floating-point value
            double sDouble = System.Double.MinValue;

            System.Double fDouble = System.Double.MaxValue;

            // decimal 128 bit floating-point value (financial calculations)(use suffix m for real numbers)
            decimal sDecimal = 300.5m;

            System.Decimal fDecimal = 300;

            // character data type
            char sChar = 'a';

            System.Char fChar = 'z';

            // boolean type
            bool trueValue  = true;
            bool falseValue = false;    // default value for bool type

            // write to console
            Console.WriteLine("Type: {0}, Value: {1}", sByte.GetType(), sByte);
            Console.WriteLine("Type: {0}, Value: {1}", fByte.GetType(), fByte);
            Console.WriteLine("Type: {0}, Value: {1}", sUnByte.GetType(), sUnByte);
            Console.WriteLine("Type: {0}, Value: {1}", fUnByte.GetType(), fUnByte);
            Console.WriteLine("Type: {0}, Value: {1}", sShort.GetType(), sShort);
            Console.WriteLine("Type: {0}, Value: {1}", fShort.GetType(), fShort);
            Console.WriteLine("Type: {0}, Value: {1}", sUnShort.GetType(), sUnShort);
            Console.WriteLine("Type: {0}, Value: {1}", fUnShort.GetType(), fUnShort);
            Console.WriteLine("Type: {0}, Value: {1}", sInt.GetType(), sInt);
            Console.WriteLine("Type: {0}, Value: {1}", fInt.GetType(), fInt);
            Console.WriteLine("Type: {0}, Value: {1}", sUnInt.GetType(), sUnInt);
            Console.WriteLine("Type: {0}, Value: {1}", fUnInt.GetType(), fUnInt);
            Console.WriteLine("Type: {0}, Value: {1}", sLong.GetType(), sLong);
            Console.WriteLine("Type: {0}, Value: {1}", fLong.GetType(), fLong);
            Console.WriteLine("Type: {0}, Value: {1}", sUnLong.GetType(), sUnLong);
            Console.WriteLine("Type: {0}, Value: {1}", fUnLong.GetType(), fUnLong);
            Console.WriteLine("Type: {0}, Value: {1}", sFloat.GetType(), sFloat);
            Console.WriteLine("Type: {0}, Value: {1}", fFloat.GetType(), fFloat);
            Console.WriteLine("Type: {0}, Value: {1}", sDouble.GetType(), sDouble);
            Console.WriteLine("Type: {0}, Value: {1}", fDouble.GetType(), fDouble);
            Console.WriteLine("Type: {0}, Value: {1}", sDecimal.GetType(), sDecimal);
            Console.WriteLine("Type: {0}, Value: {1}", fDecimal.GetType(), fDecimal);
            Console.WriteLine("Type: {0}, Value: {1}", sChar.GetType(), sChar);
            Console.WriteLine("Type: {0}, Value: {1}", fChar.GetType(), fChar);
            Console.WriteLine("Type: {0}, Value: {1}", trueValue.GetType(), trueValue);
            Console.WriteLine("Type: {0}, Value: {1}", falseValue.GetType(), falseValue);

            // wait for user input to close the window
            Console.WriteLine();
            Console.Write("Press any key to continue...");
            Console.ReadKey(true);
        }
Esempio n. 6
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        public static int Main(string[] args)
        {
            // Test value semantics.
            System.Int32 intA = 1001;
            System.Int32 intB = 1000;
            if (intA == intB)
            {
                Console.WriteLine("Same value!\n");
            }
            else
            {
                Console.WriteLine("Not the same value!\n");
            }

            // Working with UInt16 as a wrapper.
            System.UInt16 myUInt16 = 30000;
            Console.WriteLine("Max for an UInt16 is: {0}", UInt16.MaxValue);
            Console.WriteLine("Min for an UInt16 is: {0}", UInt16.MinValue);
            Console.WriteLine("Your value is: {0}", myUInt16.ToString());
            Console.WriteLine("I am a: {0}", myUInt16.GetType().ToString());

            // Now in UInt16 shorthand (e.g. a ushort).
            ushort myOtherUInt16 = 12000;

            Console.WriteLine("\nYour value is: {0}", myOtherUInt16.ToString());
            Console.WriteLine("I am a: {0}", myOtherUInt16.GetType().ToString());

            // Boxing and unboxing.
            Console.WriteLine("\nNow for some boxing...");

            // Make a simple value.
            short s = 25;

            Console.WriteLine("short s = {0}", s);
            Console.WriteLine("short is a: {0}\n", s.GetType().ToString());

            // Box the value into a reference.
            object objShort = s;

            Console.WriteLine("Boxed object is a: {0}\n", objShort.GetType().ToString());

            // Now, unbox the reference back into a short:
            short anotherShort = (short)objShort;

            Console.WriteLine("short anotherShort = {0}", anotherShort);
            Console.WriteLine("Unboxed object is a: {0}", anotherShort.GetType().ToString());

            // Bad unboxing!
            try
            {
                // The type contained in the box is NOT a
                // string, but a short!
                string str = (string)objShort;
            }
            catch (InvalidCastException e)
            {
                Console.WriteLine("\nOOPS!\n{0}", e.ToString());
            }

            // Auto-box.
            Console.WriteLine("\n\nThe Auto Box");
            int x = 99;

            Foo(x);
            return(0);
        }