Esempio n. 1
0
        public void CallbackTechnique(bool hasReturnType)
        {
            _hasReturnType = hasReturnType;

            LongTask longTask;

            if (_hasReturnType)
            {
                longTask = new LongTask <int>(LongTaskMilliseconds);
            }
            else
            {
                longTask = new LongTask(LongTaskMilliseconds);
            }

            IAsyncResult asyncResult;

            if (_hasReturnType)
            {
                asyncResult = ((LongTask <int>)longTask).BeginDoTask(IntInput, TaskCompleted, longTask);
            }
            else
            {
                asyncResult = longTask.BeginDoTask(TaskCompleted, longTask);
            }

            _mre.WaitOne(); //Block the main thread until async thread finishes executing the call back

            AssertTaskCompleted(asyncResult);
            Assert.False(asyncResult.CompletedSynchronously, "Should not have completed synchronously.");
        }
Esempio n. 2
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        public void PollUntilCompleteTechnique(bool hasReturnType)
        {
            _hasReturnType = hasReturnType;

            LongTask longTask;

            if (_hasReturnType)
            {
                longTask = new LongTask <int>(LongTaskMilliseconds);
            }
            else
            {
                longTask = new LongTask(LongTaskMilliseconds);
            }

            IAsyncResult asyncResult = longTask.BeginDoTask(null, null);
            var          mres        = new ManualResetEventSlim();

            while (!asyncResult.IsCompleted)
            {
                mres.Wait(1);
            }

            AssertTaskCompleted(asyncResult);
            Assert.False(asyncResult.CompletedSynchronously, "Should not have completed synchronously.");
        }
Esempio n. 3
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        public void WaitUntilCompleteTechnique(bool hasReturnType)
        {
            _hasReturnType = hasReturnType;

            LongTask longTask;
            if (_hasReturnType)
                longTask = new LongTask<int>(LongTaskMilliseconds);
            else
                longTask = new LongTask(LongTaskMilliseconds);

            // Prove that the Wait-until-done technique works
            IAsyncResult asyncResult = longTask.BeginDoTask(null, null);
            longTask.EndDoTask(asyncResult);

            AssertTaskCompleted(asyncResult);
            Assert.False(asyncResult.CompletedSynchronously, "Should not have completed synchronously.");
        }
Esempio n. 4
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        /// <summary>
        /// Method used by the callback implementation by the APM
        /// </summary>
        /// <param name="ar"></param>
        private void TaskCompleted(IAsyncResult ar)
        {
            if (_hasReturnType)
            {
                LongTask <int> lt       = (LongTask <int>)ar.AsyncState;
                int            retValue = lt.EndDoTask(ar);
                if (retValue != IntInput)
                {
                    Assert.True(false, string.Format("Mismatch: Return = {0} vs Expect = {1}", retValue, IntInput));
                }
            }
            else
            {
                LongTask lt = (LongTask)ar.AsyncState;
                lt.EndDoTask(ar);
            }

            _mre.Set();
        }
Esempio n. 5
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        public void PollUntilCompleteTechnique(bool hasReturnType)
        {
            _hasReturnType = hasReturnType;

            LongTask longTask;
            if (_hasReturnType)
                longTask = new LongTask<int>(LongTaskMilliseconds);
            else
                longTask = new LongTask(LongTaskMilliseconds);

            IAsyncResult asyncResult = longTask.BeginDoTask(null, null);
            while (!asyncResult.IsCompleted)
            {
                Task.Delay(300).Wait();
            }

            AssertTaskCompleted(asyncResult);
            Assert.False(asyncResult.CompletedSynchronously, "Should not have completed synchronously.");
        }
Esempio n. 6
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        public void WaitOnAsyncWaitHandleTechnique(bool hasReturnType)
        {
            _hasReturnType = hasReturnType;

            LongTask longTask;

            if (_hasReturnType)
            {
                longTask = new LongTask <int>(LongTaskMilliseconds);
            }
            else
            {
                longTask = new LongTask(LongTaskMilliseconds);
            }

            IAsyncResult asyncResult = longTask.BeginDoTask(null, null);

            asyncResult.AsyncWaitHandle.WaitOne();

            AssertTaskCompleted(asyncResult);
            Assert.False(asyncResult.CompletedSynchronously, "Should not have completed synchronously.");
        }
Esempio n. 7
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        public void WaitUntilCompleteTechnique(bool hasReturnType)
        {
            _hasReturnType = hasReturnType;

            LongTask longTask;

            if (_hasReturnType)
            {
                longTask = new LongTask <int>(LongTaskMilliseconds);
            }
            else
            {
                longTask = new LongTask(LongTaskMilliseconds);
            }

            // Prove that the Wait-until-done technique works
            IAsyncResult asyncResult = longTask.BeginDoTask(null, null);

            longTask.EndDoTask(asyncResult);

            AssertTaskCompleted(asyncResult);
            Assert.False(asyncResult.CompletedSynchronously, "Should not have completed synchronously.");
        }
Esempio n. 8
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        /// <summary>
        /// Method that tests that the four APM patterns works
        /// </summary>
        /// <returns></returns>
        internal void RealRun()
        {
            IAsyncResult ar;

            LongTask lt = null;
            if (_hasReturnType)
                lt = new LongTask<int>(LongTaskSeconds);
            else
                lt = new LongTask(LongTaskSeconds);

            //1. Prove that the Wait-until-done technique works
            ar = lt.BeginDoTask(null, null);
            lt.EndDoTask(ar);
            // verify task completed
            if (!VerifyTaskCompleted(ar))
                Assert.True(false, string.Format("Wait-until-done: Task is not completed"));

            Debug.WriteLine("Wait-until-Done -- Task completed");

            //2. Prove that the Polling technique works
            ar = lt.BeginDoTask(null, null);
            while (!ar.IsCompleted)
            {
                Task delay = Task.Delay(1000);
                delay.Wait();
                //Thread.Sleep(1000);
            }
            // verify task completed
            if (!VerifyTaskCompleted(ar))
                Assert.True(false, string.Format("Polling: Task is not completed"));

            Debug.WriteLine("Polling -- Task completed");

            //3. Prove the AsyncWaitHandle works
            ar = lt.BeginDoTask(null, null);
            ar.AsyncWaitHandle.WaitOne();
            // verify task completed
            if (!VerifyTaskCompleted(ar))
                Assert.True(false, string.Format("wait via AsyncWaitHandle: Task is not completed"));

            Debug.WriteLine("Wait on AsyncWaitHandle -- Task completed");

            //4. Prove that the Callback technique works
            if (_hasReturnType)
                ar = ((LongTask<int>)lt).BeginDoTask(INTINPUT, TaskCompleted, lt);
            else
                ar = lt.BeginDoTask(TaskCompleted, lt);

            _mre.WaitOne(); //Block the main thread until async thread finishes executing the call back
            // verify task completed
            if (!VerifyTaskCompleted(ar))
                Assert.True(false, string.Format("Callback: Task is not completed"));

            Debug.WriteLine("Callback -- Task completed");
            //reaching this point means that the test didnt encounter any crashes or hangs.
            //So set the test as passed by returning true
            Assert.False(ar.CompletedSynchronously, "Should not have completed synchronously.");


            // Cleanup
            _mre.Dispose();
        }
Esempio n. 9
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        public void WaitOnAsyncWaitHandleTechnique(bool hasReturnType)
        {
            _hasReturnType = hasReturnType;

            LongTask longTask;
            if (_hasReturnType)
                longTask = new LongTask<int>(LongTaskMilliseconds);
            else
                longTask = new LongTask(LongTaskMilliseconds);

            IAsyncResult asyncResult = longTask.BeginDoTask(null, null);
            asyncResult.AsyncWaitHandle.WaitOne();

            AssertTaskCompleted(asyncResult);
            Assert.False(asyncResult.CompletedSynchronously, "Should not have completed synchronously.");
        }
Esempio n. 10
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        public void CallbackTechnique(bool hasReturnType)
        {
            _hasReturnType = hasReturnType;

            LongTask longTask;
            if (_hasReturnType)
                longTask = new LongTask<int>(LongTaskMilliseconds);
            else
                longTask = new LongTask(LongTaskMilliseconds);

            IAsyncResult asyncResult;
            if (_hasReturnType)
                asyncResult = ((LongTask<int>)longTask).BeginDoTask(IntInput, TaskCompleted, longTask);
            else
                asyncResult = longTask.BeginDoTask(TaskCompleted, longTask);

            _mre.WaitOne(); //Block the main thread until async thread finishes executing the call back

            AssertTaskCompleted(asyncResult);
            Assert.False(asyncResult.CompletedSynchronously, "Should not have completed synchronously.");
        }
Esempio n. 11
0
        /// <summary>
        /// Method that tests that the four APM patterns works
        /// </summary>
        /// <returns></returns>
        internal void RealRun()
        {
            IAsyncResult ar;

            LongTask lt = null;

            if (_hasReturnType)
            {
                lt = new LongTask <int>(LongTaskSeconds);
            }
            else
            {
                lt = new LongTask(LongTaskSeconds);
            }

            //1. Prove that the Wait-until-done technique works
            ar = lt.BeginDoTask(null, null);
            lt.EndDoTask(ar);
            // verify task completed
            if (!VerifyTaskCompleted(ar))
            {
                Assert.True(false, string.Format("Wait-until-done: Task is not completed"));
            }

            Debug.WriteLine("Wait-until-Done -- Task completed");

            //2. Prove that the Polling technique works
            ar = lt.BeginDoTask(null, null);
            while (!ar.IsCompleted)
            {
                Task delay = Task.Delay(1000);
                delay.Wait();
                //Thread.Sleep(1000);
            }
            // verify task completed
            if (!VerifyTaskCompleted(ar))
            {
                Assert.True(false, string.Format("Polling: Task is not completed"));
            }

            Debug.WriteLine("Polling -- Task completed");

            //3. Prove the AsyncWaitHandle works
            ar = lt.BeginDoTask(null, null);
            ar.AsyncWaitHandle.WaitOne();
            // verify task completed
            if (!VerifyTaskCompleted(ar))
            {
                Assert.True(false, string.Format("wait via AsyncWaitHandle: Task is not completed"));
            }

            Debug.WriteLine("Wait on AsyncWaitHandle -- Task completed");

            //4. Prove that the Callback technique works
            if (_hasReturnType)
            {
                ar = ((LongTask <int>)lt).BeginDoTask(INTINPUT, TaskCompleted, lt);
            }
            else
            {
                ar = lt.BeginDoTask(TaskCompleted, lt);
            }

            _mre.WaitOne(); //Block the main thread until async thread finishes executing the call back
            // verify task completed
            if (!VerifyTaskCompleted(ar))
            {
                Assert.True(false, string.Format("Callback: Task is not completed"));
            }

            Debug.WriteLine("Callback -- Task completed");
            //reaching this point means that the test didnt encounter any crashes or hangs.
            //So set the test as passed by returning true
            Assert.False(ar.CompletedSynchronously, "Should not have completed synchronously.");


            // Cleanup
            _mre.Dispose();
        }