Esempio n. 1
0
        void initBuffers()
        {
            triangleVertexPositionBuffer = gl.createBuffer();
            gl.bindBuffer(GL.ARRAY_BUFFER, triangleVertexPositionBuffer);
            var vertices = new GLfloat[] {
                0.0f, 1.0f, 0.0f,
                -1.0f, -1.0f, 0.0f,
                1.0f, -1.0f, 0.0f
            };

            gl.bufferData(GL.ARRAY_BUFFER, new Float32Array(vertices), GL.STATIC_DRAW);
            triangleVertexPositionBuffer_itemSize = 3;
            triangleVertexPositionBuffer_numItems = 3;

            triangleVertexColorBuffer = gl.createBuffer();
            gl.bindBuffer(GL.ARRAY_BUFFER, triangleVertexColorBuffer);
            var colors = new GLfloat[] {
                1.0f, 0.0f, 0.0f, 1.0f,
                0.0f, 1.0f, 0.0f, 1.0f,
                0.0f, 0.0f, 1.0f, 1.0f
            };

            gl.bufferData(GL.ARRAY_BUFFER, new Float32Array(colors), GL.STATIC_DRAW);
            triangleVertexColorBuffer_itemSize = 4;
            triangleVertexColorBuffer_numItems = 3;

            squareVertexPositionBuffer = gl.createBuffer();
            gl.bindBuffer(GL.ARRAY_BUFFER, squareVertexPositionBuffer);
            vertices = new GLfloat[] {
                1.0f, 1.0f, 0.0f,
                -1.0f, 1.0f, 0.0f,
                1.0f, -1.0f, 0.0f,
                -1.0f, -1.0f, 0.0f
            };
            gl.bufferData(GL.ARRAY_BUFFER, new Float32Array(vertices), GL.STATIC_DRAW);
            squareVertexPositionBuffer_itemSize = 3;
            squareVertexPositionBuffer_numItems = 4;

            squareVertexColorBuffer = gl.createBuffer();
            gl.bindBuffer(GL.ARRAY_BUFFER, squareVertexColorBuffer);
            colors = new GLfloat[] {};
            for (var i = 0; i < 4; i++)
            {
                colors = colors.concat(new GLfloat[] { 0.5f, 0.5f, 1.0f, 1.0f });
            }
            gl.bufferData(GL.ARRAY_BUFFER, new Float32Array(colors), GL.STATIC_DRAW);
            squareVertexColorBuffer_itemSize = 4;
            squareVertexColorBuffer_numItems = 4;
        }
Esempio n. 2
0
        void initBuffers()
        {
            triangleVertexPositionBuffer = gl.createBuffer();
            gl.bindBuffer(GL.ARRAY_BUFFER, triangleVertexPositionBuffer);
            var vertices = new GLfloat[] {
                 0.0f,  1.0f,  0.0f,
                -1.0f, -1.0f,  0.0f,
                 1.0f, -1.0f,  0.0f
            };
            gl.bufferData(GL.ARRAY_BUFFER, new Float32Array(vertices), GL.STATIC_DRAW);
            triangleVertexPositionBuffer_itemSize = 3;
            triangleVertexPositionBuffer_numItems = 3;

            triangleVertexColorBuffer = gl.createBuffer();
            gl.bindBuffer(GL.ARRAY_BUFFER, triangleVertexColorBuffer);
            var colors = new GLfloat[] {
                1.0f, 0.0f, 0.0f, 1.0f,
                0.0f, 1.0f, 0.0f, 1.0f,
                0.0f, 0.0f, 1.0f, 1.0f
            };
            gl.bufferData(GL.ARRAY_BUFFER, new Float32Array(colors), GL.STATIC_DRAW);
            triangleVertexColorBuffer_itemSize = 4;
            triangleVertexColorBuffer_numItems = 3;

            squareVertexPositionBuffer = gl.createBuffer();
            gl.bindBuffer(GL.ARRAY_BUFFER, squareVertexPositionBuffer);
            vertices = new GLfloat[] {
                 1.0f,  1.0f,  0.0f,
                -1.0f,  1.0f,  0.0f,
                 1.0f, -1.0f,  0.0f,
                -1.0f, -1.0f,  0.0f
            };
            gl.bufferData(GL.ARRAY_BUFFER, new Float32Array(vertices), GL.STATIC_DRAW);
            squareVertexPositionBuffer_itemSize = 3;
            squareVertexPositionBuffer_numItems = 4;

            squareVertexColorBuffer = gl.createBuffer();
            gl.bindBuffer(GL.ARRAY_BUFFER, squareVertexColorBuffer);
            colors = new GLfloat[] {};
            for (var i=0; i < 4; i++) {
                colors = colors.concat(new GLfloat[] { 0.5f, 0.5f, 1.0f, 1.0f });
            }
            gl.bufferData(GL.ARRAY_BUFFER, new Float32Array(colors), GL.STATIC_DRAW);
            squareVertexColorBuffer_itemSize = 4;
            squareVertexColorBuffer_numItems = 4;
        }