Esempio n. 1
0
        public static bool Animate(
            Point3D currentValue, Vector3D currentVelocity, Point3D targetValue,
            double attractionFator, double dampening,
            double terminalVelocity, double minValueDelta, double minVelocityDelta,
            out Point3D newValue, out Vector3D newVelocity)
        {
            Debug.Assert(currentValue.IsRational());
            Debug.Assert(currentVelocity.IsRational());
            Debug.Assert(targetValue.IsRational());

            Debug.Assert(dampening.IsRational());
            Debug.Assert(dampening > 0 && dampening < 1);

            Debug.Assert(attractionFator.IsRational());
            Debug.Assert(attractionFator > 0);

            Debug.Assert(terminalVelocity > 0);

            Debug.Assert(minValueDelta > 0);
            Debug.Assert(minVelocityDelta > 0);

            Vector3D diff = targetValue - currentValue;

            if (diff.Length > minValueDelta || currentVelocity.Length > minVelocityDelta)
            {
                newVelocity = currentVelocity * (1 - dampening);
                newVelocity += diff * attractionFator;
                newVelocity *= (currentVelocity.Length > terminalVelocity) ? terminalVelocity / currentVelocity.Length : 1;

                newValue = currentValue + newVelocity;

                return true;
            }
            else
            {
                newValue = targetValue;
                newVelocity = new Vector3D();
                return false;
            }
        }